/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * 2008 Eric Seidel <eric@webkit.org> * 2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(SVG) #include "SVGPaintServerGradient.h" #include "FloatConversion.h" #include "GraphicsContext.h" #include "ImageBuffer.h" #include "RenderObject.h" #include "SVGGradientElement.h" #include "SVGPaintServerLinearGradient.h" #include "SVGPaintServerRadialGradient.h" #include "SVGRenderSupport.h" #include "SVGRenderTreeAsText.h" #if PLATFORM(CG) #include <wtf/MathExtras.h> #include <wtf/RetainPtr.h> #endif using namespace std; namespace WebCore { static TextStream& operator<<(TextStream& ts, GradientSpreadMethod m) { switch (m) { case SpreadMethodPad: ts << "PAD"; break; case SpreadMethodRepeat: ts << "REPEAT"; break; case SpreadMethodReflect: ts << "REFLECT"; break; } return ts; } static TextStream& operator<<(TextStream& ts, const Vector<SVGGradientStop>& l) { ts << "["; for (Vector<SVGGradientStop>::const_iterator it = l.begin(); it != l.end(); ++it) { ts << "(" << it->first << "," << it->second << ")"; if (it + 1 != l.end()) ts << ", "; } ts << "]"; return ts; } SVGPaintServerGradient::SVGPaintServerGradient(const SVGGradientElement* owner) : m_spreadMethod(SpreadMethodPad) , m_boundingBoxMode(true) , m_ownerElement(owner) #if PLATFORM(CG) , m_savedContext(0) , m_imageBuffer(0) #endif { ASSERT(owner); } SVGPaintServerGradient::~SVGPaintServerGradient() { } Gradient* SVGPaintServerGradient::gradient() const { return m_gradient.get(); } void SVGPaintServerGradient::setGradient(PassRefPtr<Gradient> gradient) { m_gradient = gradient; } GradientSpreadMethod SVGPaintServerGradient::spreadMethod() const { return m_spreadMethod; } void SVGPaintServerGradient::setGradientSpreadMethod(const GradientSpreadMethod& method) { m_spreadMethod = method; } bool SVGPaintServerGradient::boundingBoxMode() const { return m_boundingBoxMode; } void SVGPaintServerGradient::setBoundingBoxMode(bool mode) { m_boundingBoxMode = mode; } TransformationMatrix SVGPaintServerGradient::gradientTransform() const { return m_gradientTransform; } void SVGPaintServerGradient::setGradientTransform(const TransformationMatrix& transform) { m_gradientTransform = transform; } #if PLATFORM(CG) // Helper function for text painting in CG // This Cg specific code should move to GraphicsContext and Font* in a next step. static inline const RenderObject* findTextRootObject(const RenderObject* start) { while (start && !start->isSVGText()) start = start->parent(); ASSERT(start); ASSERT(start->isSVGText()); return start; } static inline bool createMaskAndSwapContextForTextGradient( GraphicsContext*& context, GraphicsContext*& savedContext, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object) { FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false); IntRect maskRect = enclosingIntRect(object->absoluteTransform().mapRect(maskBBox)); IntSize maskSize(maskRect.width(), maskRect.height()); clampImageBufferSizeToViewport(object->document()->renderer(), maskSize); auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskSize, false); if (!maskImage.get()) return false; GraphicsContext* maskImageContext = maskImage->context(); maskImageContext->save(); maskImageContext->translate(-maskRect.x(), -maskRect.y()); maskImageContext->concatCTM(object->absoluteTransform()); imageBuffer.set(maskImage.release()); savedContext = context; context = maskImageContext; return true; } static inline void clipToTextMask(GraphicsContext* context, OwnPtr<ImageBuffer>& imageBuffer, const RenderObject* object, const SVGPaintServerGradient* gradientServer) { FloatRect maskBBox = const_cast<RenderObject*>(findTextRootObject(object))->relativeBBox(false); // Fixup transformations to be able to clip to mask TransformationMatrix transform = object->absoluteTransform(); FloatRect textBoundary = transform.mapRect(maskBBox); IntSize maskSize(lroundf(textBoundary.width()), lroundf(textBoundary.height())); clampImageBufferSizeToViewport(object->document()->renderer(), maskSize); textBoundary.setSize(textBoundary.size().shrunkTo(maskSize)); // Clip current context to mask image (gradient) context->concatCTM(transform.inverse()); context->clipToImageBuffer(textBoundary, imageBuffer.get()); context->concatCTM(transform); if (gradientServer->boundingBoxMode()) { context->translate(maskBBox.x(), maskBBox.y()); context->scale(FloatSize(maskBBox.width(), maskBBox.height())); } context->concatCTM(gradientServer->gradientTransform()); } #endif bool SVGPaintServerGradient::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const { m_ownerElement->buildGradient(); const SVGRenderStyle* style = object->style()->svgStyle(); bool isFilled = (type & ApplyToFillTargetType) && style->hasFill(); bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke(); ASSERT(isFilled && !isStroked || !isFilled && isStroked); context->save(); if (isPaintingText) { #if PLATFORM(CG) if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) { context->restore(); return false; } #endif context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke); } if (isFilled) { context->setAlpha(style->fillOpacity()); context->setFillGradient(m_gradient); context->setFillRule(style->fillRule()); } if (isStroked) { context->setAlpha(style->strokeOpacity()); context->setStrokeGradient(m_gradient); applyStrokeStyleToContext(context, object->style(), object); } if (boundingBoxMode() && !isPaintingText) { FloatRect bbox = object->relativeBBox(false); // Don't use gradientes for 1d objects like horizontal/vertical // lines or rectangles without width or height. if (bbox.width() == 0 || bbox.height() == 0) { Color color(0, 0, 0); context->setStrokeColor(color); return true; } context->translate(bbox.x(), bbox.y()); context->scale(FloatSize(bbox.width(), bbox.height())); // With scaling the context, the strokeThickness is scaled too. We have to // undo this. float strokeThickness = std::max((context->strokeThickness() / ((bbox.width() + bbox.height()) / 2) - 0.001f), 0.f); context->setStrokeThickness(strokeThickness); } context->concatCTM(gradientTransform()); context->setSpreadMethod(spreadMethod()); return true; } void SVGPaintServerGradient::teardown(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType, bool isPaintingText) const { #if PLATFORM(CG) // renderPath() is not used when painting text, so we paint the gradient during teardown() if (isPaintingText && m_savedContext) { // Restore on-screen drawing context context = m_savedContext; m_savedContext = 0; clipToTextMask(context, m_imageBuffer, object, this); // finally fill the text clip with the shading CGContextDrawShading(context->platformContext(), m_gradient->platformGradient()); m_imageBuffer.clear(); // we're done with our text mask buffer } #endif context->restore(); } TextStream& SVGPaintServerGradient::externalRepresentation(TextStream& ts) const { // Gradients/patterns aren't setup, until they are used for painting. Work around that fact. m_ownerElement->buildGradient(); // abstract, don't stream type ts << "[stops=" << gradientStops() << "]"; if (spreadMethod() != SpreadMethodPad) ts << "[method=" << spreadMethod() << "]"; if (!boundingBoxMode()) ts << " [bounding box mode=" << boundingBoxMode() << "]"; if (!gradientTransform().isIdentity()) ts << " [transform=" << gradientTransform() << "]"; return ts; } } // namespace WebCore #endif