/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
* (C) 2006 Alexey Proskuryakov (ap@nypop.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "HTMLLegendElement.h"
#include "HTMLNames.h"
#include "RenderLegend.h"
#include <wtf/StdLibExtras.h>
namespace WebCore {
using namespace HTMLNames;
HTMLLegendElement::HTMLLegendElement(const QualifiedName& tagName, Document *doc, HTMLFormElement *f)
: HTMLFormControlElement(tagName, doc, f)
{
ASSERT(hasTagName(legendTag));
}
HTMLLegendElement::~HTMLLegendElement()
{
}
bool HTMLLegendElement::isFocusable() const
{
return HTMLElement::isFocusable();
}
RenderObject* HTMLLegendElement::createRenderer(RenderArena* arena, RenderStyle* style)
{
if (style->contentData())
return RenderObject::createObject(this, style);
return new (arena) RenderLegend(this);
}
const AtomicString& HTMLLegendElement::type() const
{
DEFINE_STATIC_LOCAL(const AtomicString, legend, ("legend"));
return legend;
}
String HTMLLegendElement::accessKey() const
{
return getAttribute(accesskeyAttr);
}
void HTMLLegendElement::setAccessKey(const String &value)
{
setAttribute(accesskeyAttr, value);
}
String HTMLLegendElement::align() const
{
return getAttribute(alignAttr);
}
void HTMLLegendElement::setAlign(const String &value)
{
setAttribute(alignAttr, value);
}
Element *HTMLLegendElement::formElement()
{
// Check if there's a fieldset belonging to this legend.
Node *fieldset = parentNode();
while (fieldset && !fieldset->hasTagName(fieldsetTag))
fieldset = fieldset->parentNode();
if (!fieldset)
return 0;
// Find first form element inside the fieldset.
// FIXME: Should we care about tabindex?
Node *node = fieldset;
while ((node = node->traverseNextNode(fieldset))) {
if (node->isHTMLElement()) {
HTMLElement *element = static_cast<HTMLElement *>(node);
if (!element->hasLocalName(legendTag) && element->isFormControlElement())
return element;
}
}
return 0;
}
void HTMLLegendElement::focus(bool)
{
if (isFocusable())
Element::focus();
// to match other browsers, never restore previous selection
if (Element *element = formElement())
element->focus(false);
}
void HTMLLegendElement::accessKeyAction(bool sendToAnyElement)
{
if (Element *element = formElement())
element->accessKeyAction(sendToAnyElement);
}
} // namespace