/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. * (C) 2006 Alexey Proskuryakov (ap@nypop.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "HTMLLegendElement.h" #include "HTMLNames.h" #include "RenderLegend.h" #include <wtf/StdLibExtras.h> namespace WebCore { using namespace HTMLNames; HTMLLegendElement::HTMLLegendElement(const QualifiedName& tagName, Document *doc, HTMLFormElement *f) : HTMLFormControlElement(tagName, doc, f) { ASSERT(hasTagName(legendTag)); } HTMLLegendElement::~HTMLLegendElement() { } bool HTMLLegendElement::isFocusable() const { return HTMLElement::isFocusable(); } RenderObject* HTMLLegendElement::createRenderer(RenderArena* arena, RenderStyle* style) { if (style->contentData()) return RenderObject::createObject(this, style); return new (arena) RenderLegend(this); } const AtomicString& HTMLLegendElement::type() const { DEFINE_STATIC_LOCAL(const AtomicString, legend, ("legend")); return legend; } String HTMLLegendElement::accessKey() const { return getAttribute(accesskeyAttr); } void HTMLLegendElement::setAccessKey(const String &value) { setAttribute(accesskeyAttr, value); } String HTMLLegendElement::align() const { return getAttribute(alignAttr); } void HTMLLegendElement::setAlign(const String &value) { setAttribute(alignAttr, value); } Element *HTMLLegendElement::formElement() { // Check if there's a fieldset belonging to this legend. Node *fieldset = parentNode(); while (fieldset && !fieldset->hasTagName(fieldsetTag)) fieldset = fieldset->parentNode(); if (!fieldset) return 0; // Find first form element inside the fieldset. // FIXME: Should we care about tabindex? Node *node = fieldset; while ((node = node->traverseNextNode(fieldset))) { if (node->isHTMLElement()) { HTMLElement *element = static_cast<HTMLElement *>(node); if (!element->hasLocalName(legendTag) && element->isFormControlElement()) return element; } } return 0; } void HTMLLegendElement::focus(bool) { if (isFocusable()) Element::focus(); // to match other browsers, never restore previous selection if (Element *element = formElement()) element->focus(false); } void HTMLLegendElement::accessKeyAction(bool sendToAnyElement) { if (Element *element = formElement()) element->accessKeyAction(sendToAnyElement); } } // namespace