在前面的几篇文章中我们分析了Activity与Dialog的加载绘制流程,取消绘制流程,相信大家对Android系统的窗口绘制机制有了一个感性的认识了,这篇文章我们将继续分析一下PopupWindow加载绘制流程。
在分析PopupWindow之前,我们将首先说一下什么是PopupWindow?理解一个类最好的方式就是看一下这个类的定义,这里我们摘要了一下Android系统中PopupWindow的类的说明:
A popup window that can be used to display an arbitrary view. The popup window is a floating container that appears on top of the current
activity.
一个PopupWindow能够被用于展示任意的View,PopupWindow是一个悬浮的容易展示在当前Activity的上面。
简单来说PopupWindow就是一个悬浮在Activity之上的窗口,可以用展示任意布局文件。
在说明PopupWindow的加载绘制机制之前,我们还是先写一个简单的例子用于说明一下PopupWindow的简单用法。
public static View showPopupWindowMenu(Activity mContext, View anchorView, int layoutId) {
LayoutInflater inflater = (LayoutInflater) mContext.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View view = inflater.inflate(layoutId, null);
popupWindow = new PopupWindow(view, DisplayUtil.dip2px(mContext, 148), WindowManager.LayoutParams.WRAP_CONTENT);
popupWindow.setBackgroundDrawable(mContext.getResources().getDrawable(R.drawable.menu_bg));
popupWindow.setFocusable(true);
popupWindow.setOutsideTouchable(true);
int[] location = new int[2];
anchorView.getLocationOnScreen(location);
popupWindow.setAnimationStyle(R.style.popwin_anim_style);
popupWindow.showAtLocation(anchorView, Gravity.NO_GRAVITY,
location[0] - popupWindow.getWidth() + anchorView.getWidth() - DisplayUtil.dip2px(mContext, 12),
location[1] + anchorView.getHeight() - DisplayUtil.dip2px(mContext, 10));
popupWindow.setOnDismissListener(new PopupWindow.OnDismissListener() {
@Override
public void onDismiss() {
popupWindow = null;
}
});
return view;
}
可以看到我们首先通过LayoutInflater对象将布局文件解析到内存中View对象,然后创建了一个PopupWindow对象,可以看到传递了三个参数,一个是View对象,一个是PopupWindow的宽度和高度。
这里就是PopupWindow的初始化流程的开始了,好吧,我们来看一下PopupWindow的构造方法的实现:
public PopupWindow(View contentView, int width, int height) {
this(contentView, width, height, false);
}
可以看到这里调用了PopupWindow的重载构造方法,好吧,继续看一下这个重载构造方法的实现逻辑:
public PopupWindow(View contentView, int width, int height, boolean focusable) {
if (contentView != null) {
mContext = contentView.getContext();
mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
}
setContentView(contentView);
setWidth(width);
setHeight(height);
setFocusable(focusable);
}
这里首先根据传入的View是否为空做了一下判断,若不为空,则初始化成员变量,Context和mWindowManager,可以发现这里的mContext对象就是传入的View组件中保留的Context对象,这里的mWindowManager是应用进程创建的时候注册的服务本地接口。然后调用了setContentView方法,这里就是为PopupWindow的contentView赋值。然后后面调用的setWidth、setHeight、setFocusable方法都是为PopupWindow的成员变量,width,height,focusable等赋值,这样PopupWindow的构造方法就执行完成了。
我们继续回到我们的例子代码中,在后续的代码中我们调用了:popupWindow.setBackgroundDrawable、popupWindow.setFocusable、PopupWindow.setOutsideTouchable、
PopupWindow.setAnimationStyle等方法,初始化了PopupWindow中的相关成员变量,最后我们调用了popupWindow.showAtLocation方法用于展示PopupWindow,这里我们具体看一下showAtLocation的实现逻辑:
public void showAtLocation(View parent, int gravity, int x, int y) {
showAtLocation(parent.getWindowToken(), gravity, x, y);
}
可以发现,这里调用了showAtLocation的重载函数,这样我们继续看一下这个重载函数的实现方式:
public void showAtLocation(IBinder token, int gravity, int x, int y) {
if (isShowing() || mContentView == null) {
return;
}
TransitionManager.endTransitions(mDecorView);
unregisterForScrollChanged();
mIsShowing = true;
mIsDropdown = false;
final WindowManager.LayoutParams p = createPopupLayoutParams(token);
preparePopup(p);
// Only override the default if some gravity was specified.
if (gravity != Gravity.NO_GRAVITY) {
p.gravity = gravity;
}
p.x = x;
p.y = y;
invokePopup(p);
}
可以看到通过调用createPopupLayoutParams方法创造了WindowManager.LayoutParams对象,然后又调用了preparePopup方法,可以看一下preparePopup方法的具体实现:
private void preparePopup(WindowManager.LayoutParams p) {
if (mContentView == null || mContext == null || mWindowManager == null) {
throw new IllegalStateException("You must specify a valid content view by "
+ "calling setContentView() before attempting to show the popup.");
}
// The old decor view may be transitioning out. Make sure it finishes
// and cleans up before we try to create another one.
if (mDecorView != null) {
mDecorView.cancelTransitions();
}
// When a background is available, we embed the content view within
// another view that owns the background drawable.
if (mBackground != null) {
mBackgroundView = createBackgroundView(mContentView);
mBackgroundView.setBackground(mBackground);
} else {
mBackgroundView = mContentView;
}
mDecorView = createDecorView(mBackgroundView);
// The background owner should be elevated so that it casts a shadow.
mBackgroundView.setElevation(mElevation);
// We may wrap that in another view, so we'll need to manually specify
// the surface insets.
final int surfaceInset = (int) Math.ceil(mBackgroundView.getZ() * 2);
p.surfaceInsets.set(surfaceInset, surfaceInset, surfaceInset, surfaceInset);
p.hasManualSurfaceInsets = true;
mPopupViewInitialLayoutDirectionInherited =
(mContentView.getRawLayoutDirection() == View.LAYOUT_DIRECTION_INHERIT);
mPopupWidth = p.width;
mPopupHeight = p.height;
}
preparePopup方法的参数是WindowManager.LayoutParams,然后设置了PopupWindow中的几个比较重要的成员变量,首先看一下mBackgroundView的初始化过程:
if (mBackground != null) {
mBackgroundView = createBackgroundView(mContentView);
mBackgroundView.setBackground(mBackground);
} else {
mBackgroundView = mContentView;
}
可以发现如果我们设置了mBackground变量也就是我们在初始化的时候执行了popupWindow的setBackgound方法,那么我们这里执行的就是if分之,这里看一下createBackgourndView的具体执行逻辑:
private PopupBackgroundView createBackgroundView(View contentView) {
final ViewGroup.LayoutParams layoutParams = mContentView.getLayoutParams();
final int height;
if (layoutParams != null && layoutParams.height == ViewGroup.LayoutParams.WRAP_CONTENT) {
height = ViewGroup.LayoutParams.WRAP_CONTENT;
} else {
height = ViewGroup.LayoutParams.MATCH_PARENT;
}
final PopupBackgroundView backgroundView = new PopupBackgroundView(mContext);
final PopupBackgroundView.LayoutParams listParams = new PopupBackgroundView.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, height);
backgroundView.addView(contentView, listParams);
return backgroundView;
}
可以看到,createBackgroundView的执行逻辑就是在参数contentView的外面一层包裹一层PopupBackgroundView,而这里的PopupBackgroundView值我们自定义的FrameLayout的子类,重写了其onCreateDrawableState方法。
继续回到我们的preparePopup方法,这里我们又调用了createDecorView方法初始化mDectorView变量,我们可以看一下createDecorView的具体实现:
private PopupDecorView createDecorView(View contentView) {
final ViewGroup.LayoutParams layoutParams = mContentView.getLayoutParams();
final int height;
if (layoutParams != null && layoutParams.height == ViewGroup.LayoutParams.WRAP_CONTENT) {
height = ViewGroup.LayoutParams.WRAP_CONTENT;
} else {
height = ViewGroup.LayoutParams.MATCH_PARENT;
}
final PopupDecorView decorView = new PopupDecorView(mContext);
decorView.addView(contentView, ViewGroup.LayoutParams.MATCH_PARENT, height);
decorView.setClipChildren(false);
decorView.setClipToPadding(false);
return decorView;
}
可以发现这里也是给参数contentView外面包裹了一层PopupDecorView,这里的PopupDecorView也是我们自定义的FrameLayout的子类,PopupDecorView的源码比较多,这里就不都贴出来了,这里具体看一下其onTouchEvent方法的实现:
@Override
public boolean onTouchEvent(MotionEvent event) {
final int x = (int) event.getX();
final int y = (int) event.getY();
if ((event.getAction() == MotionEvent.ACTION_DOWN)
&& ((x < 0) || (x >= getWidth()) || (y < 0) || (y >= getHeight()))) {
dismiss();
return true;
} else if (event.getAction() == MotionEvent.ACTION_OUTSIDE) {
dismiss();
return true;
} else {
return super.onTouchEvent(event);
}
}
可以发现其重写了onTouchEvent时间,这样我们在点击popupWindow外面的时候就会执行pupopWindow的dismiss方法,取消PopupWindow。
好吧,继续回到我们的showAsDropDown方法,在执行完成preparePopup方法之后又调用了invokePopup方法,这里的方法应该就是具体执行PopupWindow的加载与显示逻辑了。这里我们具体看一下其实现逻辑:
private void invokePopup(WindowManager.LayoutParams p) {
if (mContext != null) {
p.packageName = mContext.getPackageName();
}
final PopupDecorView decorView = mDecorView;
decorView.setFitsSystemWindows(mLayoutInsetDecor);
setLayoutDirectionFromAnchor();
mWindowManager.addView(decorView, p);
if (mEnterTransition != null) {
decorView.requestEnterTransition(mEnterTransition);
}
}
我们看到这里我们调用了mWindowManager.addView方法,看过我们前面几篇关于Dialog和Activity的加载与现实流程的同学应该知道这里的addView其实是我们布局绘制的流程,这里的mWindowManager是我们在调用PopupWIndow的构造函数的时候初始化的,其调用的是:
if (mWindowManager == null && mContentView != null) {
mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
}
而这里的mContext.getSystemService是一个接口其具体的实现是在ContextImpl中实现的,所以这里我们看一下ContextImpl的getSystemService的实现:
@Override
public Object getSystemService(String name) {
return SystemServiceRegistry.getSystemService(this, name);
}
好吧,在ContextImpl中的getSystemService方法又调用了SystemServiceRegister中的静态方法getSystemService,这样我们再看看一下在SystemServiceRegister是如何实现的。
public static Object getSystemService(ContextImpl ctx, String name) {
ServiceFetcher<?> fetcher = SYSTEM_SERVICE_FETCHERS.get(name);
return fetcher != null ? fetcher.getService(ctx) : null;
}
这里发现服务对象的获取就是通过一个SYSTEM_SERVICE_FETCHERS的map数据结构获取的,那么这个map对象的数据是何时填充的呢?通过查看源码我们发下在SystemServiceRegister中有一段静态代码主要用于注册本地服务接口,其中关于windowManagerService本地服务的代码如下:
registerService(Context.WINDOW_SERVICE, WindowManager.class,
new CachedServiceFetcher<WindowManager>() {
@Override
public WindowManager createService(ContextImpl ctx) {
return new WindowManagerImpl(ctx.getDisplay());
}});
好吧,原来我们通过mContext.getSystemService获取的WindowManager其实际上是一个WindowManagerImpl对象,而我们调用的addView就是WindowManagerImpl的addView方法。
这样就回到了我们前几篇讲解的内容上了,通过调用WindowManagerImpl实现了布局文件的绘制流程。。。。
好了,经过上面的一系列的操作我们分析完了PopupWindow的加载绘制流程,其和Dialog,Activity的加载绘制流程类似,都是通过Window对象控制布局文件的加载与绘制流程。
总结:
PopupWindow的界面加载绘制流程也是通过Window对象实现的;
PopupWindow内部保存的mWindowManager对象通过ContextImpl中获取,并且取得的是WindowManagerImpl对象;
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