Android OS异步消息机制

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知乎上看了一篇非常不错的博文:有没有必要阅读ANDROID源码 痛定思过,为了更好的深入android体系,决定学习android framework层源码,就从最简单的android异步消息机制开始吧。

(一)Handler的常规使用方式

public class MainActivity extends AppCompatActivity {

    public static final String TAG = MainActivity.class.getSimpleName();
    private TextView texttitle = null;

    /**
     * 在主线程中定义Handler,并实现对应的handleMessage方法
     */
    public static Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            if (msg.what == 101) {
                Log.i(TAG, "接收到handler消息...");
            }
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        texttitle = (TextView) findViewById(R.id.texttitle);
        texttitle.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread() {
                    @Override
                    public void run() {
                        // 在子线程中发送异步消息
                        mHandler.sendEmptyMessage(101);
                    }
                }.start();
            }
        });
    }
}

可以看出,一般handler的使用方式都是在主线程中定义Handler,然后在子线程中调用mHandler.sendEmptyMessage();方法,然么这里有一个疑问了,我们可以在子线程中定义Handler么?

(二)如何在子线程中定义Handler?

我们在子线程中定义Handler,看看结果:

texttitle.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread() {
                    @Override
                    public void run() {
                        Handler mHandler = new Handler() {
                            @Override
                            public void handleMessage(Message msg) {
                                if (msg.what == 101) {
                                    Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。");
                                }
                            }
                        };
                    }
                }.start();
            }
        });

点击按钮并运行这段代码: 这里写图片描述

可以看出来在子线程中定义Handler对象出错了,难道Handler对象的定义或者是初始化只能在主线程中? 其实不是这样的,错误信息中提示的已经很明显了,在初始化Handler对象之前需要调用Looper.prepare()方法,那么好了,我们添加这句代码再次执行一次:

texttitle.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                new Thread() {
                    @Override
                    public void run() {
                        Looper.prepare();
                        Handler mHandler = new Handler() {
                            @Override
                            public void handleMessage(Message msg) {
                                if (msg.what == 101) {
                                    Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。");
                                }
                            }
                        };
                    }
                }.start();
            }
        });

再次点击按钮执行该段代码之后,程序已经不会报错了,那么这说明初始化Handler对象的时候我们是需要调用Looper.prepare()的,那么主线程中为什么可以直接初始化Handler呢?

其实不是这样的,在App初始化的时候会执行ActivityThread的main方法:

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        SamplingProfilerIntegration.start();

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        AndroidKeyStoreProvider.install();

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

可以看到原来Looper.prepare()方法在这里调用了,所以在其他地方我们就可以直接初始化Handler了。

并且我们可以看到还调用了:Looper.loop()方法,通过参考阅读其他文章我们可以知道一个Handler的标准写法其实是这样的:

Looper.prepare();
Handler mHandler = new Handler() {
   @Override
   public void handleMessage(Message msg) {
      if (msg.what == 101) {
         Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。");
       }
   }
};
Looper.loop();

(三)查看Handler源码 1)查看Looper.prepare()方法

// sThreadLocal.get() will return null unless you've called prepare().
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

/** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

可以看到Looper中有一个ThreadLocal成员变量,熟悉JDK的同学应该知道,当使用ThreadLocal维护变量时,ThreadLocal为每个使用该变量的线程提供独立的变量副本,所以每一个线程都可以独立地改变自己的副本,而不会影响其它线程所对应的副本。具体参考:彻底理解ThreadLocal 由此可以看出在每个线程中Looper.prepare()能且只能调用一次,这里我们可以尝试一下调用两次的情况。

/**
 * 这里Looper.prepare()方法调用了两次
*/
Looper.prepare();
Looper.prepare();
Handler mHandler = new Handler() {
   @Override
   public void handleMessage(Message msg) {
       if (msg.what == 101) {
          Log.i(TAG, "在子线程中定义Handler,并接收到消息。。。");
       }
   }
};
Looper.loop();

再次运行程序,点击按钮,执行该段代码: 这里写图片描述 可以看到程序出错,并提示prepare中的Excetion信息。

我们继续看Looper对象的构造方法,可以看到在其构造方法中初始化了一个MessageQueue对象:

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

综上小结(1):Looper.prepare()方法初始话了一个Looper对象并关联在一个MessageQueue对象,并且一个线程中只有一个Looper对象,只有一个MessageQueue对象。

2)查看Handler对象的构造方法

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

可以看出在Handler的构造方法中,主要初始化了一下变量,并判断Handler对象的初始化不应再内部类,静态类,匿名类中,并且保存了当前线程中的Looper对象。 综上小结(2):Looper.prepare()方法初始话了一个Looper对象并关联在一个MessageQueue对象,并且一个线程中只有一个Looper对象,只有一个MessageQueue对象。而Handler的构造方法则在Handler内部维护了当前线程的Looper对象

3)查看handler.sendMessage(msg)方法 一般的,我们发送异步消息的时候会这样调用:

mHandler.sendMessage(new Message());

通过不断的跟进源代码,其最后会调用:

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

原来msg.target就是Handler对象本身;而这里的queue对象就是我们的Handler内部维护的Looper对象关联的MessageQueue对象。查看messagequeue对象的enqueueMessage方法:

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

可以看到这里MessageQueue并没有使用列表将所有的Message保存起来,而是使用Message.next保存下一个Message,从而按照时间将所有的Message排序;

4)查看Looper.Loop()方法

/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

可以看到方法的内容还是比较多的。可以看到Looper.loop()方法里起了一个死循环,不断的判断MessageQueue中的消息是否为空,如果为空则直接return掉,然后执行queue.next()方法:

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

可以看到其大概的实现逻辑就是Message的出栈操作,里面可能对线程,并发控制做了一些限制等。获取到栈顶的Message对象之后开始执行:

msg.target.dispatchMessage(msg);

那么msg.target是什么呢?通过追踪可以知道就是我们定义的Handler对象,然后我们查看一下Handler类的dispatchMessage方法:

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

可以看到,如果我们设置了callback(Runnable对象)的话,则会直接调用handleCallback方法:

private static void handleCallback(Message message) {
        message.callback.run();
    }

即,如果我们在初始化Handler的时候设置了callback(Runnable)对象,则直接调用run方法。比如我们经常写的runOnUiThread方法:

runOnUiThread(new Runnable() {
            @Override
            public void run() {

            }
        });

看其内部实现:

public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }

而如果msg.callback为空的话,会直接调用我们的mCallback.handleMessage(msg),即handler的handlerMessage方法。由于Handler对象是在主线程中创建的,所以handler的handlerMessage方法的执行也会在主线程中。

综上可以知道: 1)主线程中定义Handler,直接执行:

Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
               super.handleMessage(msg);
        }
};

而如果想要在子线程中定义Handler,则标准的写法为:

// 初始化该线程Looper,MessageQueue,执行且只能执行一次
                Looper.prepare();
                // 初始化Handler对象,内部关联Looper对象
                Handler mHandler = new Handler() {
                    @Override
                    public void handleMessage(Message msg) {
                        super.handleMessage(msg);
                    }
                };
                // 启动消息队列出栈死循环
                Looper.loop();

2)一个线程中只存在一个Looper对象,只存在一个MessageQueue对象,可以存在N个Handler对象,Handler对象内部关联了本线程中唯一的Looper对象,Looper对象内部关联着唯一的一个MessageQueue对象。

3)MessageQueue消息队列不是通过列表保存消息(Message)列表的,而是通过Message对象的next属性关联下一个Message从而实现列表的功能,同时所有的消息都是按时间排序的。

4)android中两个子线程相互交互同样可以通过Handler的异步消息机制实现,可以在线程a中定义Handler对象,而在线程b中获取handler的引用并调用sendMessage方法。

5)activity内部默认存在一个handler的成员变量,android中一些其他的异步消息机制的实现方法: Handler的post方法:

mHandler.post(new Runnable() {
                    @Override
                    public void run() {

                    }
                });

查看其内部实现:

public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

可以发现其内部调用就是sendMessage系列方法。。。

view的post方法:

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }
        // Assume that post will succeed later
        ViewRootImpl.getRunQueue().post(action);
        return true;
    }

可以发现其调用的就是activity中默认保存的handler对象的post方法。

activity的runOnUiThread方法:

public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }

判断当前线程是否是UI线程,如果不是,则调用handler的post方法,否则直接执行run方法。

参考文章:
Android异步消息处理机制完全解析,带你从源码的角度彻底理解
Android异步消息处理机制详解及源码分析

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