Android FFmpeg 音视频开发连载:
上一集,有读者吐槽这个系列更新太慢了,其实实现代码一直都有,只能每天花一点时间整理一些,慢慢整理出来。
前文利用 FFmpeg 分别实现了对[ Android Camera2 采集的预览帧进行编码生成 mp4 文件] ,以及对 [Android AudioRecorder 采集 PCM 音频进行编码生成 aac 文件] 。
本文将实现对采集的预览帧(添加滤镜)和 PCM 音频同时编码复用生成一个 mp4 文件,即实现一个仿微信小视频录制功能。
音视频编码流程图
本文采用的是软件编码(CPU)实现,所以针对高分辨率的预览帧时,就需要考虑 CPU 能不能吃得消,在骁龙 8250 上使用软件编码分辨率超过 1080P 的图像就会导致 CPU 比较吃力,这个时候帧率就跟不上了。
Java 层视频帧来自 Android Camera2 API 回调接口。
private ImageReader.OnImageAvailableListener mOnPreviewImageAvailableListener = new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader reader) {
Image image = reader.acquireLatestImage();
if (image != null) {
if (mCamera2FrameCallback != null) {
mCamera2FrameCallback.onPreviewFrame(CameraUtil.YUV_420_888_data(image), image.getWidth(), image.getHeight());
}
image.close();
}
}
};
Java 层音频使用的是 Android AudioRecorder API 录制的,将 AudioRecoder 封装到线程里,通过接口回调的方式将 PCM 数据传出来,默认采样率为 44.1kHz,双通道立体声,采样格式为 PCM 16 bit 。
JNI 实现主要是,在开始录制时传入输出文件路径、视频码率、帧率、视频宽高等参数,然后不断将音频帧和视频帧传入 Native 层的编码队列中,供编码器编码。
//开始录制,输出文件路径、视频码率、帧率、视频宽高等参数
extern "C"
JNIEXPORT jint JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1StartRecord(JNIEnv *env,
jobject thiz,
jint recorder_type,
jstring out_url,
jint frame_width,
jint frame_height,
jlong video_bit_rate,
jint fps) {
const char* url = env->GetStringUTFChars(out_url, nullptr);
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
env->ReleaseStringUTFChars(out_url, url);
if(pContext) return pContext->StartRecord(recorder_type, url, frame_width, frame_height, video_bit_rate, fps);
return 0;
}
//传入音频帧到编码队列
extern "C"
JNIEXPORT void JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1OnAudioData(JNIEnv *env,
jobject thiz,
jbyteArray data,
jint size) {
int len = env->GetArrayLength (data);
unsigned char* buf = new unsigned char[len];
env->GetByteArrayRegion(data, 0, len, reinterpret_cast<jbyte*>(buf));
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
if(pContext) pContext->OnAudioData(buf, len);
delete[] buf;
}
//传入视频帧到编码队列
extern "C"
JNIEXPORT void JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1OnPreviewFrame(JNIEnv *env,
jobject thiz,
jint format,
jbyteArray data,
jint width,
jint height) {
int len = env->GetArrayLength (data);
unsigned char* buf = new unsigned char[len];
env->GetByteArrayRegion(data, 0, len, reinterpret_cast<jbyte*>(buf));
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
if(pContext) pContext->OnPreviewFrame(format, buf, width, height);
delete[] buf;
}
//停止录制
extern "C"
JNIEXPORT jint JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1StopRecord(JNIEnv *env,
jobject thiz) {
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
if(pContext) return pContext->StopRecord();
return 0;
}
将音视频编码的实现流程封装到一个类中,代码基本上就是照着上面的流程图实现的。
//音视频录制的封装类
class MediaRecorder {
public:
MediaRecorder(const char *url, RecorderParam *param);
~MediaRecorder();
//开始录制
int StartRecord();
//添加音频数据到音频队列
int OnFrame2Encode(AudioFrame *inputFrame);
//添加视频数据到视频队列
int OnFrame2Encode(VideoFrame *inputFrame);
//停止录制
int StopRecord();
private:
//启动音频编码线程
static void StartAudioEncodeThread(MediaRecorder *recorder);
//启动视频编码线程
static void StartVideoEncodeThread(MediaRecorder *recorder);
static void StartMediaEncodeThread(MediaRecorder *recorder);
//分配音频缓冲帧
AVFrame *AllocAudioFrame(AVSampleFormat sample_fmt, uint64_t channel_layout, int sample_rate, int nb_samples);
//分配视频缓冲帧
AVFrame *AllocVideoFrame(AVPixelFormat pix_fmt, int width, int height);
//写编码包到媒体文件
int WritePacket(AVFormatContext *fmt_ctx, AVRational *time_base, AVStream *st, AVPacket *pkt);
//添加媒体流程
void AddStream(AVOutputStream *ost, AVFormatContext *oc, AVCodec **codec, AVCodecID codec_id);
//打印 packet 信息
void PrintfPacket(AVFormatContext *fmt_ctx, AVPacket *pkt);
//打开音频编码器
int OpenAudio(AVFormatContext *oc, AVCodec *codec, AVOutputStream *ost);
//打开视频编码器
int OpenVideo(AVFormatContext *oc, AVCodec *codec, AVOutputStream *ost);
//编码一帧音频
int EncodeAudioFrame(AVOutputStream *ost);
//编码一帧视频
int EncodeVideoFrame(AVOutputStream *ost);
//释放编码器上下文
void CloseStream(AVOutputStream *ost);
private:
RecorderParam m_RecorderParam = {0};
AVOutputStream m_VideoStream;
AVOutputStream m_AudioStream;
char m_OutUrl[1024] = {0};
AVOutputFormat *m_OutputFormat = nullptr;
AVFormatContext *m_FormatCtx = nullptr;
AVCodec *m_AudioCodec = nullptr;
AVCodec *m_VideoCodec = nullptr;
//视频帧队列
ThreadSafeQueue<VideoFrame *>
m_VideoFrameQueue;
//音频帧队列
ThreadSafeQueue<AudioFrame *>
m_AudioFrameQueue;
int m_EnableVideo = 0;
int m_EnableAudio = 0;
volatile bool m_Exit = false;
//音频编码线程
thread *m_pAudioThread = nullptr;
//视频编码线程
thread *m_pVideoThread = nullptr;
};
其中编码一帧视频和编码一帧音频的实现基本上一致,都是先将格式转换为目标格式,然后 avcodec_send_frame\avcodec_receive_packet ,最后编码一个空帧作为结束标志。
int MediaRecorder::EncodeVideoFrame(AVOutputStream *ost) {
LOGCATE("MediaRecorder::EncodeVideoFrame");
int result = 0;
int ret;
AVCodecContext *c;
AVFrame *frame;
AVPacket pkt = { 0 };
c = ost->m_pCodecCtx;
av_init_packet(&pkt);
while (m_VideoFrameQueue.Empty() && !m_Exit) {
usleep(10* 1000);
}
frame = ost->m_pTmpFrame;
AVPixelFormat srcPixFmt = AV_PIX_FMT_YUV420P;
VideoFrame *videoFrame = m_VideoFrameQueue.Pop();
if(videoFrame) {
frame->data[0] = videoFrame->ppPlane[0];
frame->data[1] = videoFrame->ppPlane[1];
frame->data[2] = videoFrame->ppPlane[2];
frame->linesize[0] = videoFrame->pLineSize[0];
frame->linesize[1] = videoFrame->pLineSize[1];
frame->linesize[2] = videoFrame->pLineSize[2];
frame->width = videoFrame->width;
frame->height = videoFrame->height;
switch (videoFrame->format) {
case IMAGE_FORMAT_RGBA:
srcPixFmt = AV_PIX_FMT_RGBA;
break;
case IMAGE_FORMAT_NV21:
srcPixFmt = AV_PIX_FMT_NV21;
break;
case IMAGE_FORMAT_NV12:
srcPixFmt = AV_PIX_FMT_NV12;
break;
case IMAGE_FORMAT_I420:
srcPixFmt = AV_PIX_FMT_YUV420P;
break;
default:
LOGCATE("MediaRecorder::EncodeVideoFrame unSupport format pImage->format=%d", videoFrame->format);
break;
}
}
if((m_VideoFrameQueue.Empty() && m_Exit) || ost->m_EncodeEnd) frame = nullptr;
if(frame != nullptr) {
/* when we pass a frame to the encoder, it may keep a reference to it
* internally; make sure we do not overwrite it here */
if (av_frame_make_writable(ost->m_pFrame) < 0) {
result = 1;
goto EXIT;
}
if (srcPixFmt != AV_PIX_FMT_YUV420P) {
/* as we only generate a YUV420P picture, we must convert it
* to the codec pixel format if needed */
if (!ost->m_pSwsCtx) {
ost->m_pSwsCtx = sws_getContext(c->width, c->height,
srcPixFmt,
c->width, c->height,
c->pix_fmt,
SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
if (!ost->m_pSwsCtx) {
LOGCATE("MediaRecorder::EncodeVideoFrame Could not initialize the conversion context\n");
result = 1;
goto EXIT;
}
}
sws_scale(ost->m_pSwsCtx, (const uint8_t * const *) frame->data,
frame->linesize, 0, c->height, ost->m_pFrame->data,
ost->m_pFrame->linesize);
}
ost->m_pFrame->pts = ost->m_NextPts++;
frame = ost->m_pFrame;
}
/* encode the image */
ret = avcodec_send_frame(c, frame);
if(ret == AVERROR_EOF) {
result = 1;
goto EXIT;
} else if(ret < 0) {
LOGCATE("MediaRecorder::EncodeVideoFrame video avcodec_send_frame fail. ret=%s", av_err2str(ret));
result = 0;
goto EXIT;
}
while(!ret) {
ret = avcodec_receive_packet(c, &pkt);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
result = 0;
goto EXIT;
} else if (ret < 0) {
LOGCATE("MediaRecorder::EncodeVideoFrame video avcodec_receive_packet fail. ret=%s", av_err2str(ret));
result = 0;
goto EXIT;
}
LOGCATE("MediaRecorder::EncodeVideoFrame video pkt pts=%ld, size=%d", pkt.pts, pkt.size);
int result = WritePacket(m_FormatCtx, &c->time_base, ost->m_pStream, &pkt);
if (result < 0) {
LOGCATE("MediaRecorder::EncodeVideoFrame video Error while writing audio frame: %s",
av_err2str(ret));
result = 0;
goto EXIT;
}
}
EXIT:
NativeImageUtil::FreeNativeImage(videoFrame);
if(videoFrame) delete videoFrame;
return result;
}
最后注意编码过程中,音视频时间戳对齐,防止出现视频声音播放结束画面还没结束的情况。
void MediaRecorder::StartVideoEncodeThread(MediaRecorder *recorder) {
AVOutputStream *vOs = &recorder->m_VideoStream;
AVOutputStream *aOs = &recorder->m_AudioStream;
while (!vOs->m_EncodeEnd) {
double videoTimestamp = vOs->m_NextPts * av_q2d(vOs->m_pCodecCtx->time_base);
double audioTimestamp = aOs->m_NextPts * av_q2d(aOs->m_pCodecCtx->time_base);
LOGCATE("MediaRecorder::StartVideoEncodeThread [videoTimestamp, audioTimestamp]=[%lf, %lf]", videoTimestamp, audioTimestamp);
if (av_compare_ts(vOs->m_NextPts, vOs->m_pCodecCtx->time_base,
aOs->m_NextPts, aOs->m_pCodecCtx->time_base) <= 0 || aOs->m_EncodeEnd) {
LOGCATE("MediaRecorder::StartVideoEncodeThread start queueSize=%d", recorder->m_VideoFrameQueue.Size());
//视频和音频时间戳对齐,人对于声音比较敏感,防止出现视频声音播放结束画面还没结束的情况
if(audioTimestamp <= videoTimestamp && aOs->m_EncodeEnd) vOs->m_EncodeEnd = aOs->m_EncodeEnd;
vOs->m_EncodeEnd = recorder->EncodeVideoFrame(vOs);
} else {
LOGCATE("MediaRecorder::StartVideoEncodeThread start usleep");
//视频时间戳大于音频时间戳时,视频编码进行休眠等待对齐
usleep(5 * 1000);
}
}
}
至此,一个小视频录制功能实现了,限于篇幅,代码没有全部贴出来,完整实现代码可以参考项目:
https://github.com/githubhaohao/LearnFFmpeg
基于上节的代码我们已经实现了类似于微信的小视频录制功能,但是简单的视频录制显然不是本文的目的,关于讲 FFmpeg 视频录制的文章实在是太多了,所以本文就做一些差异化。
我们基于上一节的功能做一个带滤镜的小视频录制功能。
带滤镜的小视频录制
参考上图,我们在 GL 线程里首先创建 FBO ,先将预览帧渲染到 FBO 绑定的纹理上添加滤镜,之后使用 glreadpixels 读取添加完滤镜之后的视频帧放入编码线程编码,最后绑定到 FBO 的纹理再做屏幕渲染,这一点我们已经[在添加滤镜的 FFmpeg 视频播放器] 一文中做了详细介绍。
这里我们定义一个类 GLCameraRender 负责完成离屏渲染(添加滤镜)和屏幕渲染展示预览帧,这部分代码可以参考 [FFmpeg 视频播放器的渲染优化] 一文。
class GLCameraRender: public VideoRender, public BaseGLRender{
public:
//初始化预览帧的宽高
virtual void Init(int videoWidth, int videoHeight, int *dstSize);
//渲染一帧视频
virtual void RenderVideoFrame(NativeImage *pImage);
virtual void UnInit();
//GLSurfaceView 的三个回调
virtual void OnSurfaceCreated();
virtual void OnSurfaceChanged(int w, int h);
virtual void OnDrawFrame();
static GLCameraRender *GetInstance();
static void ReleaseInstance();
//更新变换矩阵,Camera预览帧需要进行旋转
virtual void UpdateMVPMatrix(int angleX, int angleY, float scaleX, float scaleY);
virtual void UpdateMVPMatrix(TransformMatrix * pTransformMatrix);
//添加好滤镜之后,视频帧的回调,然后将带有滤镜的视频帧放入编码队列
void SetRenderCallback(void *ctx, OnRenderFrameCallback callback) {
m_CallbackContext = ctx;
m_RenderFrameCallback = callback;
}
//加载滤镜素材图像
void SetLUTImage(int index, NativeImage *pLUTImg);
//加载 Java 层着色器脚本
void SetFragShaderStr(int index, char *pShaderStr, int strSize);
private:
GLCameraRender();
virtual ~GLCameraRender();
//创建 FBO
bool CreateFrameBufferObj();
void GetRenderFrameFromFBO();
//创建或更新滤镜素材纹理
void UpdateExtTexture();
static std::mutex m_Mutex;
static GLCameraRender* s_Instance;
GLuint m_ProgramObj = GL_NONE;
GLuint m_FboProgramObj = GL_NONE;
GLuint m_TextureIds[TEXTURE_NUM];
GLuint m_VaoId = GL_NONE;
GLuint m_VboIds[3];
GLuint m_DstFboTextureId = GL_NONE;
GLuint m_DstFboId = GL_NONE;
NativeImage m_RenderImage;
glm::mat4 m_MVPMatrix;
TransformMatrix m_transformMatrix;
int m_FrameIndex;
vec2 m_ScreenSize;
OnRenderFrameCallback m_RenderFrameCallback = nullptr;
void *m_CallbackContext = nullptr;
//支持滑动选择滤镜功能
volatile bool m_IsShaderChanged = false;
volatile bool m_ExtImageChanged = false;
char * m_pFragShaderBuffer = nullptr;
NativeImage m_ExtImage;
GLuint m_ExtTextureId = GL_NONE;
int m_ShaderIndex = 0;
mutex m_ShaderMutex;
};
JNI 层我们需要传入不同滤镜的 shader 脚本和一些 LUT 滤镜的 LUT 图,这样我们在 Java 层可以实现通过左右滑动屏幕来切换不同的滤镜。
extern "C"
JNIEXPORT void JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1SetFilterData(JNIEnv *env,
jobject thiz,
jint index,
jint format,
jint width,
jint height,
jbyteArray bytes) {
int len = env->GetArrayLength (bytes);
uint8_t* buf = new uint8_t[len];
env->GetByteArrayRegion(bytes, 0, len, reinterpret_cast<jbyte*>(buf));
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
if(pContext) pContext->SetLUTImage(index, format, width, height, buf);
delete[] buf;
env->DeleteLocalRef(bytes);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_byteflow_learnffmpeg_media_MediaRecorderContext_native_1SetFragShader(JNIEnv *env,
jobject thiz,
jint index,
jstring str) {
int length = env->GetStringUTFLength(str);
const char* cStr = env->GetStringUTFChars(str, JNI_FALSE);
char *buf = static_cast<char *>(malloc(length + 1));
memcpy(buf, cStr, length + 1);
MediaRecorderContext *pContext = MediaRecorderContext::GetContext(env, thiz);
if(pContext) pContext->SetFragShader(index, buf, length + 1);
free(buf);
env->ReleaseStringUTFChars(str, cStr);
}
同样,完整的实现代码可以参考项目:
https://github.com/githubhaohao/LearnFFmpeg
另外,如果你想要更多的滤镜,可以参考项目 OpenGLCamera2 ,该项目实现 30 种相机滤镜和特效。
https://github.com/githubhaohao/OpenGLCamera2
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