/* * Optmized version of the ip_fast_csum() function * Used for calculating IP header checksum * * Return: 16bit checksum, complemented * * Inputs: * in0: address of buffer to checksum (char *) * in1: length of the buffer (int) * * Copyright (C) 2002, 2006 Intel Corp. * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com> */ #include <asm/asmmacro.h> /* * Since we know that most likely this function is called with buf aligned * on 4-byte boundary and 20 bytes in length, we can execution rather quickly * versus calling generic version of do_csum, which has lots of overhead in * handling various alignments and sizes. However, due to lack of constrains * put on the function input argument, cases with alignment not on 4-byte or * size not equal to 20 bytes will be handled by the generic do_csum function. */ #define in0 r32 #define in1 r33 #define in2 r34 #define in3 r35 #define in4 r36 #define ret0 r8 GLOBAL_ENTRY(ip_fast_csum) .prologue .body cmp.ne p6,p7=5,in1 // size other than 20 byte? and r14=3,in0 // is it aligned on 4-byte? add r15=4,in0 // second source pointer ;; cmp.ne.or.andcm p6,p7=r14,r0 ;; (p7) ld4 r20=[in0],8 (p7) ld4 r21=[r15],8 (p6) br.spnt .generic ;; ld4 r22=[in0],8 ld4 r23=[r15],8 ;; ld4 r24=[in0] add r20=r20,r21 add r22=r22,r23 ;; add r20=r20,r22 ;; add r20=r20,r24 ;; shr.u ret0=r20,16 // now need to add the carry zxt2 r20=r20 ;; add r20=ret0,r20 ;; shr.u ret0=r20,16 // add carry again zxt2 r20=r20 ;; add r20=ret0,r20 ;; shr.u ret0=r20,16 zxt2 r20=r20 ;; add r20=ret0,r20 mov r9=0xffff ;; andcm ret0=r9,r20 .restore sp // reset frame state br.ret.sptk.many b0 ;; .generic: .prologue .save ar.pfs, r35 alloc r35=ar.pfs,2,2,2,0 .save rp, r34 mov r34=b0 .body dep.z out1=in1,2,30 mov out0=in0 ;; br.call.sptk.many b0=do_csum ;; andcm ret0=-1,ret0 mov ar.pfs=r35 mov b0=r34 br.ret.sptk.many b0 END(ip_fast_csum) GLOBAL_ENTRY(csum_ipv6_magic) ld4 r20=[in0],4 ld4 r21=[in1],4 zxt4 in2=in2 ;; ld4 r22=[in0],4 ld4 r23=[in1],4 dep r15=in3,in2,32,16 ;; ld4 r24=[in0],4 ld4 r25=[in1],4 mux1 r15=r15,@rev add r16=r20,r21 add r17=r22,r23 zxt4 in4=in4 ;; ld4 r26=[in0],4 ld4 r27=[in1],4 shr.u r15=r15,16 add r18=r24,r25 add r8=r16,r17 ;; add r19=r26,r27 add r8=r8,r18 ;; add r8=r8,r19 add r15=r15,in4 ;; add r8=r8,r15 ;; shr.u r10=r8,32 // now fold sum into short zxt4 r11=r8 ;; add r8=r10,r11 ;; shr.u r10=r8,16 // yeah, keep it rolling zxt2 r11=r8 ;; add r8=r10,r11 ;; shr.u r10=r8,16 // three times lucky zxt2 r11=r8 ;; add r8=r10,r11 mov r9=0xffff ;; andcm r8=r9,r8 br.ret.sptk.many b0 END(csum_ipv6_magic)