/* * Copyright (c) 1998-2001 Vojtech Pavlik * * Based on the work of: * Trystan Larey-Williams */ /* * ThrustMaster DirectConnect (BSP) joystick family driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */ #include <linux/delay.h> #include <linux/kernel.h> #include <linux/slab.h> #include <linux/module.h> #include <linux/gameport.h> #include <linux/input.h> #include <linux/jiffies.h> #define DRIVER_DESC "ThrustMaster DirectConnect joystick driver" MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION(DRIVER_DESC); MODULE_LICENSE("GPL"); #define TMDC_MAX_START 600 /* 600 us */ #define TMDC_MAX_STROBE 60 /* 60 us */ #define TMDC_MAX_LENGTH 13 #define TMDC_MODE_M3DI 1 #define TMDC_MODE_3DRP 3 #define TMDC_MODE_AT 4 #define TMDC_MODE_FM 8 #define TMDC_MODE_FGP 163 #define TMDC_BYTE_ID 10 #define TMDC_BYTE_REV 11 #define TMDC_BYTE_DEF 12 #define TMDC_ABS 7 #define TMDC_ABS_HAT 4 #define TMDC_BTN 16 static const unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 }; static const unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 }; static const signed char tmdc_abs[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ }; static const signed char tmdc_abs_hat[TMDC_ABS_HAT] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y }; static const signed char tmdc_abs_at[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE }; static const signed char tmdc_abs_fm[TMDC_ABS] = { ABS_RX, ABS_RY, ABS_X, ABS_Y }; static const short tmdc_btn_pad[TMDC_BTN] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR }; static const short tmdc_btn_joy[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z }; static const short tmdc_btn_fm[TMDC_BTN] = { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 }; static const short tmdc_btn_at[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4, BTN_BASE3, BTN_BASE2, BTN_BASE }; static const struct { int x; int y; } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}}; static const struct tmdc_model { unsigned char id; const char *name; char abs; char hats; char btnc[4]; char btno[4]; const signed char *axes; const short *buttons; } tmdc_models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy }, { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at }, { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm }, { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy } }; struct tmdc_port { struct input_dev *dev; char name[64]; char phys[32]; int mode; const signed char *abs; const short *btn; unsigned char absc; unsigned char btnc[4]; unsigned char btno[4]; }; struct tmdc { struct gameport *gameport; struct tmdc_port *port[2]; #if 0 struct input_dev *dev[2]; char name[2][64]; char phys[2][32]; int mode[2]; signed char *abs[2]; short *btn[2]; unsigned char absc[2]; unsigned char btnc[2][4]; unsigned char btno[2][4]; #endif int reads; int bads; unsigned char exists; }; /* * tmdc_read_packet() reads a ThrustMaster packet. */ static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) { unsigned char u, v, w, x; unsigned long flags; int i[2], j[2], t[2], p, k; p = gameport_time(gameport, TMDC_MAX_STROBE); for (k = 0; k < 2; k++) { t[k] = gameport_time(gameport, TMDC_MAX_START); i[k] = j[k] = 0; } local_irq_save(flags); gameport_trigger(gameport); w = gameport_read(gameport) >> 4; do { x = w; w = gameport_read(gameport) >> 4; for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) { if (~v & u & 2) { if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue; t[k] = p; if (j[k] == 0) { /* Start bit */ if (~v & 1) t[k] = 0; data[k][i[k]] = 0; j[k]++; continue; } if (j[k] == 9) { /* Stop bit */ if (v & 1) t[k] = 0; j[k] = 0; i[k]++; continue; } data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */ } t[k]--; } } while (t[0] > 0 || t[1] > 0); local_irq_restore(flags); return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1); } static int tmdc_parse_packet(struct tmdc_port *port, unsigned char *data) { int i, k, l; if (data[TMDC_BYTE_ID] != port->mode) return -1; for (i = 0; i < port->absc; i++) { if (port->abs[i] < 0) return 0; input_report_abs(port->dev, port->abs[i], data[tmdc_byte_a[i]]); } switch (port->mode) { case TMDC_MODE_M3DI: i = tmdc_byte_d[0]; input_report_abs(port->dev, ABS_HAT0X, ((data[i] >> 3) & 1) - ((data[i] >> 1) & 1)); input_report_abs(port->dev, ABS_HAT0Y, ((data[i] >> 2) & 1) - ( data[i] & 1)); break; case TMDC_MODE_AT: i = tmdc_byte_a[3]; input_report_abs(port->dev, ABS_HAT0X, tmdc_hat_to_axis[(data[i] - 141) / 25].x); input_report_abs(port->dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[i] - 141) / 25].y); break; } for (k = l = 0; k < 4; k++) { for (i = 0; i < port->btnc[k]; i++) input_report_key(port->dev, port->btn[i + l], ((data[tmdc_byte_d[k]] >> (i + port->btno[k])) & 1)); l += port->btnc[k]; } input_sync(port->dev); return 0; } /* * tmdc_poll() reads and analyzes ThrustMaster joystick data. */ static void tmdc_poll(struct gameport *gameport) { unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc = gameport_get_drvdata(gameport); unsigned char r, bad = 0; int i; tmdc->reads++; if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) bad = 1; else { for (i = 0; i < 2; i++) { if (r & (1 << i) & tmdc->exists) { if (tmdc_parse_packet(tmdc->port[i], data[i])) bad = 1; } } } tmdc->bads += bad; } static int tmdc_open(struct input_dev *dev) { struct tmdc *tmdc = input_get_drvdata(dev); gameport_start_polling(tmdc->gameport); return 0; } static void tmdc_close(struct input_dev *dev) { struct tmdc *tmdc = input_get_drvdata(dev); gameport_stop_polling(tmdc->gameport); } static int tmdc_setup_port(struct tmdc *tmdc, int idx, unsigned char *data) { const struct tmdc_model *model; struct tmdc_port *port; struct input_dev *input_dev; int i, j, b = 0; int err; tmdc->port[idx] = port = kzalloc(sizeof (struct tmdc_port), GFP_KERNEL); input_dev = input_allocate_device(); if (!port || !input_dev) { err = -ENOMEM; goto fail; } port->mode = data[TMDC_BYTE_ID]; for (model = tmdc_models; model->id && model->id != port->mode; model++) /* empty */; port->abs = model->axes; port->btn = model->buttons; if (!model->id) { port->absc = data[TMDC_BYTE_DEF] >> 4; for (i = 0; i < 4; i++) port->btnc[i] = i < (data[TMDC_BYTE_DEF] & 0xf) ? 8 : 0; } else { port->absc = model->abs; for (i = 0; i < 4; i++) port->btnc[i] = model->btnc[i]; } for (i = 0; i < 4; i++) port->btno[i] = model->btno[i]; snprintf(port->name, sizeof(port->name), model->name, port->absc, (data[TMDC_BYTE_DEF] & 0xf) << 3, port->mode); snprintf(port->phys, sizeof(port->phys), "%s/input%d", tmdc->gameport->phys, i); port->dev = input_dev; input_dev->name = port->name; input_dev->phys = port->phys; input_dev->id.bustype = BUS_GAMEPORT; input_dev->id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER; input_dev->id.product = model->id; input_dev->id.version = 0x0100; input_dev->dev.parent = &tmdc->gameport->dev; input_set_drvdata(input_dev, tmdc); input_dev->open = tmdc_open; input_dev->close = tmdc_close; input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); for (i = 0; i < port->absc && i < TMDC_ABS; i++) if (port->abs[i] >= 0) input_set_abs_params(input_dev, port->abs[i], 8, 248, 2, 4); for (i = 0; i < model->hats && i < TMDC_ABS_HAT; i++) input_set_abs_params(input_dev, tmdc_abs_hat[i], -1, 1, 0, 0); for (i = 0; i < 4; i++) { for (j = 0; j < port->btnc[i] && j < TMDC_BTN; j++) set_bit(port->btn[j + b], input_dev->keybit); b += port->btnc[i]; } err = input_register_device(port->dev); if (err) goto fail; return 0; fail: input_free_device(input_dev); kfree(port); return err; } /* * tmdc_probe() probes for ThrustMaster type joysticks. */ static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv) { unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc; int i; int err; if (!(tmdc = kzalloc(sizeof(struct tmdc), GFP_KERNEL))) return -ENOMEM; tmdc->gameport = gameport; gameport_set_drvdata(gameport, tmdc); err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); if (err) goto fail1; if (!(tmdc->exists = tmdc_read_packet(gameport, data))) { err = -ENODEV; goto fail2; } gameport_set_poll_handler(gameport, tmdc_poll); gameport_set_poll_interval(gameport, 20); for (i = 0; i < 2; i++) { if (tmdc->exists & (1 << i)) { err = tmdc_setup_port(tmdc, i, data[i]); if (err) goto fail3; } } return 0; fail3: while (--i >= 0) { if (tmdc->port[i]) { input_unregister_device(tmdc->port[i]->dev); kfree(tmdc->port[i]); } } fail2: gameport_close(gameport); fail1: gameport_set_drvdata(gameport, NULL); kfree(tmdc); return err; } static void tmdc_disconnect(struct gameport *gameport) { struct tmdc *tmdc = gameport_get_drvdata(gameport); int i; for (i = 0; i < 2; i++) { if (tmdc->port[i]) { input_unregister_device(tmdc->port[i]->dev); kfree(tmdc->port[i]); } } gameport_close(gameport); gameport_set_drvdata(gameport, NULL); kfree(tmdc); } static struct gameport_driver tmdc_drv = { .driver = { .name = "tmdc", .owner = THIS_MODULE, }, .description = DRIVER_DESC, .connect = tmdc_connect, .disconnect = tmdc_disconnect, }; module_gameport_driver(tmdc_drv);