/* System call table for ia32 emulation. */ #include <linux/linkage.h> #include <linux/sys.h> #include <linux/cache.h> #include <asm/asm-offsets.h> #define __SYSCALL_I386(nr, sym, compat) extern asmlinkage void compat(void) ; #include <asm/syscalls_32.h> #undef __SYSCALL_I386 #define __SYSCALL_I386(nr, sym, compat) [nr] = compat, typedef void (*sys_call_ptr_t)(void); extern void compat_ni_syscall(void); const sys_call_ptr_t ia32_sys_call_table[__NR_ia32_syscall_max+1] = { /* * Smells like a compiler bug -- it doesn't work * when the & below is removed. */ [0 ... __NR_ia32_syscall_max] = &compat_ni_syscall, #include <asm/syscalls_32.h> };