/* * arch/alpha/lib/ev6-memchr.S * * 21264 version contributed by Rick Gorton <rick.gorton@alpha-processor.com> * * Finds characters in a memory area. Optimized for the Alpha: * * - memory accessed as aligned quadwords only * - uses cmpbge to compare 8 bytes in parallel * - does binary search to find 0 byte in last * quadword (HAKMEM needed 12 instructions to * do this instead of the 9 instructions that * binary search needs). * * For correctness consider that: * * - only minimum number of quadwords may be accessed * - the third argument is an unsigned long * * Much of the information about 21264 scheduling/coding comes from: * Compiler Writer's Guide for the Alpha 21264 * abbreviated as 'CWG' in other comments here * ftp.digital.com/pub/Digital/info/semiconductor/literature/dsc-library.html * Scheduling notation: * E - either cluster * U - upper subcluster; U0 - subcluster U0; U1 - subcluster U1 * L - lower subcluster; L0 - subcluster L0; L1 - subcluster L1 * Try not to change the actual algorithm if possible for consistency. */ .set noreorder .set noat .align 4 .globl memchr .ent memchr memchr: .frame $30,0,$26,0 .prologue 0 # Hack -- if someone passes in (size_t)-1, hoping to just # search til the end of the address space, we will overflow # below when we find the address of the last byte. Given # that we will never have a 56-bit address space, cropping # the length is the easiest way to avoid trouble. zap $18, 0x80, $5 # U : Bound length beq $18, $not_found # U : ldq_u $1, 0($16) # L : load first quadword Latency=3 and $17, 0xff, $17 # E : L L U U : 00000000000000ch insbl $17, 1, $2 # U : 000000000000ch00 cmpult $18, 9, $4 # E : small (< 1 quad) string? or $2, $17, $17 # E : 000000000000chch lda $3, -1($31) # E : U L L U sll $17, 16, $2 # U : 00000000chch0000 addq $16, $5, $5 # E : Max search address or $2, $17, $17 # E : 00000000chchchch sll $17, 32, $2 # U : U L L U : chchchch00000000 or $2, $17, $17 # E : chchchchchchchch extql $1, $16, $7 # U : $7 is upper bits beq $4, $first_quad # U : ldq_u $6, -1($5) # L : L U U L : eight or less bytes to search Latency=3 extqh $6, $16, $6 # U : 2 cycle stall for $6 mov $16, $0 # E : nop # E : or $7, $6, $1 # E : L U L U $1 = quadword starting at $16 # Deal with the case where at most 8 bytes remain to be searched # in $1. E.g.: # $18 = 6 # $1 = ????c6c5c4c3c2c1 $last_quad: negq $18, $6 # E : xor $17, $1, $1 # E : srl $3, $6, $6 # U : $6 = mask of $18 bits set cmpbge $31, $1, $2 # E : L U L U nop nop and $2, $6, $2 # E : beq $2, $not_found # U : U L U L $found_it: #ifdef CONFIG_ALPHA_EV67 /* * Since we are guaranteed to have set one of the bits, we don't * have to worry about coming back with a 0x40 out of cttz... */ cttz $2, $3 # U0 : addq $0, $3, $0 # E : All done nop # E : ret # L0 : L U L U #else /* * Slow and clunky. It can probably be improved. * An exercise left for others. */ negq $2, $3 # E : and $2, $3, $2 # E : and $2, 0x0f, $1 # E : addq $0, 4, $3 # E : cmoveq $1, $3, $0 # E : Latency 2, extra map cycle nop # E : keep with cmov and $2, 0x33, $1 # E : addq $0, 2, $3 # E : U L U L : 2 cycle stall on $0 cmoveq $1, $3, $0 # E : Latency 2, extra map cycle nop # E : keep with cmov and $2, 0x55, $1 # E : addq $0, 1, $3 # E : U L U L : 2 cycle stall on $0 cmoveq $1, $3, $0 # E : Latency 2, extra map cycle nop nop ret # L0 : L U L U #endif # Deal with the case where $18 > 8 bytes remain to be # searched. $16 may not be aligned. .align 4 $first_quad: andnot $16, 0x7, $0 # E : insqh $3, $16, $2 # U : $2 = 0000ffffffffffff ($16<0:2> ff) xor $1, $17, $1 # E : or $1, $2, $1 # E : U L U L $1 = ====ffffffffffff cmpbge $31, $1, $2 # E : bne $2, $found_it # U : # At least one byte left to process. ldq $1, 8($0) # L : subq $5, 1, $18 # E : U L U L addq $0, 8, $0 # E : # Make $18 point to last quad to be accessed (the # last quad may or may not be partial). andnot $18, 0x7, $18 # E : cmpult $0, $18, $2 # E : beq $2, $final # U : U L U L # At least two quads remain to be accessed. subq $18, $0, $4 # E : $4 <- nr quads to be processed and $4, 8, $4 # E : odd number of quads? bne $4, $odd_quad_count # U : # At least three quads remain to be accessed mov $1, $4 # E : L U L U : move prefetched value to correct reg .align 4 $unrolled_loop: ldq $1, 8($0) # L : prefetch $1 xor $17, $4, $2 # E : cmpbge $31, $2, $2 # E : bne $2, $found_it # U : U L U L addq $0, 8, $0 # E : nop # E : nop # E : nop # E : $odd_quad_count: xor $17, $1, $2 # E : ldq $4, 8($0) # L : prefetch $4 cmpbge $31, $2, $2 # E : addq $0, 8, $6 # E : bne $2, $found_it # U : cmpult $6, $18, $6 # E : addq $0, 8, $0 # E : nop # E : bne $6, $unrolled_loop # U : mov $4, $1 # E : move prefetched value into $1 nop # E : nop # E : $final: subq $5, $0, $18 # E : $18 <- number of bytes left to do nop # E : nop # E : bne $18, $last_quad # U : $not_found: mov $31, $0 # E : nop # E : nop # E : ret # L0 : .end memchr