//===- EHPersonalities.h - Compute EH-related information -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_EHPERSONALITIES_H
#define LLVM_ANALYSIS_EHPERSONALITIES_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/TinyPtrVector.h"
#include "llvm/ADT/Triple.h"
#include "llvm/Support/ErrorHandling.h"
namespace llvm {
class BasicBlock;
class Function;
class Value;
enum class EHPersonality {
Unknown,
GNU_Ada,
GNU_C,
GNU_C_SjLj,
GNU_CXX,
GNU_CXX_SjLj,
GNU_ObjC,
MSVC_X86SEH,
MSVC_Win64SEH,
MSVC_CXX,
CoreCLR,
Rust
};
/// \brief See if the given exception handling personality function is one
/// that we understand. If so, return a description of it; otherwise return
/// Unknown.
EHPersonality classifyEHPersonality(const Value *Pers);
StringRef getEHPersonalityName(EHPersonality Pers);
EHPersonality getDefaultEHPersonality(const Triple &T);
/// \brief Returns true if this personality function catches asynchronous
/// exceptions.
inline bool isAsynchronousEHPersonality(EHPersonality Pers) {
// The two SEH personality functions can catch asynch exceptions. We assume
// unknown personalities don't catch asynch exceptions.
switch (Pers) {
case EHPersonality::MSVC_X86SEH:
case EHPersonality::MSVC_Win64SEH:
return true;
default:
return false;
}
llvm_unreachable("invalid enum");
}
/// \brief Returns true if this is a personality function that invokes
/// handler funclets (which must return to it).
inline bool isFuncletEHPersonality(EHPersonality Pers) {
switch (Pers) {
case EHPersonality::MSVC_CXX:
case EHPersonality::MSVC_X86SEH:
case EHPersonality::MSVC_Win64SEH:
case EHPersonality::CoreCLR:
return true;
default:
return false;
}
llvm_unreachable("invalid enum");
}
/// \brief Return true if this personality may be safely removed if there
/// are no invoke instructions remaining in the current function.
inline bool isNoOpWithoutInvoke(EHPersonality Pers) {
switch (Pers) {
case EHPersonality::Unknown:
return false;
// All known personalities currently have this behavior
default:
return true;
}
llvm_unreachable("invalid enum");
}
bool canSimplifyInvokeNoUnwind(const Function *F);
typedef TinyPtrVector<BasicBlock *> ColorVector;
/// \brief If an EH funclet personality is in use (see isFuncletEHPersonality),
/// this will recompute which blocks are in which funclet. It is possible that
/// some blocks are in multiple funclets. Consider this analysis to be
/// expensive.
DenseMap<BasicBlock *, ColorVector> colorEHFunclets(Function &F);
} // end namespace llvm
#endif