/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Demonstrate environmental reverb and preset reverb on an output mix and audio player
#include <SLES/OpenSLES.h>
#include <assert.h>
#include <pthread.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define bool int
#define false 0
#define true 1
// Table of I3DL2 named environmental reverb settings
typedef struct {
const char *mName;
SLEnvironmentalReverbSettings mSettings;
} Pair;
#define _(name) {#name, SL_I3DL2_ENVIRONMENT_PRESET_##name},
Pair pairs[] = {
_(DEFAULT)
_(GENERIC)
_(PADDEDCELL)
_(ROOM)
_(BATHROOM)
_(LIVINGROOM)
_(STONEROOM)
_(AUDITORIUM)
_(CONCERTHALL)
_(CAVE)
_(ARENA)
_(HANGAR)
_(CARPETEDHALLWAY)
_(HALLWAY)
_(STONECORRIDOR)
_(ALLEY)
_(FOREST)
_(CITY)
_(MOUNTAINS)
_(QUARRY)
_(PLAIN)
_(PARKINGLOT)
_(SEWERPIPE)
_(UNDERWATER)
_(SMALLROOM)
_(MEDIUMROOM)
_(LARGEROOM)
_(MEDIUMHALL)
_(LARGEHALL)
_(PLATE)
};
// Parameters for preset reverb on output mix
bool outputMixPresetItfRequested = false;
SLuint16 outputMixPresetNumber = ~0;
// Parameters for environmental reverb on output mix
bool outputMixEnvironmentalItfRequested = false;
char *outputMixEnvironmentalName = NULL;
SLEnvironmentalReverbSettings outputMixEnvironmentalSettings;
// Parameters for preset reverb on audio player (not supported)
bool playerPresetItfRequested = false;
SLuint16 playerPresetNumber = ~0;
// Parameters for environmental reverb on audio player (not supported)
bool playerEnvironmentalItfRequested = false;
char *playerEnvironmentalName = NULL;
SLEnvironmentalReverbSettings playerEnvironmentalSettings;
// Compare two environmental reverb settings structures.
// Returns true if the settings are identical, or false if they are different.
bool slesutCompareEnvironmentalReverbSettings(
const SLEnvironmentalReverbSettings *settings1,
const SLEnvironmentalReverbSettings *settings2)
{
return
(settings1->roomLevel == settings2->roomLevel) &&
(settings1->roomHFLevel == settings2->roomHFLevel) &&
(settings1->decayTime == settings2->decayTime) &&
(settings1->decayHFRatio == settings2->decayHFRatio) &&
(settings1->reflectionsLevel == settings2->reflectionsLevel) &&
(settings1->reflectionsDelay == settings2->reflectionsDelay) &&
(settings1->reverbLevel == settings2->reverbLevel) &&
(settings1->reverbDelay == settings2->reverbDelay) &&
(settings1->diffusion == settings2->diffusion) &&
(settings1->density == settings2->density);
}
// Print an environmental reverb settings structure.
void slesutPrintEnvironmentalReverbSettings(const SLEnvironmentalReverbSettings *settings)
{
printf("roomLevel: %d\n", settings->roomLevel);
printf("roomHFLevel: %d\n", settings->roomHFLevel);
printf("decayTime: %d\n", settings->decayTime);
printf("decayHFRatio: %d\n", settings->decayHFRatio);
printf("reflectionsLevel: %d\n", settings->reflectionsLevel);
printf("reflectionsDelay: %d\n", settings->reflectionsDelay);
printf("reverbLevel: %d\n", settings->reverbLevel);
printf("reverbDelay: %d\n", settings->reverbDelay);
printf("diffusion: %d\n", settings->diffusion);
printf("density: %d\n", settings->density);
}
// Lookup environmental reverb settings by name
const SLEnvironmentalReverbSettings *lookupEnvName(const char *name)
{
unsigned j;
for (j = 0; j < sizeof(pairs) / sizeof(pairs[0]); ++j) {
if (!strcasecmp(name, pairs[j].mName)) {
return &pairs[j].mSettings;
}
}
return NULL;
}
// Print all available environmental reverb names
void printEnvNames(void)
{
unsigned j;
bool needSpace = false;
bool needNewline = false;
unsigned lineLen = 0;
for (j = 0; j < sizeof(pairs) / sizeof(pairs[0]); ++j) {
const char *name = pairs[j].mName;
unsigned nameLen = strlen(name);
if (lineLen + (needSpace ? 1 : 0) + nameLen > 72) {
putchar('\n');
needSpace = false;
needNewline = false;
lineLen = 0;
}
if (needSpace) {
putchar(' ');
++lineLen;
}
fputs(name, stdout);
lineLen += nameLen;
needSpace = true;
needNewline = true;
}
if (needNewline) {
putchar('\n');
}
}
// These are extensions to OpenSL ES 1.0.1 values
#define SL_PREFETCHSTATUS_UNKNOWN ((SLuint32) 0)
#define SL_PREFETCHSTATUS_ERROR ((SLuint32) -1)
// Mutex and condition shared with main program to protect prefetch_status
static pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
SLuint32 prefetch_status = SL_PREFETCHSTATUS_UNKNOWN;
/* used to detect errors likely to have occured when the OpenSL ES framework fails to open
* a resource, for instance because a file URI is invalid, or an HTTP server doesn't respond.
*/
#define PREFETCHEVENT_ERROR_CANDIDATE \
(SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)
// Prefetch status callback
void prefetch_callback(SLPrefetchStatusItf caller, void *context, SLuint32 event)
{
SLresult result;
assert(context == NULL);
SLpermille level;
result = (*caller)->GetFillLevel(caller, &level);
assert(SL_RESULT_SUCCESS == result);
SLuint32 status;
result = (*caller)->GetPrefetchStatus(caller, &status);
assert(SL_RESULT_SUCCESS == result);
SLuint32 new_prefetch_status;
if ((event & PREFETCHEVENT_ERROR_CANDIDATE) == PREFETCHEVENT_ERROR_CANDIDATE
&& level == 0 && status == SL_PREFETCHSTATUS_UNDERFLOW) {
new_prefetch_status = SL_PREFETCHSTATUS_ERROR;
} else if (event == SL_PREFETCHEVENT_STATUSCHANGE &&
status == SL_PREFETCHSTATUS_SUFFICIENTDATA) {
new_prefetch_status = status;
} else {
return;
}
int ok;
ok = pthread_mutex_lock(&mutex);
assert(ok == 0);
prefetch_status = new_prefetch_status;
ok = pthread_cond_signal(&cond);
assert(ok == 0);
ok = pthread_mutex_unlock(&mutex);
assert(ok == 0);
}
// Main program
int main(int argc, char **argv)
{
SLresult result;
bool loop = false;
// process command line parameters
char *prog = argv[0];
int i;
for (i = 1; i < argc; ++i) {
char *arg = argv[i];
if (arg[0] != '-')
break;
bool bad = false; // whether the option string is invalid
if (!strncmp(arg, "--mix-preset", 12)) {
if ('\0' == arg[12]) {
outputMixPresetItfRequested = true;
} else if ('=' == arg[12]) {
outputMixPresetNumber = atoi(&arg[13]);
outputMixPresetItfRequested = true;
} else {
bad = true;
}
} else if (!strncmp(arg, "--mix-name", 10)) {
if ('\0' == arg[10]) {
outputMixEnvironmentalItfRequested = true;
} else if ('=' == arg[10]) {
outputMixEnvironmentalName = &arg[11];
outputMixEnvironmentalItfRequested = true;
} else {
bad = true;
}
} else if (!strncmp(arg, "--player-preset", 15)) {
if ('\0' == arg[15]) {
playerPresetItfRequested = true;
} else if ('=' == arg[15]) {
playerPresetNumber = atoi(&arg[16]);
playerPresetItfRequested = true;
} else {
bad = true;
}
} else if (!strncmp(arg, "--player-name", 13)) {
if ('\0' == arg[13]) {
playerEnvironmentalItfRequested = true;
} else if ('=' == arg[13]) {
playerEnvironmentalName = &arg[14];
playerEnvironmentalItfRequested = true;
} else {
bad = true;
}
} else if (!strcmp(arg, "--loop")) {
loop = true;
} else {
bad = true;
}
if (bad) {
fprintf(stderr, "%s: unknown option %s ignored\n", prog, arg);
}
}
if (argc - i != 1) {
fprintf(stderr, "usage: %s --mix-preset=# --mix-name=I3DL2 --player-preset=# "
"--player-name=I3DL2 --loop filename\n", prog);
return EXIT_FAILURE;
}
char *pathname = argv[i];
const SLEnvironmentalReverbSettings *envSettings;
if (NULL != outputMixEnvironmentalName) {
envSettings = lookupEnvName(outputMixEnvironmentalName);
if (NULL == envSettings) {
fprintf(stderr, "%s: output mix environmental reverb name %s not found, "
"available names are:\n", prog, outputMixEnvironmentalName);
printEnvNames();
return EXIT_FAILURE;
}
outputMixEnvironmentalSettings = *envSettings;
}
if (NULL != playerEnvironmentalName) {
envSettings = lookupEnvName(playerEnvironmentalName);
if (NULL == envSettings) {
fprintf(stderr, "%s: player environmental reverb name %s not found, "
"available names are:\n", prog, playerEnvironmentalName);
printEnvNames();
return EXIT_FAILURE;
}
playerEnvironmentalSettings = *envSettings;
}
// create engine
SLObjectItf engineObject;
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
SLEngineItf engineEngine;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix
SLInterfaceID mix_ids[2];
SLboolean mix_req[2];
SLuint32 count = 0;
if (outputMixPresetItfRequested) {
mix_req[count] = SL_BOOLEAN_TRUE;
mix_ids[count++] = SL_IID_PRESETREVERB;
}
if (outputMixEnvironmentalItfRequested) {
mix_req[count] = SL_BOOLEAN_TRUE;
mix_ids[count++] = SL_IID_ENVIRONMENTALREVERB;
}
SLObjectItf mixObject;
result = (*engineEngine)->CreateOutputMix(engineEngine, &mixObject, count, mix_ids, mix_req);
assert(SL_RESULT_SUCCESS == result);
result = (*mixObject)->Realize(mixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// configure preset reverb on output mix
SLPresetReverbItf outputMixPresetReverb;
if (outputMixPresetItfRequested) {
result = (*mixObject)->GetInterface(mixObject, SL_IID_PRESETREVERB, &outputMixPresetReverb);
assert(SL_RESULT_SUCCESS == result);
SLuint16 getPresetReverb = 12345;
result = (*outputMixPresetReverb)->GetPreset(outputMixPresetReverb, &getPresetReverb);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix default preset reverb number = %u\n", getPresetReverb);
if (outputMixPresetNumber != ((SLuint16) ~0)) {
result = (*outputMixPresetReverb)->SetPreset(outputMixPresetReverb,
outputMixPresetNumber);
if (SL_RESULT_SUCCESS == result) {
result = (*outputMixPresetReverb)->GetPreset(outputMixPresetReverb,
&getPresetReverb);
assert(SL_RESULT_SUCCESS == result);
assert(getPresetReverb == outputMixPresetNumber);
printf("Output mix preset reverb successfully changed to %u\n",
outputMixPresetNumber);
} else {
printf("Unable to set output mix preset reverb to %u, result=%u\n",
outputMixPresetNumber, result);
}
}
}
// configure environmental reverb on output mix
SLEnvironmentalReverbItf outputMixEnvironmentalReverb;
if (outputMixEnvironmentalItfRequested) {
result = (*mixObject)->GetInterface(mixObject, SL_IID_ENVIRONMENTALREVERB,
&outputMixEnvironmentalReverb);
assert(SL_RESULT_SUCCESS == result);
SLEnvironmentalReverbSettings getSettings;
result = (*outputMixEnvironmentalReverb)->GetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &getSettings);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix default environmental reverb settings\n");
printf("------------------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&getSettings);
printf("\n");
if (outputMixEnvironmentalName != NULL) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &outputMixEnvironmentalSettings);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix new environmental reverb settings\n");
printf("--------------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&outputMixEnvironmentalSettings);
printf("\n");
result = (*outputMixEnvironmentalReverb)->GetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &getSettings);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix read environmental reverb settings\n");
printf("--------------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&getSettings);
printf("\n");
if (!slesutCompareEnvironmentalReverbSettings(&getSettings,
&outputMixEnvironmentalSettings)) {
printf("Warning: new and read are different; check details above\n");
} else {
printf("New and read match, life is good\n");
}
}
}
// create audio player
SLDataLocator_URI locURI = {SL_DATALOCATOR_URI, (SLchar *) pathname};
SLDataFormat_MIME dfMIME = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&locURI, &dfMIME};
SLDataLocator_OutputMix locOutputMix = {SL_DATALOCATOR_OUTPUTMIX, mixObject};
SLDataSink audioSnk = {&locOutputMix, NULL};
SLInterfaceID player_ids[5];
SLboolean player_req[5];
count = 0;
if (playerPresetItfRequested) {
player_req[count] = SL_BOOLEAN_TRUE;
player_ids[count++] = SL_IID_PRESETREVERB;
}
if (playerEnvironmentalItfRequested) {
player_req[count] = SL_BOOLEAN_TRUE;
player_ids[count++] = SL_IID_ENVIRONMENTALREVERB;
}
if (outputMixPresetItfRequested || outputMixEnvironmentalItfRequested) {
player_req[count] = SL_BOOLEAN_TRUE;
player_ids[count++] = SL_IID_EFFECTSEND;
}
if (loop) {
player_req[count] = SL_BOOLEAN_TRUE;
player_ids[count++] = SL_IID_SEEK;
}
player_req[count] = SL_BOOLEAN_TRUE;
player_ids[count++] = SL_IID_PREFETCHSTATUS;
SLObjectItf playerObject;
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
&audioSnk, count, player_ids, player_req);
assert(SL_RESULT_SUCCESS == result);
// realize audio player
result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// if reverb is on output mix (aux effect), then enable it for this player
if (outputMixPresetItfRequested || outputMixEnvironmentalItfRequested) {
SLEffectSendItf playerEffectSend;
result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
assert(SL_RESULT_SUCCESS == result);
SLboolean enabled;
SLmillibel directLevel;
SLmillibel sendLevel;
if (outputMixPresetItfRequested) {
result = (*playerEffectSend)->IsEnabled(playerEffectSend, outputMixPresetReverb,
&enabled);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix preset reverb: player effect send default enabled = %s\n",
enabled ? "true" : "false");
directLevel = 12345;
result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix preset reverb: player effect send default direct level = %d\n",
directLevel);
sendLevel = 12345;
result = (*playerEffectSend)->GetSendLevel(playerEffectSend, outputMixPresetReverb,
&sendLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix preset reverb: player effect send default send level = %d\n",
sendLevel);
if (outputMixPresetNumber != ((SLuint16) ~0)) {
result = (*playerEffectSend)->EnableEffectSend(playerEffectSend,
outputMixPresetReverb, SL_BOOLEAN_TRUE, (SLmillibel) 0);
assert(SL_RESULT_SUCCESS == result);
result = (*playerEffectSend)->IsEnabled(playerEffectSend, outputMixPresetReverb,
&enabled);
assert(SL_RESULT_SUCCESS == result);
directLevel = 12345;
result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel);
assert(SL_RESULT_SUCCESS == result);
sendLevel = 12345;
result = (*playerEffectSend)->GetSendLevel(playerEffectSend, outputMixPresetReverb,
&sendLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix preset reverb: player effect send new enabled = %s, direct level"
" = %d, send level = %d\n", enabled ? "true" : "false", directLevel, sendLevel);
}
}
if (outputMixEnvironmentalItfRequested) {
if (outputMixEnvironmentalName != NULL) {
result = (*playerEffectSend)->IsEnabled(playerEffectSend,
outputMixEnvironmentalReverb, &enabled);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix environmental reverb: player effect send default enabled = %s\n",
enabled ? "true" : "false");
directLevel = 12345;
result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix environmental reverb: player effect send default direct level"
" = %d\n", directLevel);
sendLevel = 12345;
result = (*playerEffectSend)->GetSendLevel(playerEffectSend,
outputMixEnvironmentalReverb, &sendLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix environmental reverb: player effect send default send level"
" = %d\n", sendLevel);
result = (*playerEffectSend)->EnableEffectSend(playerEffectSend,
outputMixEnvironmentalReverb, SL_BOOLEAN_TRUE, (SLmillibel) 0);
assert(SL_RESULT_SUCCESS == result);
result = (*playerEffectSend)->IsEnabled(playerEffectSend,
outputMixEnvironmentalReverb, &enabled);
assert(SL_RESULT_SUCCESS == result);
directLevel = 12345;
result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel);
assert(SL_RESULT_SUCCESS == result);
sendLevel = 12345;
result = (*playerEffectSend)->GetSendLevel(playerEffectSend,
outputMixEnvironmentalReverb, &sendLevel);
assert(SL_RESULT_SUCCESS == result);
printf("Output mix environmental reverb: player effect send new enabled = %s, "
"direct level = %d, send level = %d\n", enabled ? "true" : "false",
directLevel, sendLevel);
}
}
}
// configure preset reverb on player
SLPresetReverbItf playerPresetReverb;
if (playerPresetItfRequested) {
result = (*playerObject)->GetInterface(playerObject, SL_IID_PRESETREVERB,
&playerPresetReverb);
assert(SL_RESULT_SUCCESS == result);
SLuint16 getPresetReverb = 12345;
result = (*playerPresetReverb)->GetPreset(playerPresetReverb, &getPresetReverb);
if (SL_RESULT_SUCCESS == result) {
printf("Player default preset reverb %u\n", getPresetReverb);
if (playerPresetNumber != ((SLuint16) ~0)) {
result = (*playerPresetReverb)->SetPreset(playerPresetReverb, playerPresetNumber);
if (SL_RESULT_SUCCESS == result) {
result = (*playerPresetReverb)->GetPreset(playerPresetReverb, &getPresetReverb);
assert(SL_RESULT_SUCCESS == result);
assert(getPresetReverb == playerPresetNumber);
printf("Player preset reverb successfully changed to %u\n", playerPresetNumber);
} else {
printf("Unable to set player preset reverb to %u, result=%u\n",
playerPresetNumber, result);
}
}
} else {
printf("Unable to get player default preset reverb, result=%u\n", result);
}
}
// configure environmental reverb on player
SLEnvironmentalReverbItf playerEnvironmentalReverb;
if (playerEnvironmentalItfRequested) {
result = (*playerObject)->GetInterface(playerObject, SL_IID_ENVIRONMENTALREVERB,
&playerEnvironmentalReverb);
assert(SL_RESULT_SUCCESS == result);
SLEnvironmentalReverbSettings getSettings;
memset(&getSettings, 0, sizeof(getSettings));
result = (*playerEnvironmentalReverb)->GetEnvironmentalReverbProperties(
playerEnvironmentalReverb, &getSettings);
if (SL_RESULT_SUCCESS == result) {
printf("Player default environmental reverb settings\n");
printf("--------------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&getSettings);
printf("\n");
if (playerEnvironmentalName != NULL) {
result = (*playerEnvironmentalReverb)->SetEnvironmentalReverbProperties(
playerEnvironmentalReverb, &playerEnvironmentalSettings);
assert(SL_RESULT_SUCCESS == result);
printf("Player new environmental reverb settings\n");
printf("----------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&playerEnvironmentalSettings);
printf("\n");
result = (*playerEnvironmentalReverb)->GetEnvironmentalReverbProperties(
playerEnvironmentalReverb, &getSettings);
assert(SL_RESULT_SUCCESS == result);
printf("Player read environmental reverb settings\n");
printf("-----------------------------------------\n");
slesutPrintEnvironmentalReverbSettings(&getSettings);
printf("\n");
if (!slesutCompareEnvironmentalReverbSettings(&getSettings,
&playerEnvironmentalSettings)) {
printf("Warning: new and read are different; check details above\n");
} else {
printf("New and read match, life is good\n");
}
}
} else {
printf("Unable to get player default environmental reverb properties, result=%u\n",
result);
}
}
// get the play interface
SLPlayItf playerPlay;
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the prefetch status interface
SLPrefetchStatusItf playerPrefetchStatus;
result = (*playerObject)->GetInterface(playerObject, SL_IID_PREFETCHSTATUS,
&playerPrefetchStatus);
assert(SL_RESULT_SUCCESS == result);
// enable prefetch status callbacks
result = (*playerPrefetchStatus)->RegisterCallback(playerPrefetchStatus, prefetch_callback,
NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*playerPrefetchStatus)->SetCallbackEventsMask(playerPrefetchStatus,
SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE);
assert(SL_RESULT_SUCCESS == result);
// set play state to paused to enable pre-fetch so we can get a more reliable duration
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
assert(SL_RESULT_SUCCESS == result);
// wait for prefetch status callback to indicate either sufficient data or error
pthread_mutex_lock(&mutex);
while (prefetch_status == SL_PREFETCHSTATUS_UNKNOWN) {
pthread_cond_wait(&cond, &mutex);
}
pthread_mutex_unlock(&mutex);
if (prefetch_status == SL_PREFETCHSTATUS_ERROR) {
fprintf(stderr, "Error during prefetch, exiting\n");
goto destroyRes;
}
// get the duration
SLmillisecond duration;
result = (*playerPlay)->GetDuration(playerPlay, &duration);
assert(SL_RESULT_SUCCESS == result);
if (SL_TIME_UNKNOWN == duration) {
printf("duration: unknown\n");
} else {
printf("duration: %.1f seconds\n", duration / 1000.0);
}
// enable looping
if (loop) {
SLSeekItf playerSeek;
result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
assert(SL_RESULT_SUCCESS == result);
result = (*playerSeek)->SetLoop(playerSeek, SL_BOOLEAN_TRUE, (SLmillisecond) 0,
SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
}
// start audio playing
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
// wait for audio to finish playing
SLuint32 state;
for (;;) {
result = (*playerPlay)->GetPlayState(playerPlay, &state);
assert(SL_RESULT_SUCCESS == result);
if (SL_PLAYSTATE_PLAYING != state)
break;
usleep(1000000);
}
assert(SL_PLAYSTATE_PAUSED == state);
destroyRes:
// cleanup objects
(*playerObject)->Destroy(playerObject);
(*mixObject)->Destroy(mixObject);
(*engineObject)->Destroy(engineObject);
return EXIT_SUCCESS;
}