/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#define ANDROID_RS_PROGRAM_FRAGMENT_STORE_H
#include "rsProgramBase.h"
#include "rsStream.h"
#include <vector>
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramStoreState;
/*****************************************************************************
* CAUTION
*
* Any layout changes for this class may require a corresponding change to be
* made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
* a partial copy of the information below.
*
*****************************************************************************/
class ProgramStore : public ProgramBase {
public:
struct Hal {
mutable void *drv;
struct State {
bool ditherEnable;
//bool blendEnable;
bool colorRWriteEnable;
bool colorGWriteEnable;
bool colorBWriteEnable;
bool colorAWriteEnable;
RsBlendSrcFunc blendSrc;
RsBlendDstFunc blendDst;
//bool depthTestEnable;
bool depthWriteEnable;
RsDepthFunc depthFunc;
};
State state;
};
Hal mHal;
virtual void setup(const Context *, ProgramStoreState *);
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_STORE; }
static ProgramStore *createFromStream(Context *rsc, IStream *stream);
static ObjectBaseRef<ProgramStore> getProgramStore(Context *,
bool colorMaskR, bool colorMaskG,
bool colorMaskB, bool colorMaskA,
bool depthMask, bool ditherEnable,
RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc,
RsDepthFunc depthFunc);
void init();
protected:
virtual void preDestroy() const;
virtual ~ProgramStore();
private:
ProgramStore(Context *,
bool colorMaskR, bool colorMaskG, bool colorMaskB, bool colorMaskA,
bool depthMask, bool ditherEnable,
RsBlendSrcFunc srcFunc, RsBlendDstFunc destFunc,
RsDepthFunc depthFunc);
};
class ProgramStoreState {
public:
ProgramStoreState();
~ProgramStoreState();
void init(Context *rsc);
void deinit(Context *rsc);
ObjectBaseRef<ProgramStore> mDefault;
ObjectBaseRef<ProgramStore> mLast;
// Cache of all existing store programs.
std::vector<ProgramStore *> mStorePrograms;
};
} // namespace renderscript
} // namespace android
#endif