/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
#define ANDROID_RS_PROGRAM_FRAGMENT_H
#include "rsProgram.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramFragmentState;
class ProgramFragment : public Program {
public:
ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
const uintptr_t * params, size_t paramLength);
virtual ~ProgramFragment();
virtual void setup(Context *, ProgramFragmentState *);
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
void setConstantColor(Context *, float, float, float, float);
protected:
float mConstantColor[4];
int32_t mTextureUniformIndexStart;
};
class ProgramFragmentState {
public:
ProgramFragmentState();
~ProgramFragmentState();
ProgramFragment *mPF;
void init(Context *rsc);
void deinit(Context *rsc);
ObjectBaseRef<ProgramFragment> mDefault;
std::vector<ProgramFragment *> mPrograms;
ObjectBaseRef<ProgramFragment> mLast;
};
} // namespace renderscript
} // namespace android
#endif