/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_MESH_H
#define ANDROID_RS_MESH_H
#include "rsObjectBase.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
/*****************************************************************************
* CAUTION
*
* Any layout changes for this class may require a corresponding change to be
* made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
* a partial copy of the information below.
*
*****************************************************************************/
// An element is a group of Components that occupies one cell in a structure.
class Mesh : public ObjectBase {
public:
struct Hal {
mutable void *drv;
struct State {
// Contains vertex data
// Position, normal, texcoord, etc could either be strided in one allocation
// of provided separetely in multiple ones
Allocation **vertexBuffers;
uint32_t vertexBuffersCount;
// indexBuffers[i] could be nullptr, in which case only primitives[i] is used
Allocation **indexBuffers;
uint32_t indexBuffersCount;
RsPrimitive *primitives;
uint32_t primitivesCount;
};
State state;
};
Hal mHal;
explicit Mesh(Context *);
Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
~Mesh();
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; }
static Mesh *createFromStream(Context *rsc, IStream *stream);
void init();
void setVertexBuffer(Allocation *vb, uint32_t index) {
mVertexBuffers[index].set(vb);
mHal.state.vertexBuffers[index] = vb;
}
void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) {
mIndexBuffers[index].set(idx);
mHal.state.indexBuffers[index] = idx;
mHal.state.primitives[index] = prim;
}
void render(Context *) const;
void renderPrimitive(Context *, uint32_t primIndex) const;
void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
void uploadAll(Context *);
// Bounding volumes
float mBBoxMin[3];
float mBBoxMax[3];
void computeBBox(Context *rsc);
protected:
ObjectBaseRef<Allocation> *mVertexBuffers;
ObjectBaseRef<Allocation> *mIndexBuffers;
bool mInitialized;
};
class MeshContext {
public:
MeshContext() {
}
~MeshContext() {
}
};
} // namespace renderscript
} // namespace android
#endif //ANDROID_RS_MESH_H