/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsMatrix2x2.h"
#include "rsMatrix3x3.h"
#include "rsMatrix4x4.h"
#include "stdlib.h"
#include "string.h"
#include "math.h"
namespace android {
namespace renderscript {
void Matrix3x3::loadIdentity() {
m[0] = 1.f;
m[1] = 0.f;
m[2] = 0.f;
m[3] = 0.f;
m[4] = 1.f;
m[5] = 0.f;
m[6] = 0.f;
m[7] = 0.f;
m[8] = 1.f;
}
void Matrix3x3::load(const float *v) {
memcpy(m, v, sizeof(m));
}
void Matrix3x3::load(const rs_matrix3x3 *v) {
memcpy(m, v->m, sizeof(m));
}
void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
// Use a temporary variable to support the case where one of the inputs
// is also the destination, e.g. left.loadMultiply(left, right);
Matrix3x3 temp;
for (int i=0 ; i<3 ; i++) {
float ri0 = 0;
float ri1 = 0;
float ri2 = 0;
for (int j=0 ; j<3 ; j++) {
const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j);
ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
}
temp.set(i, 0, ri0);
temp.set(i, 1, ri1);
temp.set(i, 2, ri2);
}
load(&temp);
}
void Matrix3x3::transpose() {
int i, j;
float temp;
for (i = 0; i < 2; ++i) {
for (j = i + 1; j < 3; ++j) {
temp = get(i, j);
set(i, j, get(j, i));
set(j, i, temp);
}
}
}
} // namespace renderscript
} // namespace android