/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
namespace android {
namespace renderscript {
Device::Device() {
mForceSW = false;
}
Device::~Device() {
}
void Device::addContext(Context *rsc) {
mContexts.push_back(rsc);
}
void Device::removeContext(Context *rsc) {
for (size_t idx=0; idx < mContexts.size(); idx++) {
if (mContexts[idx] == rsc) {
mContexts.erase(mContexts.begin() + idx);
break;
}
}
}
} // namespace renderscript
} // namespace android