/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include "rsgApiStructs.h"
#include "rsgApiFuncDecl.h"
#include "rsFifo.h"
using android::renderscript::Context;
using android::renderscript::Device;
using android::renderscript::ObjectBase;
extern "C" RsContext rsContextCreateVendor(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
RsContextType ct, uint32_t flags,
const char* vendorDriverName) {
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, nullptr, ct, flags, vendorDriverName);
if (rsc) {
rsc->setTargetSdkVersion(sdkVersion);
}
return rsc;
}
extern "C" RsContext rsContextCreate(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
RsContextType ct, uint32_t flags) {
return rsContextCreateVendor(vdev, version, sdkVersion, ct, flags, nullptr);
}
extern "C" void rsaContextSetNativeLibDir(RsContext con, char *libDir, size_t length) {
#ifdef RS_COMPATIBILITY_LIB
Context *rsc = static_cast<Context *>(con);
rsc->setNativeLibDir(libDir, length);
#endif
}
// TODO: Figure out better naming schemes for all the rs* functions.
// Currently they share the same names as the NDK counterparts, and that is
// causing lots of confusion.
#if !defined(RS_VENDOR_LIB) && !defined(RS_COMPATIBILITY_LIB)
extern "C" RsContext rsContextCreateGL(RsDevice vdev, uint32_t version,
uint32_t sdkVersion, RsSurfaceConfig sc,
uint32_t dpi) {
//ALOGV("rsContextCreateGL dev=%p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, &sc);
if (rsc) {
rsc->setTargetSdkVersion(sdkVersion);
rsc->setDPI(dpi);
}
//ALOGV("%p rsContextCreateGL ret", rsc);
return rsc;
}
#endif
// Only to be called at a3d load time, before object is visible to user
// not thread safe
extern "C" void rsaGetName(RsContext con, void * obj, const char **name) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
(*name) = ob->getName();
}