/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/DisplayInfo.h>
#include <gui/SurfaceComposerClient.h>
#include "GLHelper.h"
namespace android {
GLHelper::GLHelper() :
mDisplay(EGL_NO_DISPLAY),
mContext(EGL_NO_CONTEXT),
mDummySurface(EGL_NO_SURFACE),
mConfig(0),
mShaderPrograms(NULL),
mDitherTexture(0) {
}
GLHelper::~GLHelper() {
}
bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
bool result;
mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (mDisplay == EGL_NO_DISPLAY) {
fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
return false;
}
EGLint majorVersion;
EGLint minorVersion;
result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
if (result != EGL_TRUE) {
fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
return false;
}
EGLint numConfigs = 0;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
&numConfigs);
if (result != EGL_TRUE) {
fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
return false;
}
EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
contextAttribs);
if (mContext == EGL_NO_CONTEXT) {
fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
return false;
}
bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
&mDummySurface);
if (!resultb) {
return false;
}
resultb = makeCurrent(mDummySurface);
if (!resultb) {
return false;
}
resultb = setUpShaders(shaderDescs, numShaders);
if (!resultb) {
return false;
}
return true;
}
void GLHelper::tearDown() {
if (mShaderPrograms != NULL) {
delete[] mShaderPrograms;
mShaderPrograms = NULL;
}
if (mSurfaceComposerClient != NULL) {
mSurfaceComposerClient->dispose();
mSurfaceComposerClient.clear();
}
if (mDisplay != EGL_NO_DISPLAY) {
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
if (mContext != EGL_NO_CONTEXT) {
eglDestroyContext(mDisplay, mContext);
}
if (mDummySurface != EGL_NO_SURFACE) {
eglDestroySurface(mDisplay, mDummySurface);
}
mDisplay = EGL_NO_DISPLAY;
mContext = EGL_NO_CONTEXT;
mDummySurface = EGL_NO_SURFACE;
mDummyGLConsumer.clear();
mConfig = 0;
}
bool GLHelper::makeCurrent(EGLSurface surface) {
EGLint result;
result = eglMakeCurrent(mDisplay, surface, surface, mContext);
if (result != EGL_TRUE) {
fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
return false;
}
EGLint w, h;
eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
glViewport(0, 0, w, h);
return true;
}
bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
sp<GLConsumer>* glConsumer, EGLSurface* surface,
GLuint* name) {
if (!makeCurrent(mDummySurface)) {
return false;
}
*name = 0;
glGenTextures(1, name);
if (*name == 0) {
fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
return false;
}
return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
}
void GLHelper::destroySurface(EGLSurface* surface) {
if (eglGetCurrentSurface(EGL_READ) == *surface ||
eglGetCurrentSurface(EGL_DRAW) == *surface) {
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
eglDestroySurface(mDisplay, *surface);
*surface = EGL_NO_SURFACE;
}
bool GLHelper::swapBuffers(EGLSurface surface) {
EGLint result;
result = eglSwapBuffers(mDisplay, surface);
if (result != EGL_TRUE) {
fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
return false;
}
return true;
}
bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
for (size_t i = 0; i < mNumShaders; i++) {
if (strcmp(mShaderDescs[i].name, name) == 0) {
*outPgm = mShaderPrograms[i];
return true;
}
}
fprintf(stderr, "unknown shader name: \"%s\"\n", name);
return false;
}
bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
sp<GLConsumer>* glConsumer, EGLSurface* surface) {
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
BufferQueue::createBufferQueue(&producer, &consumer);
sp<GLConsumer> glc = new GLConsumer(consumer, name,
GL_TEXTURE_EXTERNAL_OES, false, true);
glc->setDefaultBufferSize(w, h);
producer->setMaxDequeuedBufferCount(2);
glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
sp<ANativeWindow> anw = new Surface(producer);
EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
if (s == EGL_NO_SURFACE) {
fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
return false;
}
*glConsumer = glc;
*surface = s;
return true;
}
bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
if (dpy == NULL) {
fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
return false;
}
DisplayInfo info;
status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
if (err != NO_ERROR) {
fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
return false;
}
float scaleX = float(info.w) / float(w);
float scaleY = float(info.h) / float(h);
*scale = scaleX < scaleY ? scaleX : scaleY;
return true;
}
bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
bool result;
status_t err;
if (mSurfaceComposerClient == NULL) {
mSurfaceComposerClient = new SurfaceComposerClient;
}
err = mSurfaceComposerClient->initCheck();
if (err != NO_ERROR) {
fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
return false;
}
sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
if (sc == NULL || !sc->isValid()) {
fprintf(stderr, "Failed to create SurfaceControl.\n");
return false;
}
float scale;
result = computeWindowScale(w, h, &scale);
if (!result) {
return false;
}
SurfaceComposerClient::Transaction{}.setLayer(sc, 0x7FFFFFFF)
.setMatrix(sc, scale, 0.0f, 0.0f, scale)
.show(sc)
.apply();
sp<ANativeWindow> anw = sc->getSurface();
EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
if (s == EGL_NO_SURFACE) {
fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
return false;
}
*surfaceControl = sc;
*surface = s;
return true;
}
static bool compileShader(GLenum shaderType, const char* src,
GLuint* outShader) {
GLuint shader = glCreateShader(shaderType);
if (shader == 0) {
fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
return false;
}
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = new char[infoLen];
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
fprintf(stderr, "Shader compile log:\n%s\n", buf);
delete[] buf;
}
}
glDeleteShader(shader);
return false;
}
*outShader = shader;
return true;
}
static void printShaderSource(const char* const* src) {
for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
fprintf(stderr, "%3zu: %s\n", i+1, src[i]);
}
}
static const char* makeShaderString(const char* const* src) {
size_t len = 0;
for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
// The +1 is for the '\n' that will be added.
len += strlen(src[i]) + 1;
}
char* result = new char[len+1];
char* end = result;
for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
strcpy(end, src[i]);
end += strlen(src[i]);
*end = '\n';
end++;
}
*end = '\0';
return result;
}
static bool compileShaderLines(GLenum shaderType, const char* const* lines,
GLuint* outShader) {
const char* src = makeShaderString(lines);
bool result = compileShader(shaderType, src, outShader);
if (!result) {
fprintf(stderr, "Shader source:\n");
printShaderSource(lines);
delete[] src;
return false;
}
delete[] src;
return true;
}
static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
GLuint program = glCreateProgram();
if (program == 0) {
fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
return false;
}
glAttachShader(program, vs);
glAttachShader(program, fs);
glLinkProgram(program);
GLint linkStatus = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = new char[bufLength];
if (buf) {
glGetProgramInfoLog(program, bufLength, NULL, buf);
fprintf(stderr, "Program link log:\n%s\n", buf);
delete[] buf;
}
}
glDeleteProgram(program);
program = 0;
}
*outPgm = program;
return program != 0;
}
bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
mShaderPrograms = new GLuint[numShaders];
bool result = true;
for (size_t i = 0; i < numShaders && result; i++) {
GLuint vs, fs;
result = compileShaderLines(GL_VERTEX_SHADER,
shaderDescs[i].vertexShader, &vs);
if (!result) {
return false;
}
result = compileShaderLines(GL_FRAGMENT_SHADER,
shaderDescs[i].fragmentShader, &fs);
if (!result) {
glDeleteShader(vs);
return false;
}
result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
glDeleteShader(vs);
glDeleteShader(fs);
}
mNumShaders = numShaders;
mShaderDescs = shaderDescs;
return result;
}
bool GLHelper::getDitherTexture(GLuint* outTexName) {
if (mDitherTexture == 0) {
const uint8_t pattern[] = {
0, 8, 2, 10,
12, 4, 14, 6,
3, 11, 1, 9,
15, 7, 13, 5
};
glGenTextures(1, &mDitherTexture);
glBindTexture(GL_TEXTURE_2D, mDitherTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
}
*outTexName = mDitherTexture;
return true;
}
}