/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_NEURALNETWORKS_V1_0_CALLBACKS_H
#define ANDROID_HARDWARE_NEURALNETWORKS_V1_0_CALLBACKS_H
#include <android/hardware/neuralnetworks/1.0/IExecutionCallback.h>
#include <android/hardware/neuralnetworks/1.0/IPreparedModelCallback.h>
#include <chrono>
#include <condition_variable>
#include <functional>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include <mutex>
#include <thread>
namespace android {
namespace hardware {
namespace neuralnetworks {
namespace V1_0 {
namespace implementation {
using ::android::hardware::hidl_array;
using ::android::hardware::hidl_memory;
using ::android::hardware::hidl_string;
using ::android::hardware::hidl_vec;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::sp;
/**
* The CallbackBase class is used internally by the NeuralNetworks runtime to
* synchronize between different threads. An asynchronous task is launched
* paired with a callback object. When a client thread requires the output being
* generated by the asynchronous task, the client thread can wait for the result
* and be blocked until it has completed or a timeout condition has been
* reached. Any wait* may safely be called concurrently, even on the same
* callback object. When the asynchronous task has finished its workload, it
* must immediately call "notify". If the asynchronous task has failed to launch,
* the function that tried to launch the asynchronous task must immediately call
* "notify". This "notify" call awakens any client threads waiting on the
* callback object.
*
* The CallbackBase class implements some of the base synchronization common to
* both PrepareModelCallback and ExecutionCallback. For consistency, any HIDL
* callback class must inherit from CallbackBase as well as the HIDL callback
* interface it implements.
*
* This class exists to enable synchronization across HIDL. When synchronization
* is only required in the same process, consider using std::future, std::mutex,
* std::condition_variable, or std::experimental::latch instead.
*/
class CallbackBase {
public:
CallbackBase();
~CallbackBase();
/**
* CallbackBase::wait blocks until notify has been called on the callback
* object.
*/
void wait();
/**
* CallbackBase::wait_for blocks until notify has been called on the
* callback object or the time duration from the time the wait_for function
* was called has expired, whichever comes first.
*
* @return Status std::cv_status::no_timeout if the callback was notified
* before the time duration expired, std::cv_status::timeout
* otherwise.
*/
template<class Rep, class Period>
std::cv_status wait_for(const std::chrono::duration<Rep,Period>& timeout_duration);
/**
* CallbackBase::on_finish binds a function to the callback object. This
* bound function will be executed when CallbackBase::notify is called,
* before any calls to wait* return. (Note that CallbackBase::wait_for can
* return std::cv_status::timeout before CallbackBase::notify is called for
* the first time, and hence before the bound function is executed.)
*
* The bound function must not synchronize with or otherwise access the
* callback object it is bound to, as this could cause a deadlock.
*
* CallbackBase::on_finish can be called at most once on a given callback
* object, and the call to CallbackBase::on_finish must finish before
* CallbackBase::notify is called.
*
* @param post_work Function to be invoked the first time
* CallbackBase::notify is called. Must have a target --
* i.e., must not compare equal to nullptr. post_work
* returns true if it successfully completes, false if it
* fails.
* @return bool True if the function was successfully bound, false if
* unsuccessful.
*
* TODO: Why does the return value of the callback matter?
*/
bool on_finish(std::function<bool(void)> post_work);
/**
* CallbackBase::bind_thread binds a thread to the event for later use by
* CallbackBase::join_thread.
*
* The thread must be passed using std::move.
*
* Once a thread is bound with CallbackBase::bind_thread, the client code
* should ensure that one of the following occurs before the event is
* destroyed:
* - CallbackBase::join_thread has been called.
* - CallbackBase::wait has been called.
* - CallbackBase::wait_for has been called and returned other than
* std::cv_status::no_timeout.
*
* The bound thread shall not call any CallbackBase method with the
* exception of CallbackBase::notify, which it must call when the thread has
* finished its computation.
*
* CallbackBase::bind_thread can be called at most once on a given callback
* object.
*
* @param asyncThread Thread to be bound to the callback object. The thread
* object must represent a thread of execution -- i.e.,
* asyncThread.joinable() must be true.
* @return bool True if successful, false if thread was not properly bound.
*/
bool bind_thread(std::thread&& asyncThread);
/**
* CallbackBase::join_thread ensures that the thread (if any) bound to this
* event with CallbackBase::bind_thread has fully finished and cleaned its
* resources. It is legal to call this function multiple times, concurrently
* or sequentially.
*/
void join_thread();
protected:
/**
* CallbackBase::notify enables all prior and future wait* calls on the
* callback object to proceed. The call to CallbackBase::notify happens
* before any wait* calls on this callback object return (except in the case
* of wait_for timing out). The asynchronous call the callback object is
* paired with must ensure that any update to state that should be visible
* to the caller of wait* happens before the call to CallbackBase::notify.
*
* CallbackBase::notify must be called exactly once on a given callback
* object.
*/
void notify();
private:
// Same as CallbackBase::join_thread but assumes we already hold a lock on
// mMutex.
void join_thread_locked();
bool mNotified;
std::mutex mMutex;
std::condition_variable mCondition;
std::function<bool(void)> mPostWork;
std::thread mThread;
};
/**
* The PreparedModelCallback class is used to receive the error status of
* preparing a model as well as the prepared model from a task executing
* asynchronously with respect to the runtime. If a calling thread calls wait*
* or get* on a PreparedModelCallback object and the corresponding asynchronous
* task has not finished preparing the model, the calling thread will block
* until the asynchronous task has called notify. For more information on the
* synchronization behavior, refer to the CallbackBase class.
*
* This class inherits the basic blocking and signaling calls from
* CallbackBase, and implements the HIDL notify call from
* IPreparedModelCallback. This callback object is passed as an argument to
* IDevice::prepareModel.
*/
class PreparedModelCallback : public CallbackBase, public IPreparedModelCallback {
public:
PreparedModelCallback();
~PreparedModelCallback() override;
/**
* IPreparedModelCallback::notify marks the callback object with the return
* status of the asynchronous model preparation along with the prepared
* model, and calls CallbackBase::notify, enabling all prior and future
* wait* calls on the PreparedModelCallback object to proceed. For more
* information on the synchronization behavior, refer to the CallbackBase
* class.
*
* IPreparedModelCallback::notify must be called exactly once on a given
* PreparedModelCallback object.
*
* @param status Error status returned from asynchronously preparing the
* model; will be:
* - NONE if the asynchronous preparation was successful
* - DEVICE_UNAVAILABLE if driver is offline or busy
* - GENERAL_FAILURE if there is an unspecified error
* - INVALID_ARGUMENT if the input model is invalid
* @param preparedModel Returned model that has been prepared for execution,
* nullptr if the model was unable to be prepared.
*/
Return<void> notify(ErrorStatus status, const sp<IPreparedModel>& preparedModel) override;
/**
* Retrieves the error status returned from the asynchronous task launched
* by IDevice::prepareModel. If IDevice::prepareModel has not finished
* asynchronously preparing the model, this call will block until the
* asynchronous task notifies the object.
*
* @return status Error status returned from asynchronously preparing the
* model; will be:
* - NONE if the asynchronous preparation was successful
* - DEVICE_UNAVAILABLE if driver is offline or busy
* - GENERAL_FAILURE if there is an unspecified error
* - INVALID_ARGUMENT if the input model is invalid
*/
ErrorStatus getStatus();
/**
* Retrieves the model that has been prepared for execution from the
* asynchronous task launched by IDevice::prepareModel. If
* IDevice::prepareModel has not finished asynchronously preparing the
* model, this call will block until the asynchronous task notifies the
* object.
*
* @return preparedModel Returned model that has been prepared for
* execution, nullptr if the model was unable to be
* prepared.
*/
sp<IPreparedModel> getPreparedModel();
private:
ErrorStatus mErrorStatus;
sp<IPreparedModel> mPreparedModel;
};
/**
* The ExecutionCallback class is used to receive the error status of the
* execution from a task executing asynchronously with respect to the runtime.
* If a calling thread calls wait* or get* on a PreparedModelCallback object and
* the corresponding asynchronous task has not finished the execution, the
* calling thread will block until the asynchronous task has called notify. For
* more information on the synchronization behavior, refer to the CallbackBase
* class.
*
* This class inherits the basic blocking and signaling calls from
* CallbackBase, and implements the HIDL notify call from
* IExecutionCallback. This callback object is passed as an argument to
* IPreparedModel::execute.
*/
class ExecutionCallback : public CallbackBase, public IExecutionCallback {
public:
ExecutionCallback();
~ExecutionCallback() override;
/**
* IExecutionCallback::notify marks the callback object with the return
* status of the asynchronous execution that held this callback and enables
* all prior and future wait* calls on the ExecutionCallback object to
* proceed. For more information on the synchronization behavior, refer to
* the CallbackBase class.
*
* IExecutionCallback::notify must be called exactly once on a given
* ExecutionCallback object.
*
* @param status Error status returned from asynchronously preparing the
* model; will be:
* - NONE if the asynchronous execution was successful
* - DEVICE_UNAVAILABLE if driver is offline or busy
* - GENERAL_FAILURE if there is an unspecified error
* - OUTPUT_INSUFFICIENT_SIZE if provided output buffer is
* not large enough to store the resultant values
* - INVALID_ARGUMENT if the input request is invalid
*/
Return<void> notify(ErrorStatus status) override;
/**
* Retrieves the error status returned from the asynchronous task launched
* by IPreparedModel::execute. If IPreparedModel::execute has not finished
* asynchronously executing, this call will block until the asynchronous task
* notifies the object.
*
* @return status Error status returned from asynchronously preparing the
* model; will be:
* - NONE if the asynchronous execution was successful
* - DEVICE_UNAVAILABLE if driver is offline or busy
* - GENERAL_FAILURE if there is an unspecified error
* - OUTPUT_INSUFFICIENT_SIZE if provided output buffer is
* not large enough to store the resultant values
* - INVALID_ARGUMENT if the input request is invalid
*/
ErrorStatus getStatus();
private:
ErrorStatus mErrorStatus;
};
// template function implementation(s) below this point
template<class Rep, class Period>
std::cv_status CallbackBase::wait_for(const std::chrono::duration<Rep,Period>& timeout_duration) {
std::unique_lock<std::mutex> lock(mMutex);
std::cv_status status = mCondition.wait_for(lock, timeout_duration, [this]{return mNotified;});
if (status != std::cv_status::timeout) {
join_thread_locked();
}
return status;
}
} // namespace implementation
} // namespace V1_0
} // namespace neuralnetworks
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_NEURALNETWORKS_V1_0_CALLBACKS_H