/*
* Copyright (C) 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <string>
#include <vector>
#include "Smoke.h"
namespace {
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
Game *create_game(const std::vector<std::string> &args) { return new Smoke(args); }
#endif
Game *create_game(int argc, char **argv) {
std::vector<std::string> args(argv, argv + argc);
return new Smoke(args);
}
} // namespace
#if defined(VK_USE_PLATFORM_XCB_KHR)
#include "ShellXcb.h"
int main(int argc, char **argv) {
Game *game = create_game(argc, argv);
{
ShellXcb shell(*game);
shell.run();
}
delete game;
return 0;
}
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
#include "ShellWayland.h"
int main(int argc, char **argv) {
Game *game = create_game(argc, argv);
{
ShellWayland shell(*game);
shell.run();
}
delete game;
return 0;
}
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
#include <android/log.h>
#include "ShellAndroid.h"
void android_main(android_app *app) {
Game *game = create_game(ShellAndroid::get_args(*app));
try {
ShellAndroid shell(*app, *game);
shell.run();
} catch (const std::runtime_error &e) {
__android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what());
}
delete game;
}
#elif defined(VK_USE_PLATFORM_WIN32_KHR)
#include "ShellWin32.h"
int main(int argc, char **argv) {
Game *game = create_game(argc, argv);
{
ShellWin32 shell(*game);
shell.run();
}
delete game;
return 0;
}
#endif // VK_USE_PLATFORM_XCB_KHR