cmake_minimum_required(VERSION 3.4.1)
# Validation layers could be built with code from
# github repo OR
# ndk's snapshot
# The file structure for glslang spir-V is different, adding BUILD_IN_NDK variable
set(BUILD_IN_NDK OFF)
if (CMAKE_CURRENT_SOURCE_DIR MATCHES "sources/third_party/vulkan/src")
set(BUILD_IN_NDK ON)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Werror \
-Wno-unused-function -Wno-unused-const-variable \
-Wno-c++98-compat-pedantic -DVK_PROTOTYPES \
-DVK_USE_PLATFORM_ANDROID_KHR")
if (BUILD_IN_NDK)
# NDK directory structure:
# $ANDROID_NDK/sources/third_party/
# vulkan/src
# shaderc/third_party (for glslang & spirv-tools )
# this build uses combined lib libshaderc.a for libSPIRV-Tools.a purpose
get_filename_component(SRC_DIR
"${ANDROID_NDK}/sources/third_party/vulkan/src" ABSOLUTE)
get_filename_component(EXTERNAL_DIR
"${SRC_DIR}/../../shaderc/third_party" ABSOLUTE)
get_filename_component(SPIRV_LIB
"${SRC_DIR}/../../shaderc/libs/${ANDROID_STL}/${ANDROID_ABI}/libshaderc.a"
ABSOLUTE)
else ()
# github directory structure:
# ${SRC_DIR}
# ${SRC_DIR}/build-android/external (for glslang, spirv-tools & shaderc )
get_filename_component(SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../.." ABSOLUTE)
set(EXTERNAL_DIR "${SRC_DIR}/build-android/third_party/shaderc/third_party")
set(SPIRV_LIB
"${SRC_DIR}/build-android/third_party/shaderc/android_test/obj/local/${ANDROID_ABI}/libSPIRV-Tools.a")
endif()
set(COMMON_DIR "${SRC_DIR}/build-android/generated")
set(CMAKE_CXX_clone "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden")
include_directories(${SRC_DIR}/include
${COMMON_DIR}/include
${SRC_DIR}/layers
${SRC_DIR}/loader)
add_library(layer_utils STATIC
${SRC_DIR}/layers/vk_layer_config.cpp
${SRC_DIR}/layers/vk_layer_extension_utils.cpp
${SRC_DIR}/layers/vk_layer_utils.cpp
${SRC_DIR}/layers/vk_format_utils.cpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_clone}")
# assume shaderc already built externally
add_library(SPIRV-Tools-prebuilt STATIC IMPORTED)
set_target_properties(SPIRV-Tools-prebuilt PROPERTIES IMPORTED_LOCATION
${SPIRV_LIB})
# build core_validation layers which including shader validation
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden")
add_library(VkLayer_core_validation SHARED
${SRC_DIR}/layers/core_validation.cpp
${SRC_DIR}/layers/descriptor_sets.cpp
${SRC_DIR}/layers/buffer_validation.cpp
${SRC_DIR}/layers/shader_validation.cpp
${SRC_DIR}/layers/vk_layer_table.cpp
${SRC_DIR}/layers/xxhash.c)
target_include_directories(VkLayer_core_validation PRIVATE
${SRC_DIR}/include
${SRC_DIR}/layers
${COMMON_DIR}/include
${SRC_DIR}/loader
${EXTERNAL_DIR}/glslang
${EXTERNAL_DIR}/spirv-tools/include)
target_link_libraries(VkLayer_core_validation PRIVATE
log layer_utils SPIRV-Tools-prebuilt)
add_library(VkLayer_parameter_validation SHARED
${COMMON_DIR}/include/parameter_validation.cpp
${SRC_DIR}/layers/parameter_validation_utils.cpp
${SRC_DIR}/layers/vk_layer_table.cpp)
target_include_directories(VkLayer_parameter_validation PRIVATE
${SRC_DIR}/include
${COMMON_DIR}/include
${SRC_DIR}/layers
${SRC_DIR}/loader)
target_link_libraries(VkLayer_parameter_validation PRIVATE log layer_utils)
add_library(VkLayer_object_tracker SHARED
${COMMON_DIR}/include/object_tracker.cpp
${SRC_DIR}/layers/object_tracker_utils.cpp
${SRC_DIR}/layers/vk_layer_table.cpp)
target_include_directories(VkLayer_object_tracker PRIVATE
${SRC_DIR}/include
${SRC_DIR}/layers
${COMMON_DIR}/include
${SRC_DIR}/loader)
target_link_libraries(VkLayer_object_tracker PRIVATE log layer_utils)
add_library(VkLayer_threading SHARED
${SRC_DIR}/layers/threading.cpp
${SRC_DIR}/layers/vk_layer_table.cpp)
target_include_directories(VkLayer_threading PRIVATE
${SRC_DIR}/include
${SRC_DIR}/layers
${COMMON_DIR}/include
${SRC_DIR}/loader)
target_link_libraries(VkLayer_threading PRIVATE log layer_utils)
add_library(VkLayer_unique_objects SHARED
${SRC_DIR}/layers/unique_objects.cpp
${SRC_DIR}/layers/vk_layer_table.cpp)
target_include_directories(VkLayer_unique_objects PRIVATE
${SRC_DIR}/include
${SRC_DIR}/layers
${COMMON_DIR}/include
${SRC_DIR}/loader)
target_link_libraries(VkLayer_unique_objects PRIVATE log layer_utils)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_clone}")