// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_FEEDBACK_VECTOR_H_
#define V8_FEEDBACK_VECTOR_H_
#include <vector>
#include "src/base/logging.h"
#include "src/elements-kind.h"
#include "src/objects.h"
#include "src/type-hints.h"
#include "src/zone/zone-containers.h"
namespace v8 {
namespace internal {
enum class FeedbackSlotKind {
// This kind means that the slot points to the middle of other slot
// which occupies more than one feedback vector element.
// There must be no such slots in the system.
kInvalid,
kCall,
kLoadProperty,
kLoadGlobalNotInsideTypeof,
kLoadGlobalInsideTypeof,
kLoadKeyed,
kStoreNamedSloppy,
kStoreNamedStrict,
kStoreOwnNamed,
kStoreKeyedSloppy,
kStoreKeyedStrict,
kBinaryOp,
kCompareOp,
kToBoolean,
kStoreDataPropertyInLiteral,
kCreateClosure,
kLiteral,
// This is a general purpose slot that occupies one feedback vector element.
kGeneral,
kKindsNumber // Last value indicating number of kinds.
};
inline bool IsCallICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kCall;
}
inline bool IsLoadICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kLoadProperty;
}
inline bool IsLoadGlobalICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kLoadGlobalNotInsideTypeof ||
kind == FeedbackSlotKind::kLoadGlobalInsideTypeof;
}
inline bool IsKeyedLoadICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kLoadKeyed;
}
inline bool IsStoreICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kStoreNamedSloppy ||
kind == FeedbackSlotKind::kStoreNamedStrict;
}
inline bool IsStoreOwnICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kStoreOwnNamed;
}
inline bool IsKeyedStoreICKind(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kStoreKeyedSloppy ||
kind == FeedbackSlotKind::kStoreKeyedStrict;
}
inline TypeofMode GetTypeofModeFromSlotKind(FeedbackSlotKind kind) {
DCHECK(IsLoadGlobalICKind(kind));
return (kind == FeedbackSlotKind::kLoadGlobalInsideTypeof)
? INSIDE_TYPEOF
: NOT_INSIDE_TYPEOF;
}
inline LanguageMode GetLanguageModeFromSlotKind(FeedbackSlotKind kind) {
DCHECK(IsStoreICKind(kind) || IsStoreOwnICKind(kind) ||
IsKeyedStoreICKind(kind));
return (kind == FeedbackSlotKind::kStoreNamedSloppy ||
kind == FeedbackSlotKind::kStoreKeyedSloppy)
? SLOPPY
: STRICT;
}
std::ostream& operator<<(std::ostream& os, FeedbackSlotKind kind);
template <typename Derived>
class FeedbackVectorSpecBase {
public:
FeedbackSlot AddCallICSlot() { return AddSlot(FeedbackSlotKind::kCall); }
FeedbackSlot AddLoadICSlot() {
return AddSlot(FeedbackSlotKind::kLoadProperty);
}
FeedbackSlot AddLoadGlobalICSlot(TypeofMode typeof_mode) {
return AddSlot(typeof_mode == INSIDE_TYPEOF
? FeedbackSlotKind::kLoadGlobalInsideTypeof
: FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
}
FeedbackSlot AddCreateClosureSlot() {
return AddSlot(FeedbackSlotKind::kCreateClosure);
}
FeedbackSlot AddKeyedLoadICSlot() {
return AddSlot(FeedbackSlotKind::kLoadKeyed);
}
FeedbackSlot AddStoreICSlot(LanguageMode language_mode) {
STATIC_ASSERT(LANGUAGE_END == 2);
return AddSlot(is_strict(language_mode)
? FeedbackSlotKind::kStoreNamedStrict
: FeedbackSlotKind::kStoreNamedSloppy);
}
FeedbackSlot AddStoreOwnICSlot() {
return AddSlot(FeedbackSlotKind::kStoreOwnNamed);
}
FeedbackSlot AddKeyedStoreICSlot(LanguageMode language_mode) {
STATIC_ASSERT(LANGUAGE_END == 2);
return AddSlot(is_strict(language_mode)
? FeedbackSlotKind::kStoreKeyedStrict
: FeedbackSlotKind::kStoreKeyedSloppy);
}
FeedbackSlot AddInterpreterBinaryOpICSlot() {
return AddSlot(FeedbackSlotKind::kBinaryOp);
}
FeedbackSlot AddInterpreterCompareICSlot() {
return AddSlot(FeedbackSlotKind::kCompareOp);
}
FeedbackSlot AddGeneralSlot() { return AddSlot(FeedbackSlotKind::kGeneral); }
FeedbackSlot AddLiteralSlot() { return AddSlot(FeedbackSlotKind::kLiteral); }
FeedbackSlot AddStoreDataPropertyInLiteralICSlot() {
return AddSlot(FeedbackSlotKind::kStoreDataPropertyInLiteral);
}
#ifdef OBJECT_PRINT
// For gdb debugging.
void Print();
#endif // OBJECT_PRINT
DECLARE_PRINTER(FeedbackVectorSpec)
private:
inline FeedbackSlot AddSlot(FeedbackSlotKind kind);
Derived* This() { return static_cast<Derived*>(this); }
};
class StaticFeedbackVectorSpec
: public FeedbackVectorSpecBase<StaticFeedbackVectorSpec> {
public:
StaticFeedbackVectorSpec() : slot_count_(0) {}
int slots() const { return slot_count_; }
FeedbackSlotKind GetKind(FeedbackSlot slot) const {
DCHECK(slot.ToInt() >= 0 && slot.ToInt() < slot_count_);
return kinds_[slot.ToInt()];
}
private:
friend class FeedbackVectorSpecBase<StaticFeedbackVectorSpec>;
void append(FeedbackSlotKind kind) {
DCHECK(slot_count_ < kMaxLength);
kinds_[slot_count_++] = kind;
}
static const int kMaxLength = 12;
int slot_count_;
FeedbackSlotKind kinds_[kMaxLength];
};
class FeedbackVectorSpec : public FeedbackVectorSpecBase<FeedbackVectorSpec> {
public:
explicit FeedbackVectorSpec(Zone* zone) : slot_kinds_(zone) {
slot_kinds_.reserve(16);
}
int slots() const { return static_cast<int>(slot_kinds_.size()); }
FeedbackSlotKind GetKind(FeedbackSlot slot) const {
return static_cast<FeedbackSlotKind>(slot_kinds_.at(slot.ToInt()));
}
private:
friend class FeedbackVectorSpecBase<FeedbackVectorSpec>;
void append(FeedbackSlotKind kind) {
slot_kinds_.push_back(static_cast<unsigned char>(kind));
}
ZoneVector<unsigned char> slot_kinds_;
};
// The shape of the FeedbackMetadata is an array with:
// 0: slot_count
// 1: names table
// 2: parameters table
// 3..N: slot kinds packed into a bit vector
//
class FeedbackMetadata : public FixedArray {
public:
// Casting.
static inline FeedbackMetadata* cast(Object* obj);
static const int kSlotsCountIndex = 0;
static const int kReservedIndexCount = 1;
// Returns number of feedback vector elements used by given slot kind.
static inline int GetSlotSize(FeedbackSlotKind kind);
bool SpecDiffersFrom(const FeedbackVectorSpec* other_spec) const;
inline bool is_empty() const;
// Returns number of slots in the vector.
inline int slot_count() const;
// Returns slot kind for given slot.
FeedbackSlotKind GetKind(FeedbackSlot slot) const;
template <typename Spec>
static Handle<FeedbackMetadata> New(Isolate* isolate, const Spec* spec);
#ifdef OBJECT_PRINT
// For gdb debugging.
void Print();
#endif // OBJECT_PRINT
DECLARE_PRINTER(FeedbackMetadata)
static const char* Kind2String(FeedbackSlotKind kind);
private:
static const int kFeedbackSlotKindBits = 5;
STATIC_ASSERT(static_cast<int>(FeedbackSlotKind::kKindsNumber) <
(1 << kFeedbackSlotKindBits));
void SetKind(FeedbackSlot slot, FeedbackSlotKind kind);
typedef BitSetComputer<FeedbackSlotKind, kFeedbackSlotKindBits, kSmiValueSize,
uint32_t>
VectorICComputer;
DISALLOW_IMPLICIT_CONSTRUCTORS(FeedbackMetadata);
};
// The shape of the FeedbackVector is an array with:
// 0: feedback metadata
// 1: invocation count
// 2: feedback slot #0
// ...
// 2 + slot_count - 1: feedback slot #(slot_count-1)
//
class FeedbackVector : public FixedArray {
public:
// Casting.
static inline FeedbackVector* cast(Object* obj);
static const int kSharedFunctionInfoIndex = 0;
static const int kInvocationCountIndex = 1;
static const int kReservedIndexCount = 2;
inline void ComputeCounts(int* with_type_info, int* generic,
int* vector_ic_count, bool code_is_interpreted);
inline bool is_empty() const;
// Returns number of slots in the vector.
inline int slot_count() const;
inline FeedbackMetadata* metadata() const;
inline SharedFunctionInfo* shared_function_info() const;
inline int invocation_count() const;
inline void clear_invocation_count();
// Conversion from a slot to an integer index to the underlying array.
static int GetIndex(FeedbackSlot slot) {
return kReservedIndexCount + slot.ToInt();
}
// Conversion from an integer index to the underlying array to a slot.
static inline FeedbackSlot ToSlot(int index);
inline Object* Get(FeedbackSlot slot) const;
inline void Set(FeedbackSlot slot, Object* value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// Returns slot kind for given slot.
FeedbackSlotKind GetKind(FeedbackSlot slot) const;
static Handle<FeedbackVector> New(Isolate* isolate,
Handle<SharedFunctionInfo> shared);
static Handle<FeedbackVector> Copy(Isolate* isolate,
Handle<FeedbackVector> vector);
#define DEFINE_SLOT_KIND_PREDICATE(Name) \
bool Name(FeedbackSlot slot) const { return Name##Kind(GetKind(slot)); }
DEFINE_SLOT_KIND_PREDICATE(IsCallIC)
DEFINE_SLOT_KIND_PREDICATE(IsLoadIC)
DEFINE_SLOT_KIND_PREDICATE(IsLoadGlobalIC)
DEFINE_SLOT_KIND_PREDICATE(IsKeyedLoadIC)
DEFINE_SLOT_KIND_PREDICATE(IsStoreIC)
DEFINE_SLOT_KIND_PREDICATE(IsStoreOwnIC)
DEFINE_SLOT_KIND_PREDICATE(IsKeyedStoreIC)
#undef DEFINE_SLOT_KIND_PREDICATE
// Returns typeof mode encoded into kind of given slot.
inline TypeofMode GetTypeofMode(FeedbackSlot slot) const {
return GetTypeofModeFromSlotKind(GetKind(slot));
}
// Returns language mode encoded into kind of given slot.
inline LanguageMode GetLanguageMode(FeedbackSlot slot) const {
return GetLanguageModeFromSlotKind(GetKind(slot));
}
#ifdef OBJECT_PRINT
// For gdb debugging.
void Print();
#endif // OBJECT_PRINT
DECLARE_PRINTER(FeedbackVector)
// Clears the vector slots.
void ClearSlots(JSFunction* host_function);
// The object that indicates an uninitialized cache.
static inline Handle<Symbol> UninitializedSentinel(Isolate* isolate);
// The object that indicates a megamorphic state.
static inline Handle<Symbol> MegamorphicSentinel(Isolate* isolate);
// The object that indicates a premonomorphic state.
static inline Handle<Symbol> PremonomorphicSentinel(Isolate* isolate);
// A raw version of the uninitialized sentinel that's safe to read during
// garbage collection (e.g., for patching the cache).
static inline Symbol* RawUninitializedSentinel(Isolate* isolate);
private:
static void AddToCodeCoverageList(Isolate* isolate,
Handle<FeedbackVector> vector);
DISALLOW_IMPLICIT_CONSTRUCTORS(FeedbackVector);
};
// The following asserts protect an optimization in type feedback vector
// code that looks into the contents of a slot assuming to find a String,
// a Symbol, an AllocationSite, a WeakCell, or a FixedArray.
STATIC_ASSERT(WeakCell::kSize >= 2 * kPointerSize);
STATIC_ASSERT(WeakCell::kValueOffset == AllocationSite::kTransitionInfoOffset);
STATIC_ASSERT(WeakCell::kValueOffset == FixedArray::kLengthOffset);
STATIC_ASSERT(WeakCell::kValueOffset == Name::kHashFieldSlot);
// Verify that an empty hash field looks like a tagged object, but can't
// possibly be confused with a pointer.
STATIC_ASSERT((Name::kEmptyHashField & kHeapObjectTag) == kHeapObjectTag);
STATIC_ASSERT(Name::kEmptyHashField == 0x3);
// Verify that a set hash field will not look like a tagged object.
STATIC_ASSERT(Name::kHashNotComputedMask == kHeapObjectTag);
class FeedbackMetadataIterator {
public:
explicit FeedbackMetadataIterator(Handle<FeedbackMetadata> metadata)
: metadata_handle_(metadata),
next_slot_(FeedbackSlot(0)),
slot_kind_(FeedbackSlotKind::kInvalid) {}
explicit FeedbackMetadataIterator(FeedbackMetadata* metadata)
: metadata_(metadata),
next_slot_(FeedbackSlot(0)),
slot_kind_(FeedbackSlotKind::kInvalid) {}
inline bool HasNext() const;
inline FeedbackSlot Next();
// Returns slot kind of the last slot returned by Next().
FeedbackSlotKind kind() const {
DCHECK_NE(FeedbackSlotKind::kInvalid, slot_kind_);
DCHECK_NE(FeedbackSlotKind::kKindsNumber, slot_kind_);
return slot_kind_;
}
// Returns entry size of the last slot returned by Next().
inline int entry_size() const;
private:
FeedbackMetadata* metadata() const {
return !metadata_handle_.is_null() ? *metadata_handle_ : metadata_;
}
// The reason for having a handle and a raw pointer to the meta data is
// to have a single iterator implementation for both "handlified" and raw
// pointer use cases.
Handle<FeedbackMetadata> metadata_handle_;
FeedbackMetadata* metadata_;
FeedbackSlot cur_slot_;
FeedbackSlot next_slot_;
FeedbackSlotKind slot_kind_;
};
// A FeedbackNexus is the combination of a FeedbackVector and a slot.
// Derived classes customize the update and retrieval of feedback.
class FeedbackNexus {
public:
FeedbackNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: vector_handle_(vector), vector_(NULL), slot_(slot) {}
FeedbackNexus(FeedbackVector* vector, FeedbackSlot slot)
: vector_(vector), slot_(slot) {}
virtual ~FeedbackNexus() {}
Handle<FeedbackVector> vector_handle() const {
DCHECK(vector_ == NULL);
return vector_handle_;
}
FeedbackVector* vector() const {
return vector_handle_.is_null() ? vector_ : *vector_handle_;
}
FeedbackSlot slot() const { return slot_; }
FeedbackSlotKind kind() const { return vector()->GetKind(slot()); }
InlineCacheState ic_state() const { return StateFromFeedback(); }
bool IsUninitialized() const { return StateFromFeedback() == UNINITIALIZED; }
Map* FindFirstMap() const {
MapHandleList maps;
ExtractMaps(&maps);
if (maps.length() > 0) return *maps.at(0);
return NULL;
}
// TODO(mvstanton): remove FindAllMaps, it didn't survive a code review.
void FindAllMaps(MapHandleList* maps) const { ExtractMaps(maps); }
virtual InlineCacheState StateFromFeedback() const = 0;
virtual int ExtractMaps(MapHandleList* maps) const;
virtual MaybeHandle<Object> FindHandlerForMap(Handle<Map> map) const;
virtual bool FindHandlers(List<Handle<Object>>* code_list,
int length = -1) const;
virtual Name* FindFirstName() const { return NULL; }
bool IsCleared() {
InlineCacheState state = StateFromFeedback();
return !FLAG_use_ic || state == UNINITIALIZED || state == PREMONOMORPHIC;
}
virtual void Clear() { ConfigureUninitialized(); }
virtual void ConfigureUninitialized();
virtual void ConfigurePremonomorphic();
virtual void ConfigureMegamorphic();
inline Object* GetFeedback() const;
inline Object* GetFeedbackExtra() const;
inline Isolate* GetIsolate() const;
protected:
inline void SetFeedback(Object* feedback,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline void SetFeedbackExtra(Object* feedback_extra,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
Handle<FixedArray> EnsureArrayOfSize(int length);
Handle<FixedArray> EnsureExtraArrayOfSize(int length);
void InstallHandlers(Handle<FixedArray> array, MapHandleList* maps,
List<Handle<Object>>* handlers);
private:
// The reason for having a vector handle and a raw pointer is that we can and
// should use handles during IC miss, but not during GC when we clear ICs. If
// you have a handle to the vector that is better because more operations can
// be done, like allocation.
Handle<FeedbackVector> vector_handle_;
FeedbackVector* vector_;
FeedbackSlot slot_;
};
class CallICNexus final : public FeedbackNexus {
public:
CallICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsCallIC(slot));
}
CallICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsCallIC(slot));
}
void ConfigureUninitialized() override;
void ConfigureMonomorphicArray();
void ConfigureMonomorphic(Handle<JSFunction> function);
void ConfigureMegamorphic() final;
void ConfigureMegamorphic(int call_count);
InlineCacheState StateFromFeedback() const final;
int ExtractMaps(MapHandleList* maps) const final {
// CallICs don't record map feedback.
return 0;
}
MaybeHandle<Object> FindHandlerForMap(Handle<Map> map) const final {
return MaybeHandle<Code>();
}
bool FindHandlers(List<Handle<Object>>* code_list,
int length = -1) const final {
return length == 0;
}
int ExtractCallCount();
// Compute the call frequency based on the call count and the invocation
// count (taken from the type feedback vector).
float ComputeCallFrequency();
};
class LoadICNexus : public FeedbackNexus {
public:
LoadICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsLoadIC(slot));
}
LoadICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsLoadIC(slot));
}
void Clear() override { ConfigurePremonomorphic(); }
void ConfigureMonomorphic(Handle<Map> receiver_map, Handle<Object> handler);
void ConfigurePolymorphic(MapHandleList* maps,
List<Handle<Object>>* handlers);
InlineCacheState StateFromFeedback() const override;
};
class LoadGlobalICNexus : public FeedbackNexus {
public:
LoadGlobalICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsLoadGlobalIC(slot));
}
LoadGlobalICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsLoadGlobalIC(slot));
}
int ExtractMaps(MapHandleList* maps) const final {
// LoadGlobalICs don't record map feedback.
return 0;
}
MaybeHandle<Object> FindHandlerForMap(Handle<Map> map) const final {
return MaybeHandle<Code>();
}
bool FindHandlers(List<Handle<Object>>* code_list,
int length = -1) const final {
return length == 0;
}
void ConfigureMegamorphic() override { UNREACHABLE(); }
void ConfigureUninitialized() override;
void ConfigurePropertyCellMode(Handle<PropertyCell> cell);
void ConfigureHandlerMode(Handle<Object> handler);
InlineCacheState StateFromFeedback() const override;
};
class KeyedLoadICNexus : public FeedbackNexus {
public:
KeyedLoadICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsKeyedLoadIC(slot));
}
KeyedLoadICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsKeyedLoadIC(slot));
}
void Clear() override { ConfigurePremonomorphic(); }
// name can be a null handle for element loads.
void ConfigureMonomorphic(Handle<Name> name, Handle<Map> receiver_map,
Handle<Object> handler);
// name can be null.
void ConfigurePolymorphic(Handle<Name> name, MapHandleList* maps,
List<Handle<Object>>* handlers);
void ConfigureMegamorphicKeyed(IcCheckType property_type);
IcCheckType GetKeyType() const;
InlineCacheState StateFromFeedback() const override;
Name* FindFirstName() const override;
};
class StoreICNexus : public FeedbackNexus {
public:
StoreICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsStoreIC(slot) || vector->IsStoreOwnIC(slot));
}
StoreICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsStoreIC(slot) || vector->IsStoreOwnIC(slot));
}
void Clear() override { ConfigurePremonomorphic(); }
void ConfigureMonomorphic(Handle<Map> receiver_map, Handle<Object> handler);
void ConfigurePolymorphic(MapHandleList* maps,
List<Handle<Object>>* handlers);
InlineCacheState StateFromFeedback() const override;
};
// TODO(ishell): Currently we use StoreOwnIC only for storing properties that
// already exist in the boilerplate therefore we can use StoreIC.
typedef StoreICNexus StoreOwnICNexus;
class KeyedStoreICNexus : public FeedbackNexus {
public:
KeyedStoreICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsKeyedStoreIC(slot));
}
KeyedStoreICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->IsKeyedStoreIC(slot));
}
void Clear() override { ConfigurePremonomorphic(); }
// name can be a null handle for element loads.
void ConfigureMonomorphic(Handle<Name> name, Handle<Map> receiver_map,
Handle<Object> handler);
// name can be null.
void ConfigurePolymorphic(Handle<Name> name, MapHandleList* maps,
List<Handle<Object>>* handlers);
void ConfigurePolymorphic(MapHandleList* maps,
MapHandleList* transitioned_maps,
List<Handle<Object>>* handlers);
void ConfigureMegamorphicKeyed(IcCheckType property_type);
KeyedAccessStoreMode GetKeyedAccessStoreMode() const;
IcCheckType GetKeyType() const;
InlineCacheState StateFromFeedback() const override;
Name* FindFirstName() const override;
};
class BinaryOpICNexus final : public FeedbackNexus {
public:
BinaryOpICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kBinaryOp, vector->GetKind(slot));
}
BinaryOpICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kBinaryOp, vector->GetKind(slot));
}
InlineCacheState StateFromFeedback() const final;
BinaryOperationHint GetBinaryOperationFeedback() const;
int ExtractMaps(MapHandleList* maps) const final {
// BinaryOpICs don't record map feedback.
return 0;
}
MaybeHandle<Object> FindHandlerForMap(Handle<Map> map) const final {
return MaybeHandle<Code>();
}
bool FindHandlers(List<Handle<Object>>* code_list,
int length = -1) const final {
return length == 0;
}
};
class CompareICNexus final : public FeedbackNexus {
public:
CompareICNexus(Handle<FeedbackVector> vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kCompareOp, vector->GetKind(slot));
}
CompareICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kCompareOp, vector->GetKind(slot));
}
InlineCacheState StateFromFeedback() const final;
CompareOperationHint GetCompareOperationFeedback() const;
int ExtractMaps(MapHandleList* maps) const final {
// BinaryOpICs don't record map feedback.
return 0;
}
MaybeHandle<Object> FindHandlerForMap(Handle<Map> map) const final {
return MaybeHandle<Code>();
}
bool FindHandlers(List<Handle<Object>>* code_list,
int length = -1) const final {
return length == 0;
}
};
class StoreDataPropertyInLiteralICNexus : public FeedbackNexus {
public:
StoreDataPropertyInLiteralICNexus(Handle<FeedbackVector> vector,
FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kStoreDataPropertyInLiteral,
vector->GetKind(slot));
}
StoreDataPropertyInLiteralICNexus(FeedbackVector* vector, FeedbackSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK_EQ(FeedbackSlotKind::kStoreDataPropertyInLiteral,
vector->GetKind(slot));
}
void ConfigureMonomorphic(Handle<Name> name, Handle<Map> receiver_map);
InlineCacheState StateFromFeedback() const override;
};
inline BinaryOperationHint BinaryOperationHintFromFeedback(int type_feedback);
inline CompareOperationHint CompareOperationHintFromFeedback(int type_feedback);
} // namespace internal
} // namespace v8
#endif // V8_FEEDBACK_VECTOR_H_