// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/crankshaft/hydrogen-mark-unreachable.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
void HMarkUnreachableBlocksPhase::MarkUnreachableBlocks() {
// If there is unreachable code in the graph, propagate the unreachable marks
// using a fixed-point iteration.
bool changed = true;
const ZoneList<HBasicBlock*>* blocks = graph()->blocks();
while (changed) {
changed = false;
for (int i = 0; i < blocks->length(); i++) {
HBasicBlock* block = blocks->at(i);
if (!block->IsReachable()) continue;
bool is_reachable = blocks->at(0) == block;
for (HPredecessorIterator it(block); !it.Done(); it.Advance()) {
HBasicBlock* predecessor = it.Current();
// A block is reachable if one of its predecessors is reachable,
// doesn't deoptimize and either is known to transfer control to the
// block or has a control flow instruction for which the next block
// cannot be determined.
if (predecessor->IsReachable() && !predecessor->IsDeoptimizing()) {
HBasicBlock* pred_succ;
bool known_pred_succ =
predecessor->end()->KnownSuccessorBlock(&pred_succ);
if (!known_pred_succ || pred_succ == block) {
is_reachable = true;
break;
}
}
if (block->is_osr_entry()) {
is_reachable = true;
}
}
if (!is_reachable) {
block->MarkUnreachable();
changed = true;
}
}
}
}
void HMarkUnreachableBlocksPhase::Run() {
MarkUnreachableBlocks();
}
} // namespace internal
} // namespace v8