// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_WASM_COMPILER_H_
#define V8_COMPILER_WASM_COMPILER_H_
#include <memory>
// Clients of this interface shouldn't depend on lots of compiler internals.
// Do not include anything from src/compiler here!
#include "src/compilation-info.h"
#include "src/compiler.h"
#include "src/trap-handler/trap-handler.h"
#include "src/wasm/wasm-module.h"
#include "src/wasm/wasm-opcodes.h"
#include "src/wasm/wasm-result.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations for some compiler data structures.
class Node;
class JSGraph;
class Graph;
class Operator;
class SourcePositionTable;
} // namespace compiler
namespace wasm {
// Forward declarations for some WASM data structures.
struct ModuleBytesEnv;
struct ModuleEnv;
struct WasmFunction;
struct WasmModule;
class ErrorThrower;
struct DecodeStruct;
// Expose {Node} and {Graph} opaquely as {wasm::TFNode} and {wasm::TFGraph}.
typedef compiler::Node TFNode;
typedef compiler::JSGraph TFGraph;
} // namespace wasm
namespace compiler {
class WasmCompilationUnit final {
public:
WasmCompilationUnit(wasm::ErrorThrower* thrower, Isolate* isolate,
wasm::ModuleBytesEnv* module_env,
const wasm::WasmFunction* function, uint32_t index);
Zone* graph_zone() { return graph_zone_.get(); }
int index() const { return index_; }
void ExecuteCompilation();
Handle<Code> FinishCompilation();
static Handle<Code> CompileWasmFunction(wasm::ErrorThrower* thrower,
Isolate* isolate,
wasm::ModuleBytesEnv* module_env,
const wasm::WasmFunction* function) {
WasmCompilationUnit unit(thrower, isolate, module_env, function,
function->func_index);
unit.ExecuteCompilation();
return unit.FinishCompilation();
}
private:
SourcePositionTable* BuildGraphForWasmFunction(double* decode_ms);
char* GetTaggedFunctionName(const wasm::WasmFunction* function);
wasm::ErrorThrower* thrower_;
Isolate* isolate_;
wasm::ModuleBytesEnv* module_env_;
const wasm::WasmFunction* function_;
// Function name is tagged with uint32 func_index - wasm#<func_index>
char function_name_[16];
// The graph zone is deallocated at the end of ExecuteCompilation.
std::unique_ptr<Zone> graph_zone_;
JSGraph* jsgraph_;
Zone compilation_zone_;
CompilationInfo info_;
std::unique_ptr<CompilationJob> job_;
uint32_t index_;
wasm::Result<wasm::DecodeStruct*> graph_construction_result_;
bool ok_;
ZoneVector<trap_handler::ProtectedInstructionData>
protected_instructions_; // Instructions that are protected by the signal
// handler.
DISALLOW_COPY_AND_ASSIGN(WasmCompilationUnit);
};
// Wraps a JS function, producing a code object that can be called from WASM.
Handle<Code> CompileWasmToJSWrapper(Isolate* isolate, Handle<JSReceiver> target,
wasm::FunctionSig* sig, uint32_t index,
Handle<String> module_name,
MaybeHandle<String> import_name,
wasm::ModuleOrigin origin);
// Wraps a given wasm code object, producing a code object.
Handle<Code> CompileJSToWasmWrapper(Isolate* isolate,
const wasm::WasmModule* module,
Handle<Code> wasm_code, uint32_t index);
// Compiles a stub that redirects a call to a wasm function to the wasm
// interpreter. It's ABI compatible with the compiled wasm function.
Handle<Code> CompileWasmInterpreterEntry(Isolate* isolate, uint32_t func_index,
wasm::FunctionSig* sig,
Handle<WasmInstanceObject> instance);
// Abstracts details of building TurboFan graph nodes for WASM to separate
// the WASM decoder from the internal details of TurboFan.
class WasmTrapHelper;
typedef ZoneVector<Node*> NodeVector;
class WasmGraphBuilder {
public:
WasmGraphBuilder(
wasm::ModuleEnv* module_env, Zone* z, JSGraph* g, wasm::FunctionSig* sig,
compiler::SourcePositionTable* source_position_table = nullptr);
Node** Buffer(size_t count) {
if (count > cur_bufsize_) {
size_t new_size = count + cur_bufsize_ + 5;
cur_buffer_ =
reinterpret_cast<Node**>(zone_->New(new_size * sizeof(Node*)));
cur_bufsize_ = new_size;
}
return cur_buffer_;
}
//-----------------------------------------------------------------------
// Operations independent of {control} or {effect}.
//-----------------------------------------------------------------------
Node* Error();
Node* Start(unsigned params);
Node* Param(unsigned index);
Node* Loop(Node* entry);
Node* Terminate(Node* effect, Node* control);
Node* Merge(unsigned count, Node** controls);
Node* Phi(wasm::ValueType type, unsigned count, Node** vals, Node* control);
Node* EffectPhi(unsigned count, Node** effects, Node* control);
Node* NumberConstant(int32_t value);
Node* Uint32Constant(uint32_t value);
Node* Int32Constant(int32_t value);
Node* Int64Constant(int64_t value);
Node* Float32Constant(float value);
Node* Float64Constant(double value);
Node* HeapConstant(Handle<HeapObject> value);
Node* Binop(wasm::WasmOpcode opcode, Node* left, Node* right,
wasm::WasmCodePosition position = wasm::kNoCodePosition);
Node* Unop(wasm::WasmOpcode opcode, Node* input,
wasm::WasmCodePosition position = wasm::kNoCodePosition);
Node* GrowMemory(Node* input);
Node* Throw(Node* input);
Node* Catch(Node* input, wasm::WasmCodePosition position);
unsigned InputCount(Node* node);
bool IsPhiWithMerge(Node* phi, Node* merge);
bool ThrowsException(Node* node, Node** if_success, Node** if_exception);
void AppendToMerge(Node* merge, Node* from);
void AppendToPhi(Node* phi, Node* from);
void StackCheck(wasm::WasmCodePosition position, Node** effect = nullptr,
Node** control = nullptr);
//-----------------------------------------------------------------------
// Operations that read and/or write {control} and {effect}.
//-----------------------------------------------------------------------
Node* BranchNoHint(Node* cond, Node** true_node, Node** false_node);
Node* BranchExpectTrue(Node* cond, Node** true_node, Node** false_node);
Node* BranchExpectFalse(Node* cond, Node** true_node, Node** false_node);
Node* Switch(unsigned count, Node* key);
Node* IfValue(int32_t value, Node* sw);
Node* IfDefault(Node* sw);
Node* Return(unsigned count, Node** nodes);
template <typename... Nodes>
Node* Return(Node* fst, Nodes*... more) {
Node* arr[] = {fst, more...};
return Return(arraysize(arr), arr);
}
Node* ReturnVoid();
Node* Unreachable(wasm::WasmCodePosition position);
Node* CallDirect(uint32_t index, Node** args, Node*** rets,
wasm::WasmCodePosition position);
Node* CallIndirect(uint32_t index, Node** args, Node*** rets,
wasm::WasmCodePosition position);
void BuildJSToWasmWrapper(Handle<Code> wasm_code, wasm::FunctionSig* sig);
void BuildWasmToJSWrapper(Handle<JSReceiver> target, wasm::FunctionSig* sig);
void BuildWasmInterpreterEntry(uint32_t func_index, wasm::FunctionSig* sig,
Handle<WasmInstanceObject> instance);
Node* ToJS(Node* node, wasm::ValueType type);
Node* FromJS(Node* node, Node* context, wasm::ValueType type);
Node* Invert(Node* node);
void EnsureFunctionTableNodes();
//-----------------------------------------------------------------------
// Operations that concern the linear memory.
//-----------------------------------------------------------------------
Node* CurrentMemoryPages();
Node* GetGlobal(uint32_t index);
Node* SetGlobal(uint32_t index, Node* val);
Node* LoadMem(wasm::ValueType type, MachineType memtype, Node* index,
uint32_t offset, uint32_t alignment,
wasm::WasmCodePosition position);
Node* StoreMem(MachineType type, Node* index, uint32_t offset,
uint32_t alignment, Node* val,
wasm::WasmCodePosition position);
static void PrintDebugName(Node* node);
Node* Control() { return *control_; }
Node* Effect() { return *effect_; }
void set_control_ptr(Node** control) { this->control_ = control; }
void set_effect_ptr(Node** effect) { this->effect_ = effect; }
wasm::FunctionSig* GetFunctionSignature() { return sig_; }
void Int64LoweringForTesting();
void SimdScalarLoweringForTesting();
void SetSourcePosition(Node* node, wasm::WasmCodePosition position);
Node* CreateS128Value(int32_t value);
Node* SimdOp(wasm::WasmOpcode opcode, const NodeVector& inputs);
Node* SimdLaneOp(wasm::WasmOpcode opcode, uint8_t lane,
const NodeVector& inputs);
Node* SimdShiftOp(wasm::WasmOpcode opcode, uint8_t shift,
const NodeVector& inputs);
Node* SimdSwizzleOp(wasm::WasmOpcode opcode, uint32_t swizzle,
const NodeVector& inputs);
bool has_simd() const { return has_simd_; }
wasm::ModuleEnv* module_env() const { return module_; }
private:
static const int kDefaultBufferSize = 16;
friend class WasmTrapHelper;
Zone* zone_;
JSGraph* jsgraph_;
wasm::ModuleEnv* module_ = nullptr;
Node* mem_buffer_ = nullptr;
Node* mem_size_ = nullptr;
NodeVector signature_tables_;
NodeVector function_tables_;
NodeVector function_table_sizes_;
Node** control_ = nullptr;
Node** effect_ = nullptr;
Node** cur_buffer_;
size_t cur_bufsize_;
Node* def_buffer_[kDefaultBufferSize];
bool has_simd_ = false;
WasmTrapHelper* trap_;
wasm::FunctionSig* sig_;
SetOncePointer<const Operator> allocate_heap_number_operator_;
compiler::SourcePositionTable* source_position_table_ = nullptr;
// Internal helper methods.
JSGraph* jsgraph() { return jsgraph_; }
Graph* graph();
Node* String(const char* string);
Node* MemSize(uint32_t offset);
Node* MemBuffer(uint32_t offset);
void BoundsCheckMem(MachineType memtype, Node* index, uint32_t offset,
wasm::WasmCodePosition position);
Node* BuildChangeEndianness(Node* node, MachineType type,
wasm::ValueType wasmtype = wasm::kWasmStmt);
Node* MaskShiftCount32(Node* node);
Node* MaskShiftCount64(Node* node);
Node* BuildCCall(MachineSignature* sig, Node** args);
Node* BuildWasmCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
wasm::WasmCodePosition position);
Node* BuildF32CopySign(Node* left, Node* right);
Node* BuildF64CopySign(Node* left, Node* right);
Node* BuildI32SConvertF32(Node* input, wasm::WasmCodePosition position);
Node* BuildI32SConvertF64(Node* input, wasm::WasmCodePosition position);
Node* BuildI32UConvertF32(Node* input, wasm::WasmCodePosition position);
Node* BuildI32UConvertF64(Node* input, wasm::WasmCodePosition position);
Node* BuildI32Ctz(Node* input);
Node* BuildI32Popcnt(Node* input);
Node* BuildI64Ctz(Node* input);
Node* BuildI64Popcnt(Node* input);
Node* BuildBitCountingCall(Node* input, ExternalReference ref,
MachineRepresentation input_type);
Node* BuildCFuncInstruction(ExternalReference ref, MachineType type,
Node* input0, Node* input1 = nullptr);
Node* BuildF32Trunc(Node* input);
Node* BuildF32Floor(Node* input);
Node* BuildF32Ceil(Node* input);
Node* BuildF32NearestInt(Node* input);
Node* BuildF64Trunc(Node* input);
Node* BuildF64Floor(Node* input);
Node* BuildF64Ceil(Node* input);
Node* BuildF64NearestInt(Node* input);
Node* BuildI32Rol(Node* left, Node* right);
Node* BuildI64Rol(Node* left, Node* right);
Node* BuildF64Acos(Node* input);
Node* BuildF64Asin(Node* input);
Node* BuildF64Pow(Node* left, Node* right);
Node* BuildF64Mod(Node* left, Node* right);
Node* BuildIntToFloatConversionInstruction(
Node* input, ExternalReference ref,
MachineRepresentation parameter_representation,
const MachineType result_type);
Node* BuildF32SConvertI64(Node* input);
Node* BuildF32UConvertI64(Node* input);
Node* BuildF64SConvertI64(Node* input);
Node* BuildF64UConvertI64(Node* input);
Node* BuildFloatToIntConversionInstruction(
Node* input, ExternalReference ref,
MachineRepresentation parameter_representation,
const MachineType result_type, wasm::WasmCodePosition position);
Node* BuildI64SConvertF32(Node* input, wasm::WasmCodePosition position);
Node* BuildI64UConvertF32(Node* input, wasm::WasmCodePosition position);
Node* BuildI64SConvertF64(Node* input, wasm::WasmCodePosition position);
Node* BuildI64UConvertF64(Node* input, wasm::WasmCodePosition position);
Node* BuildI32DivS(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI32RemS(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI32DivU(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI32RemU(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI64DivS(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI64RemS(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI64DivU(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildI64RemU(Node* left, Node* right, wasm::WasmCodePosition position);
Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref,
MachineType result_type, int trap_zero,
wasm::WasmCodePosition position);
Node* BuildJavaScriptToNumber(Node* node, Node* context);
Node* BuildChangeInt32ToTagged(Node* value);
Node* BuildChangeFloat64ToTagged(Node* value);
Node* BuildChangeTaggedToFloat64(Node* value);
Node* BuildChangeInt32ToSmi(Node* value);
Node* BuildChangeSmiToInt32(Node* value);
Node* BuildChangeUint32ToSmi(Node* value);
Node* BuildChangeSmiToFloat64(Node* value);
Node* BuildTestNotSmi(Node* value);
Node* BuildSmiShiftBitsConstant();
Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control);
Node* BuildLoadHeapNumberValue(Node* value, Node* control);
Node* BuildHeapNumberValueIndexConstant();
// Asm.js specific functionality.
Node* BuildI32AsmjsSConvertF32(Node* input);
Node* BuildI32AsmjsSConvertF64(Node* input);
Node* BuildI32AsmjsUConvertF32(Node* input);
Node* BuildI32AsmjsUConvertF64(Node* input);
Node* BuildI32AsmjsDivS(Node* left, Node* right);
Node* BuildI32AsmjsRemS(Node* left, Node* right);
Node* BuildI32AsmjsDivU(Node* left, Node* right);
Node* BuildI32AsmjsRemU(Node* left, Node* right);
Node* BuildAsmjsLoadMem(MachineType type, Node* index);
Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val);
Node** Realloc(Node** buffer, size_t old_count, size_t new_count) {
Node** buf = Buffer(new_count);
if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*));
return buf;
}
int AddParameterNodes(Node** args, int pos, int param_count,
wasm::FunctionSig* sig);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_WASM_COMPILER_H_