// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Buffer.h: Defines the Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#ifndef LIBGLESV2_BUFFER_H_
#define LIBGLESV2_BUFFER_H_
#include "common/Object.hpp"
#include "Common/Resource.hpp"
#include <GLES2/gl2.h>
#include <cstddef>
#include <vector>
namespace es2
{
class Buffer : public gl::NamedObject
{
public:
explicit Buffer(GLuint name);
virtual ~Buffer();
void bufferData(const void *data, GLsizeiptr size, GLenum usage);
void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
const void *data() const { return mContents ? mContents->data() : 0; }
size_t size() const { return mSize; }
GLenum usage() const { return mUsage; }
bool isMapped() const { return mIsMapped; }
GLintptr offset() const { return mOffset; }
GLsizeiptr length() const { return mLength; }
GLbitfield access() const { return mAccess; }
void* mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
bool unmap();
void flushMappedRange(GLintptr offset, GLsizeiptr length) {}
sw::Resource *getResource();
private:
sw::Resource *mContents;
size_t mSize;
GLenum mUsage;
bool mIsMapped;
GLintptr mOffset;
GLsizeiptr mLength;
GLbitfield mAccess;
};
class BufferBinding
{
public:
BufferBinding() : offset(0), size(0) { }
void set(Buffer *newBuffer, int newOffset = 0, int newSize = 0)
{
buffer = newBuffer;
offset = newOffset;
size = newSize;
}
int getOffset() const { return offset; }
int getSize() const { return size; }
const gl::BindingPointer<Buffer>& get() const { return buffer; }
private:
gl::BindingPointer<Buffer> buffer;
int offset;
int size;
};
}
#endif // LIBGLESV2_BUFFER_H_