// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// libGLES_CM.cpp: Implements the exported OpenGL ES 1.1 functions.
#include "main.h"
#include "mathutil.h"
#include "utilities.h"
#include "Buffer.h"
#include "Context.h"
#include "Framebuffer.h"
#include "Renderbuffer.h"
#include "Texture.h"
#include "common/debug.h"
#include "Common/SharedLibrary.hpp"
#include "Common/Version.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <algorithm>
#include <limits>
namespace es1
{
static bool validImageSize(GLint level, GLsizei width, GLsizei height)
{
if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
{
return false;
}
return true;
}
void ActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
es1::Context *context = es1::getContext();
if(context)
{
if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1)
{
return error(GL_INVALID_ENUM);
}
context->setActiveSampler(texture - GL_TEXTURE0);
}
}
void AlphaFunc(GLenum func, GLclampf ref)
{
TRACE("(GLenum func = 0x%X, GLclampf ref = %f)", func, ref);
switch(func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setAlphaFunc(func, clamp01(ref));
}
}
void AlphaFuncx(GLenum func, GLclampx ref)
{
AlphaFunc(func, (float)ref / 0x10000);
}
void BindBuffer(GLenum target, GLuint buffer)
{
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_ARRAY_BUFFER:
context->bindArrayBuffer(buffer);
return;
case GL_ELEMENT_ARRAY_BUFFER:
context->bindElementArrayBuffer(buffer);
return;
default:
return error(GL_INVALID_ENUM);
}
}
}
void BindFramebuffer(GLenum target, GLuint framebuffer)
{
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
if(target != GL_FRAMEBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->bindFramebuffer(framebuffer);
}
}
void BindFramebufferOES(GLenum target, GLuint framebuffer)
{
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
if(target != GL_FRAMEBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->bindFramebuffer(framebuffer);
}
}
void BindRenderbufferOES(GLenum target, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
if(target != GL_RENDERBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
// [GL_EXT_framebuffer_object]
// If <renderbuffer> is not zero, then the resulting renderbuffer object
// is a new state vector, initialized with a zero-sized memory buffer
context->bindRenderbuffer(renderbuffer);
}
}
void BindTexture(GLenum target, GLuint texture)
{
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *textureObject = context->getTexture(texture);
if(textureObject && textureObject->getTarget() != target && texture != 0)
{
return error(GL_INVALID_OPERATION);
}
switch(target)
{
case GL_TEXTURE_2D:
context->bindTexture(TEXTURE_2D, texture);
break;
case GL_TEXTURE_EXTERNAL_OES:
context->bindTexture(TEXTURE_EXTERNAL, texture);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
void BlendEquationOES(GLenum mode)
{
BlendEquationSeparateOES(mode, mode);
}
void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
{
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
switch(modeRGB)
{
case GL_FUNC_ADD_OES:
case GL_FUNC_SUBTRACT_OES:
case GL_FUNC_REVERSE_SUBTRACT_OES:
case GL_MIN_EXT:
case GL_MAX_EXT:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(modeAlpha)
{
case GL_FUNC_ADD_OES:
case GL_FUNC_SUBTRACT_OES:
case GL_FUNC_REVERSE_SUBTRACT_OES:
case GL_MIN_EXT:
case GL_MAX_EXT:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setBlendEquation(modeRGB, modeAlpha);
}
}
void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void BlendFunc(GLenum sfactor, GLenum dfactor)
{
BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor);
}
void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
switch(srcRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(dstRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(srcAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(dstAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)",
target, size, data, usage);
if(size < 0)
{
return error(GL_INVALID_VALUE);
}
switch(usage)
{
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Buffer *buffer;
switch(target)
{
case GL_ARRAY_BUFFER:
buffer = context->getArrayBuffer();
break;
case GL_ELEMENT_ARRAY_BUFFER:
buffer = context->getElementArrayBuffer();
break;
default:
return error(GL_INVALID_ENUM);
}
if(!buffer)
{
return error(GL_INVALID_OPERATION);
}
buffer->bufferData(data, size, usage);
}
}
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
offset = static_cast<GLint>(offset);
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)",
target, offset, size, data);
if(size < 0 || offset < 0)
{
return error(GL_INVALID_VALUE);
}
if(!data)
{
return;
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Buffer *buffer;
switch(target)
{
case GL_ARRAY_BUFFER:
buffer = context->getArrayBuffer();
break;
case GL_ELEMENT_ARRAY_BUFFER:
buffer = context->getElementArrayBuffer();
break;
default:
return error(GL_INVALID_ENUM);
}
if(!buffer)
{
return error(GL_INVALID_OPERATION);
}
if((size_t)size + offset > buffer->size())
{
return error(GL_INVALID_VALUE);
}
buffer->bufferSubData(data, size, offset);
}
}
GLenum CheckFramebufferStatusOES(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
if(target != GL_FRAMEBUFFER_OES)
{
return error(GL_INVALID_ENUM, 0);
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Framebuffer *framebuffer = context->getFramebuffer();
if(!framebuffer)
{
return GL_FRAMEBUFFER_UNDEFINED_OES;
}
return framebuffer->completeness();
}
return 0;
}
void Clear(GLbitfield mask)
{
TRACE("(GLbitfield mask = %X)", mask);
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->clear(mask);
}
}
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
es1::Context *context = es1::getContext();
if(context)
{
context->setClearColor(red, green, blue, alpha);
}
}
void ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
ClearColor((float)red / 0x10000, (float)green / 0x10000, (float)blue / 0x10000, (float)alpha / 0x10000);
}
void ClearDepthf(GLclampf depth)
{
TRACE("(GLclampf depth = %f)", depth);
es1::Context *context = es1::getContext();
if(context)
{
context->setClearDepth(depth);
}
}
void ClearDepthx(GLclampx depth)
{
ClearDepthf((float)depth / 0x10000);
}
void ClearStencil(GLint s)
{
TRACE("(GLint s = %d)", s);
es1::Context *context = es1::getContext();
if(context)
{
context->setClearStencil(s);
}
}
void ClientActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
switch(texture)
{
case GL_TEXTURE0:
case GL_TEXTURE1:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->clientActiveTexture(texture);
}
}
void ClipPlanef(GLenum plane, const GLfloat *equation)
{
TRACE("(GLenum plane = 0x%X, const GLfloat *equation)", plane);
int index = plane - GL_CLIP_PLANE0;
if(index < 0 || index >= MAX_CLIP_PLANES)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setClipPlane(index, equation);
}
}
void ClipPlanex(GLenum plane, const GLfixed *equation)
{
GLfloat equationf[4] =
{
(float)equation[0] / 0x10000,
(float)equation[1] / 0x10000,
(float)equation[2] / 0x10000,
(float)equation[3] / 0x10000,
};
ClipPlanef(plane, equationf);
}
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha);
es1::Context *context = es1::getContext();
if(context)
{
context->setVertexAttrib(sw::Color0, red, green, blue, alpha);
}
}
void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
Color4f((float)red / 0xFF, (float)green / 0xFF, (float)blue / 0xFF, (float)alpha / 0xFF);
}
void Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
Color4f((float)red / 0x10000, (float)green / 0x10000, (float)blue / 0x10000, (float)alpha / 0x10000);
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
red, green, blue, alpha);
es1::Context *context = es1::getContext();
if(context)
{
context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
}
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
index, size, type, normalized, stride, ptr);
if(index >= es1::MAX_VERTEX_ATTRIBS)
{
return error(GL_INVALID_VALUE);
}
if(size < 1 || size > 4)
{
return error(GL_INVALID_VALUE);
}
switch(type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FIXED:
case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
}
if(stride < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
}
}
void ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
if(size != 4)
{
return error(GL_INVALID_VALUE);
}
VertexAttribPointer(sw::Color0, size, type, true, stride, pointer);
}
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
target, level, internalformat, width, height, border, imageSize, data);
if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
return error(GL_INVALID_VALUE);
}
if(!validImageSize(level, width, height) || imageSize < 0)
{
return error(GL_INVALID_VALUE);
}
switch(internalformat)
{
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
break;
case GL_DEPTH_COMPONENT16_OES:
case GL_DEPTH_STENCIL_OES:
case GL_DEPTH24_STENCIL8_OES:
return error(GL_INVALID_OPERATION);
default:
return error(GL_INVALID_ENUM);
}
if(border != 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_TEXTURE_2D:
if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
if(imageSize != gl::ComputeCompressedSize(width, height, internalformat))
{
return error(GL_INVALID_VALUE);
}
if(target == GL_TEXTURE_2D)
{
es1::Texture2D *texture = context->getTexture2D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
}
else UNREACHABLE(target);
}
}
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
"GLsizei imageSize = %d, const GLvoid* data = %p)",
target, level, xoffset, yoffset, width, height, format, imageSize, data);
if(!es1::IsTextureTarget(target))
{
return error(GL_INVALID_ENUM);
}
if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
return error(GL_INVALID_VALUE);
}
if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
{
return error(GL_INVALID_VALUE);
}
switch(format)
{
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
break;
default:
return error(GL_INVALID_ENUM);
}
if(width == 0 || height == 0 || !data)
{
return;
}
es1::Context *context = es1::getContext();
if(context)
{
if(imageSize != gl::ComputeCompressedSize(width, height, format))
{
return error(GL_INVALID_VALUE);
}
if(xoffset % 4 != 0 || yoffset % 4 != 0)
{
// We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
return error(GL_INVALID_OPERATION);
}
if(target == GL_TEXTURE_2D)
{
es1::Texture2D *texture = context->getTexture2D();
GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE_OES, texture);
if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
else UNREACHABLE(target);
}
}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
target, level, internalformat, x, y, width, height, border);
if(!validImageSize(level, width, height))
{
return error(GL_INVALID_VALUE);
}
if(border != 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_TEXTURE_2D:
if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Framebuffer *framebuffer = context->getFramebuffer();
if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE_OES))
{
return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES);
}
es1::Renderbuffer *source = framebuffer->getColorbuffer();
if(!source || source->getSamples() > 1)
{
return error(GL_INVALID_OPERATION);
}
GLenum colorbufferFormat = source->getFormat();
// [OpenGL ES 1.1.12] table 3.9
switch(internalformat)
{
case GL_ALPHA:
if(colorbufferFormat != GL_ALPHA &&
colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4_OES &&
colorbufferFormat != GL_RGB5_A1_OES &&
colorbufferFormat != GL_RGBA8_OES)
{
return error(GL_INVALID_OPERATION);
}
break;
case GL_LUMINANCE:
case GL_RGB:
if(colorbufferFormat != GL_RGB &&
colorbufferFormat != GL_RGB565_OES &&
colorbufferFormat != GL_RGB8_OES &&
colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4_OES &&
colorbufferFormat != GL_RGB5_A1_OES &&
colorbufferFormat != GL_RGBA8_OES)
{
return error(GL_INVALID_OPERATION);
}
break;
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
if(colorbufferFormat != GL_RGBA &&
colorbufferFormat != GL_RGBA4_OES &&
colorbufferFormat != GL_RGB5_A1_OES &&
colorbufferFormat != GL_RGBA8_OES &&
colorbufferFormat != GL_BGRA_EXT && // GL_EXT_texture_format_BGRA8888
colorbufferFormat != GL_BGRA8_EXT) // GL_EXT_texture_format_BGRA8888
{
return error(GL_INVALID_OPERATION);
}
break;
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return error(GL_INVALID_OPERATION);
case GL_BGRA_EXT: // GL_EXT_texture_format_BGRA8888 doesn't mention the format to be accepted by glCopyTexImage2D.
default:
return error(GL_INVALID_ENUM);
}
// Determine the sized internal format.
if(gl::GetBaseInternalFormat(colorbufferFormat) == internalformat)
{
internalformat = colorbufferFormat;
}
else if(GetRedSize(colorbufferFormat) <= 8)
{
internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_BYTE);
}
else
{
UNIMPLEMENTED();
return error(GL_INVALID_OPERATION);
}
if(target == GL_TEXTURE_2D)
{
es1::Texture2D *texture = context->getTexture2D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
}
else UNREACHABLE(target);
}
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, x, y, width, height);
if(!es1::IsTextureTarget(target))
{
return error(GL_INVALID_ENUM);
}
if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
return error(GL_INVALID_VALUE);
}
if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
{
return error(GL_INVALID_VALUE);
}
if(width == 0 || height == 0)
{
return;
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Framebuffer *framebuffer = context->getFramebuffer();
if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE_OES))
{
return error(GL_INVALID_FRAMEBUFFER_OPERATION_OES);
}
es1::Renderbuffer *source = framebuffer->getColorbuffer();
if(context->getFramebufferName() != 0 && (!source || source->getSamples() > 1))
{
return error(GL_INVALID_OPERATION);
}
es1::Texture *texture = nullptr;
if(target == GL_TEXTURE_2D)
{
texture = context->getTexture2D();
}
else UNREACHABLE(target);
GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE_OES, GL_NONE_OES, texture);
if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
}
}
void CullFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
switch(mode)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
{
es1::Context *context = es1::getContext();
if(context)
{
context->setCullMode(mode);
}
}
break;
default:
return error(GL_INVALID_ENUM);
}
}
void DeleteBuffers(GLsizei n, const GLuint* buffers)
{
TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
context->deleteBuffer(buffers[i]);
}
}
}
void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
if(framebuffers[i] != 0)
{
context->deleteFramebuffer(framebuffers[i]);
}
}
}
}
void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
context->deleteRenderbuffer(renderbuffers[i]);
}
}
}
void DeleteTextures(GLsizei n, const GLuint* textures)
{
TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
if(textures[i] != 0)
{
context->deleteTexture(textures[i]);
}
}
}
}
void DepthFunc(GLenum func)
{
TRACE("(GLenum func = 0x%X)", func);
switch(func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GREATER:
case GL_GEQUAL:
case GL_NOTEQUAL:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setDepthFunc(func);
}
}
void DepthMask(GLboolean flag)
{
TRACE("(GLboolean flag = %d)", flag);
es1::Context *context = es1::getContext();
if(context)
{
context->setDepthMask(flag != GL_FALSE);
}
}
void DepthRangef(GLclampf zNear, GLclampf zFar)
{
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
es1::Context *context = es1::getContext();
if(context)
{
context->setDepthRange(zNear, zFar);
}
}
void DepthRangex(GLclampx zNear, GLclampx zFar)
{
DepthRangef((float)zNear / 0x10000, (float)zFar / 0x10000);
}
void Disable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
es1::Context *context = es1::getContext();
if(context)
{
switch(cap)
{
case GL_CULL_FACE: context->setCullFaceEnabled(false); break;
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break;
case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break;
case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break;
case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break;
case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break;
case GL_BLEND: context->setBlendEnabled(false); break;
case GL_DITHER: context->setDitherEnabled(false); break;
case GL_LIGHTING: context->setLightingEnabled(false); break;
case GL_LIGHT0: context->setLightEnabled(0, false); break;
case GL_LIGHT1: context->setLightEnabled(1, false); break;
case GL_LIGHT2: context->setLightEnabled(2, false); break;
case GL_LIGHT3: context->setLightEnabled(3, false); break;
case GL_LIGHT4: context->setLightEnabled(4, false); break;
case GL_LIGHT5: context->setLightEnabled(5, false); break;
case GL_LIGHT6: context->setLightEnabled(6, false); break;
case GL_LIGHT7: context->setLightEnabled(7, false); break;
case GL_FOG: context->setFogEnabled(false); break;
case GL_TEXTURE_2D: context->setTexture2Denabled(false); break;
case GL_TEXTURE_EXTERNAL_OES: context->setTextureExternalEnabled(false); break;
case GL_ALPHA_TEST: context->setAlphaTestEnabled(false); break;
case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(false); break;
case GL_POINT_SMOOTH: context->setPointSmoothEnabled(false); break;
case GL_LINE_SMOOTH: context->setLineSmoothEnabled(false); break;
case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(false); break;
case GL_NORMALIZE: context->setNormalizeEnabled(false); break;
case GL_RESCALE_NORMAL: context->setRescaleNormalEnabled(false); break;
case GL_VERTEX_ARRAY: context->setVertexArrayEnabled(false); break;
case GL_NORMAL_ARRAY: context->setNormalArrayEnabled(false); break;
case GL_COLOR_ARRAY: context->setColorArrayEnabled(false); break;
case GL_POINT_SIZE_ARRAY_OES: context->setPointSizeArrayEnabled(false); break;
case GL_TEXTURE_COORD_ARRAY: context->setTextureCoordArrayEnabled(false); break;
case GL_MULTISAMPLE: context->setMultisampleEnabled(false); break;
case GL_SAMPLE_ALPHA_TO_ONE: context->setSampleAlphaToOneEnabled(false); break;
case GL_CLIP_PLANE0: context->setClipPlaneEnabled(0, false); break;
case GL_CLIP_PLANE1: context->setClipPlaneEnabled(1, false); break;
case GL_CLIP_PLANE2: context->setClipPlaneEnabled(2, false); break;
case GL_CLIP_PLANE3: context->setClipPlaneEnabled(3, false); break;
case GL_CLIP_PLANE4: context->setClipPlaneEnabled(4, false); break;
case GL_CLIP_PLANE5: context->setClipPlaneEnabled(5, false); break;
case GL_POINT_SPRITE_OES: context->setPointSpriteEnabled(false); break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void DisableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
switch(array)
{
case GL_VERTEX_ARRAY:
case GL_NORMAL_ARRAY:
case GL_COLOR_ARRAY:
case GL_POINT_SIZE_ARRAY_OES:
case GL_TEXTURE_COORD_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
GLenum texture = context->getClientActiveTexture();
switch(array)
{
case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, false); break;
case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, false); break;
case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, false); break;
case GL_POINT_SIZE_ARRAY_OES: context->setVertexAttribArrayEnabled(sw::PointSize, false); break;
case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), false); break;
default: UNREACHABLE(array);
}
}
}
void DrawArrays(GLenum mode, GLint first, GLsizei count)
{
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
if(count < 0 || first < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->drawArrays(mode, first, count);
}
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
mode, count, type, indices);
if(count < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
break;
default:
return error(GL_INVALID_ENUM);
}
context->drawElements(mode, count, type, indices);
}
}
void Enable(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
es1::Context *context = es1::getContext();
if(context)
{
switch(cap)
{
case GL_CULL_FACE: context->setCullFaceEnabled(true); break;
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break;
case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break;
case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break;
case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break;
case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break;
case GL_BLEND: context->setBlendEnabled(true); break;
case GL_DITHER: context->setDitherEnabled(true); break;
case GL_LIGHTING: context->setLightingEnabled(true); break;
case GL_LIGHT0: context->setLightEnabled(0, true); break;
case GL_LIGHT1: context->setLightEnabled(1, true); break;
case GL_LIGHT2: context->setLightEnabled(2, true); break;
case GL_LIGHT3: context->setLightEnabled(3, true); break;
case GL_LIGHT4: context->setLightEnabled(4, true); break;
case GL_LIGHT5: context->setLightEnabled(5, true); break;
case GL_LIGHT6: context->setLightEnabled(6, true); break;
case GL_LIGHT7: context->setLightEnabled(7, true); break;
case GL_FOG: context->setFogEnabled(true); break;
case GL_TEXTURE_2D: context->setTexture2Denabled(true); break;
case GL_TEXTURE_EXTERNAL_OES: context->setTextureExternalEnabled(true); break;
case GL_ALPHA_TEST: context->setAlphaTestEnabled(true); break;
case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(true); break;
case GL_POINT_SMOOTH: context->setPointSmoothEnabled(true); break;
case GL_LINE_SMOOTH: context->setLineSmoothEnabled(true); break;
case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(true); break;
case GL_NORMALIZE: context->setNormalizeEnabled(true); break;
case GL_RESCALE_NORMAL: context->setRescaleNormalEnabled(true); break;
case GL_VERTEX_ARRAY: context->setVertexArrayEnabled(true); break;
case GL_NORMAL_ARRAY: context->setNormalArrayEnabled(true); break;
case GL_COLOR_ARRAY: context->setColorArrayEnabled(true); break;
case GL_POINT_SIZE_ARRAY_OES: context->setPointSizeArrayEnabled(true); break;
case GL_TEXTURE_COORD_ARRAY: context->setTextureCoordArrayEnabled(true); break;
case GL_MULTISAMPLE: context->setMultisampleEnabled(true); break;
case GL_SAMPLE_ALPHA_TO_ONE: context->setSampleAlphaToOneEnabled(true); break;
case GL_CLIP_PLANE0: context->setClipPlaneEnabled(0, true); break;
case GL_CLIP_PLANE1: context->setClipPlaneEnabled(1, true); break;
case GL_CLIP_PLANE2: context->setClipPlaneEnabled(2, true); break;
case GL_CLIP_PLANE3: context->setClipPlaneEnabled(3, true); break;
case GL_CLIP_PLANE4: context->setClipPlaneEnabled(4, true); break;
case GL_CLIP_PLANE5: context->setClipPlaneEnabled(5, true); break;
case GL_POINT_SPRITE_OES: context->setPointSpriteEnabled(true); break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void EnableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
switch(array)
{
case GL_VERTEX_ARRAY:
case GL_NORMAL_ARRAY:
case GL_COLOR_ARRAY:
case GL_POINT_SIZE_ARRAY_OES:
case GL_TEXTURE_COORD_ARRAY:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
GLenum texture = context->getClientActiveTexture();
switch(array)
{
case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, true); break;
case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, true); break;
case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, true); break;
case GL_POINT_SIZE_ARRAY_OES: context->setVertexAttribArrayEnabled(sw::PointSize, true); break;
case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), true); break;
default: UNREACHABLE(array);
}
}
}
void Finish(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
context->finish();
}
}
void Flush(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
context->flush();
}
}
void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
if(target != GL_FRAMEBUFFER_OES || (renderbuffertarget != GL_RENDERBUFFER_OES && renderbuffer != 0))
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Framebuffer *framebuffer = context->getFramebuffer();
GLuint framebufferName = context->getFramebufferName();
if(!framebuffer || (framebufferName == 0 && renderbuffer != 0))
{
return error(GL_INVALID_OPERATION);
}
switch(attachment)
{
case GL_COLOR_ATTACHMENT0_OES:
framebuffer->setColorbuffer(GL_RENDERBUFFER_OES, renderbuffer);
break;
case GL_DEPTH_ATTACHMENT_OES:
framebuffer->setDepthbuffer(GL_RENDERBUFFER_OES, renderbuffer);
break;
case GL_STENCIL_ATTACHMENT_OES:
framebuffer->setStencilbuffer(GL_RENDERBUFFER_OES, renderbuffer);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
if(target != GL_FRAMEBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
switch(attachment)
{
case GL_COLOR_ATTACHMENT0_OES:
case GL_DEPTH_ATTACHMENT_OES:
case GL_STENCIL_ATTACHMENT_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
if(texture == 0)
{
textarget = GL_NONE_OES;
}
else
{
es1::Texture *tex = context->getTexture(texture);
if(!tex)
{
return error(GL_INVALID_OPERATION);
}
switch(textarget)
{
case GL_TEXTURE_2D:
if(tex->getTarget() != GL_TEXTURE_2D)
{
return error(GL_INVALID_OPERATION);
}
break;
default:
return error(GL_INVALID_ENUM);
}
if(level != 0)
{
return error(GL_INVALID_VALUE);
}
if(tex->isCompressed(textarget, level))
{
return error(GL_INVALID_OPERATION);
}
}
es1::Framebuffer *framebuffer = context->getFramebuffer();
GLuint framebufferName = context->getFramebufferName();
if(framebufferName == 0 || !framebuffer)
{
return error(GL_INVALID_OPERATION);
}
switch(attachment)
{
case GL_COLOR_ATTACHMENT0_OES: framebuffer->setColorbuffer(textarget, texture); break;
case GL_DEPTH_ATTACHMENT_OES: framebuffer->setDepthbuffer(textarget, texture); break;
case GL_STENCIL_ATTACHMENT_OES: framebuffer->setStencilbuffer(textarget, texture); break;
}
}
}
void Fogf(GLenum pname, GLfloat param)
{
TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_FOG_MODE:
switch((GLenum)param)
{
case GL_LINEAR:
case GL_EXP:
case GL_EXP2:
context->setFogMode((GLenum)param);
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_FOG_DENSITY:
if(param < 0)
{
return error(GL_INVALID_VALUE);
}
context->setFogDensity(param);
break;
case GL_FOG_START:
context->setFogStart(param);
break;
case GL_FOG_END:
context->setFogEnd(param);
break;
case GL_FOG_COLOR:
return error(GL_INVALID_ENUM); // Need four values, should call glFogfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void Fogfv(GLenum pname, const GLfloat *params)
{
TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_FOG_MODE:
switch((GLenum)params[0])
{
case GL_LINEAR:
case GL_EXP:
case GL_EXP2:
context->setFogMode((GLenum)params[0]);
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_FOG_DENSITY:
if(params[0] < 0)
{
return error(GL_INVALID_VALUE);
}
context->setFogDensity(params[0]);
break;
case GL_FOG_START:
context->setFogStart(params[0]);
break;
case GL_FOG_END:
context->setFogEnd(params[0]);
break;
case GL_FOG_COLOR:
context->setFogColor(params[0], params[1], params[2], params[3]);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void Fogx(GLenum pname, GLfixed param)
{
TRACE("(GLenum pname = 0x%X, GLfixed param = %d)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_FOG_MODE:
switch((GLenum)param)
{
case GL_LINEAR:
case GL_EXP:
case GL_EXP2:
context->setFogMode((GLenum)param);
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_FOG_DENSITY:
if(param < 0)
{
return error(GL_INVALID_VALUE);
}
context->setFogDensity((float)param / 0x10000);
break;
case GL_FOG_START:
context->setFogStart((float)param / 0x10000);
break;
case GL_FOG_END:
context->setFogEnd((float)param / 0x10000);
break;
case GL_FOG_COLOR:
return error(GL_INVALID_ENUM); // Need four values, should call glFogxv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void Fogxv(GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void FrontFace(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
switch(mode)
{
case GL_CW:
case GL_CCW:
{
es1::Context *context = es1::getContext();
if(context)
{
context->setFrontFace(mode);
}
}
break;
default:
return error(GL_INVALID_ENUM);
}
}
void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
TRACE("(GLfloat left = %f, GLfloat right = %f, GLfloat bottom = %f, GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar);
if(zNear <= 0.0f || zFar <= 0.0f || left == right || bottom == top || zNear == zFar)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->frustum(left, right, bottom, top, zNear, zFar);
}
}
void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
Frustumf((float)left / 0x10000, (float)right / 0x10000, (float)bottom / 0x10000, (float)top / 0x10000, (float)zNear / 0x10000, (float)zFar / 0x10000);
}
void GenerateMipmapOES(GLenum target)
{
TRACE("(GLenum target = 0x%X)", target);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
default:
return error(GL_INVALID_ENUM);
}
if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
{
return error(GL_INVALID_OPERATION);
}
texture->generateMipmaps();
}
}
void GenBuffers(GLsizei n, GLuint* buffers)
{
TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
buffers[i] = context->createBuffer();
}
}
}
void GenFramebuffersOES(GLsizei n, GLuint* framebuffers)
{
TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
framebuffers[i] = context->createFramebuffer();
}
}
}
void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
{
TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
renderbuffers[i] = context->createRenderbuffer();
}
}
}
void GenTextures(GLsizei n, GLuint* textures)
{
TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
if(n < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
for(int i = 0; i < n; i++)
{
textures[i] = context->createTexture();
}
}
}
void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(target != GL_RENDERBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
if(context->getRenderbufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
es1::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
switch(pname)
{
case GL_RENDERBUFFER_WIDTH_OES: *params = renderbuffer->getWidth(); break;
case GL_RENDERBUFFER_HEIGHT_OES: *params = renderbuffer->getHeight(); break;
case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
{
GLint internalformat = renderbuffer->getFormat();
*params = (internalformat == GL_NONE_OES) ? GL_RGBA4_OES : internalformat;
}
break;
case GL_RENDERBUFFER_RED_SIZE_OES: *params = renderbuffer->getRedSize(); break;
case GL_RENDERBUFFER_GREEN_SIZE_OES: *params = renderbuffer->getGreenSize(); break;
case GL_RENDERBUFFER_BLUE_SIZE_OES: *params = renderbuffer->getBlueSize(); break;
case GL_RENDERBUFFER_ALPHA_SIZE_OES: *params = renderbuffer->getAlphaSize(); break;
case GL_RENDERBUFFER_DEPTH_SIZE_OES: *params = renderbuffer->getDepthSize(); break;
case GL_RENDERBUFFER_STENCIL_SIZE_OES: *params = renderbuffer->getStencilSize(); break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GetBooleanv(GLenum pname, GLboolean* params)
{
TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(!(context->getBooleanv(pname, params)))
{
int numParams = context->getQueryParameterNum(pname);
if(numParams < 0)
{
return error(GL_INVALID_ENUM);
}
if(numParams == 0)
{
return;
}
if(context->isQueryParameterFloat(pname))
{
GLfloat *floatParams = nullptr;
floatParams = new GLfloat[numParams];
context->getFloatv(pname, floatParams);
for(int i = 0; i < numParams; ++i)
{
if(floatParams[i] == 0.0f)
params[i] = GL_FALSE;
else
params[i] = GL_TRUE;
}
delete [] floatParams;
}
else if(context->isQueryParameterInt(pname))
{
GLint *intParams = nullptr;
intParams = new GLint[numParams];
context->getIntegerv(pname, intParams);
for(int i = 0; i < numParams; ++i)
{
if(intParams[i] == 0)
params[i] = GL_FALSE;
else
params[i] = GL_TRUE;
}
delete [] intParams;
}
else UNREACHABLE(pname);
}
}
}
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
es1::Context *context = es1::getContext();
if(context)
{
es1::Buffer *buffer;
switch(target)
{
case GL_ARRAY_BUFFER:
buffer = context->getArrayBuffer();
break;
case GL_ELEMENT_ARRAY_BUFFER:
buffer = context->getElementArrayBuffer();
break;
default:
return error(GL_INVALID_ENUM);
}
if(!buffer)
{
// A null buffer means that "0" is bound to the requested buffer target
return error(GL_INVALID_OPERATION);
}
switch(pname)
{
case GL_BUFFER_USAGE:
*params = buffer->usage();
break;
case GL_BUFFER_SIZE:
*params = (GLint)buffer->size();
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GetClipPlanef(GLenum pname, GLfloat eqn[4])
{
UNIMPLEMENTED();
}
void GetClipPlanex(GLenum pname, GLfixed eqn[4])
{
UNIMPLEMENTED();
}
GLenum GetError(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
return context->getError();
}
return GL_NO_ERROR;
}
void GetFixedv(GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GetFloatv(GLenum pname, GLfloat* params)
{
TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(!(context->getFloatv(pname, params)))
{
int numParams = context->getQueryParameterNum(pname);
if(numParams < 0)
{
return error(GL_INVALID_ENUM);
}
if(numParams == 0)
{
return;
}
if(context->isQueryParameterBool(pname))
{
GLboolean *boolParams = nullptr;
boolParams = new GLboolean[numParams];
context->getBooleanv(pname, boolParams);
for(int i = 0; i < numParams; ++i)
{
if(boolParams[i] == GL_FALSE)
params[i] = 0.0f;
else
params[i] = 1.0f;
}
delete [] boolParams;
}
else if(context->isQueryParameterInt(pname))
{
GLint *intParams = nullptr;
intParams = new GLint[numParams];
context->getIntegerv(pname, intParams);
for(int i = 0; i < numParams; ++i)
{
params[i] = (GLfloat)intParams[i];
}
delete [] intParams;
}
else UNREACHABLE(pname);
}
}
}
void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
target, attachment, pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(target != GL_FRAMEBUFFER_OES)
{
return error(GL_INVALID_ENUM);
}
if(context->getFramebufferName() == 0)
{
return error(GL_INVALID_OPERATION);
}
es1::Framebuffer *framebuffer = context->getFramebuffer();
if(!framebuffer)
{
return error(GL_INVALID_OPERATION);
}
GLenum attachmentType;
GLuint attachmentHandle;
switch(attachment)
{
case GL_COLOR_ATTACHMENT0_OES:
attachmentType = framebuffer->getColorbufferType();
attachmentHandle = framebuffer->getColorbufferName();
break;
case GL_DEPTH_ATTACHMENT_OES:
attachmentType = framebuffer->getDepthbufferType();
attachmentHandle = framebuffer->getDepthbufferName();
break;
case GL_STENCIL_ATTACHMENT_OES:
attachmentType = framebuffer->getStencilbufferType();
attachmentHandle = framebuffer->getStencilbufferName();
break;
default:
return error(GL_INVALID_ENUM);
}
GLenum attachmentObjectType; // Type category
if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES)
{
attachmentObjectType = attachmentType;
}
else if(es1::IsTextureTarget(attachmentType))
{
attachmentObjectType = GL_TEXTURE;
}
else UNREACHABLE(attachmentType);
switch(pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
*params = attachmentObjectType;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
if(attachmentObjectType == GL_RENDERBUFFER_OES || attachmentObjectType == GL_TEXTURE)
{
*params = attachmentHandle;
}
else
{
return error(GL_INVALID_ENUM);
}
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
if(attachmentObjectType == GL_TEXTURE)
{
*params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
}
else
{
return error(GL_INVALID_ENUM);
}
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GetIntegerv(GLenum pname, GLint* params)
{
TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(!(context->getIntegerv(pname, params)))
{
int numParams = context->getQueryParameterNum(pname);
if(numParams < 0)
{
return error(GL_INVALID_ENUM);
}
if(numParams == 0)
{
return;
}
if(context->isQueryParameterBool(pname))
{
GLboolean *boolParams = nullptr;
boolParams = new GLboolean[numParams];
context->getBooleanv(pname, boolParams);
for(int i = 0; i < numParams; ++i)
{
if(boolParams[i] == GL_FALSE)
params[i] = 0;
else
params[i] = 1;
}
delete [] boolParams;
}
else if(context->isQueryParameterFloat(pname))
{
GLfloat *floatParams = nullptr;
floatParams = new GLfloat[numParams];
context->getFloatv(pname, floatParams);
for(int i = 0; i < numParams; ++i)
{
if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE)
{
params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
}
else
{
params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
}
}
delete [] floatParams;
}
else UNREACHABLE(pname);
}
}
}
void GetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GetLightxv(GLenum light, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GetPointerv(GLenum pname, GLvoid **params)
{
TRACE("(GLenum pname = 0x%X, GLvoid **params = %p)", pname, params);
es1::Context *context = es1::getContext();
if(context)
{
if(!(context->getPointerv(pname, const_cast<const GLvoid**>(params))))
{
return error(GL_INVALID_ENUM);
}
}
}
const GLubyte* GetString(GLenum name)
{
TRACE("(GLenum name = 0x%X)", name);
switch(name)
{
case GL_VENDOR:
return (GLubyte*)"Google Inc.";
case GL_RENDERER:
return (GLubyte*)"Google SwiftShader " VERSION_STRING;
case GL_VERSION:
return (GLubyte*)"OpenGL ES-CM 1.1";
case GL_EXTENSIONS:
// Keep list sorted in following order:
// OES extensions
// EXT extensions
// Vendor extensions
return (GLubyte*)
"GL_OES_blend_equation_separate "
"GL_OES_blend_func_separate "
"GL_OES_blend_subtract "
"GL_OES_compressed_ETC1_RGB8_texture "
"GL_OES_EGL_image "
"GL_OES_EGL_image_external "
"GL_OES_EGL_sync "
"GL_OES_element_index_uint "
"GL_OES_framebuffer_object "
"GL_OES_packed_depth_stencil "
"GL_OES_read_format "
"GL_OES_rgb8_rgba8 "
"GL_OES_stencil8 "
"GL_OES_stencil_wrap "
"GL_OES_surfaceless_context "
"GL_OES_texture_mirrored_repeat "
"GL_OES_texture_npot "
"GL_EXT_blend_minmax "
"GL_EXT_read_format_bgra "
"GL_EXT_texture_compression_dxt1 "
"GL_ANGLE_texture_compression_dxt3 "
"GL_ANGLE_texture_compression_dxt5 "
"GL_EXT_texture_filter_anisotropic "
"GL_EXT_texture_format_BGRA8888";
default:
return error(GL_INVALID_ENUM, (GLubyte*)nullptr);
}
}
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = context->getTextureExternal();
break;
default:
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = (GLfloat)texture->getMagFilter();
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLfloat)texture->getMinFilter();
break;
case GL_TEXTURE_WRAP_S:
*params = (GLfloat)texture->getWrapS();
break;
case GL_TEXTURE_WRAP_T:
*params = (GLfloat)texture->getWrapT();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = texture->getMaxAnisotropy();
break;
case GL_GENERATE_MIPMAP:
*params = (GLfloat)texture->getGenerateMipmap();
break;
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
*params = (GLfloat)1;
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = context->getTextureExternal();
break;
default:
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = texture->getMagFilter();
break;
case GL_TEXTURE_MIN_FILTER:
*params = texture->getMinFilter();
break;
case GL_TEXTURE_WRAP_S:
*params = texture->getWrapS();
break;
case GL_TEXTURE_WRAP_T:
*params = texture->getWrapT();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = (GLint)texture->getMaxAnisotropy();
break;
case GL_GENERATE_MIPMAP:
*params = (GLint)texture->getGenerateMipmap();
break;
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
*params = 1;
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
}
void GetTexEnviv(GLenum env, GLenum pname, GLint *params)
{
UNIMPLEMENTED();
}
void GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
}
void Hint(GLenum target, GLenum mode)
{
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
switch(mode)
{
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_GENERATE_MIPMAP_HINT:
context->setGenerateMipmapHint(mode);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
context->setPerspectiveCorrectionHint(mode);
break;
case GL_FOG_HINT:
context->setFogHint(mode);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
GLboolean IsBuffer(GLuint buffer)
{
TRACE("(GLuint buffer = %d)", buffer);
es1::Context *context = es1::getContext();
if(context && buffer)
{
es1::Buffer *bufferObject = context->getBuffer(buffer);
if(bufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean IsEnabled(GLenum cap)
{
TRACE("(GLenum cap = 0x%X)", cap);
es1::Context *context = es1::getContext();
if(context)
{
switch(cap)
{
case GL_CULL_FACE: return context->isCullFaceEnabled(); break;
case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); break;
case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); break;
case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); break;
case GL_STENCIL_TEST: return context->isStencilTestEnabled(); break;
case GL_DEPTH_TEST: return context->isDepthTestEnabled(); break;
case GL_BLEND: return context->isBlendEnabled(); break;
case GL_DITHER: return context->isDitherEnabled(); break;
case GL_LIGHTING: return context->isLightingEnabled(); break;
case GL_LIGHT0: return context->isLightEnabled(0); break;
case GL_LIGHT1: return context->isLightEnabled(1); break;
case GL_LIGHT2: return context->isLightEnabled(2); break;
case GL_LIGHT3: return context->isLightEnabled(3); break;
case GL_LIGHT4: return context->isLightEnabled(4); break;
case GL_LIGHT5: return context->isLightEnabled(5); break;
case GL_LIGHT6: return context->isLightEnabled(6); break;
case GL_LIGHT7: return context->isLightEnabled(7); break;
case GL_FOG: return context->isFogEnabled(); break;
case GL_TEXTURE_2D: return context->isTexture2Denabled(); break;
case GL_TEXTURE_EXTERNAL_OES: return context->isTextureExternalEnabled(); break;
case GL_ALPHA_TEST: return context->isAlphaTestEnabled(); break;
case GL_COLOR_LOGIC_OP: return context->isColorLogicOpEnabled(); break;
case GL_POINT_SMOOTH: return context->isPointSmoothEnabled(); break;
case GL_LINE_SMOOTH: return context->isLineSmoothEnabled(); break;
case GL_COLOR_MATERIAL: return context->isColorMaterialEnabled(); break;
case GL_NORMALIZE: return context->isNormalizeEnabled(); break;
case GL_RESCALE_NORMAL: return context->isRescaleNormalEnabled(); break;
case GL_VERTEX_ARRAY: return context->isVertexArrayEnabled(); break;
case GL_NORMAL_ARRAY: return context->isNormalArrayEnabled(); break;
case GL_COLOR_ARRAY: return context->isColorArrayEnabled(); break;
case GL_POINT_SIZE_ARRAY_OES: return context->isPointSizeArrayEnabled(); break;
case GL_TEXTURE_COORD_ARRAY: return context->isTextureCoordArrayEnabled(); break;
case GL_MULTISAMPLE: return context->isMultisampleEnabled(); break;
case GL_SAMPLE_ALPHA_TO_ONE: return context->isSampleAlphaToOneEnabled(); break;
case GL_CLIP_PLANE0: return context->isClipPlaneEnabled(0); break;
case GL_CLIP_PLANE1: return context->isClipPlaneEnabled(1); break;
case GL_CLIP_PLANE2: return context->isClipPlaneEnabled(2); break;
case GL_CLIP_PLANE3: return context->isClipPlaneEnabled(3); break;
case GL_CLIP_PLANE4: return context->isClipPlaneEnabled(4); break;
case GL_CLIP_PLANE5: return context->isClipPlaneEnabled(5); break;
case GL_POINT_SPRITE_OES: return context->isPointSpriteEnabled(); break;
default:
return error(GL_INVALID_ENUM, GL_FALSE);
}
}
return GL_FALSE;
}
GLboolean IsFramebufferOES(GLuint framebuffer)
{
TRACE("(GLuint framebuffer = %d)", framebuffer);
es1::Context *context = es1::getContext();
if(context && framebuffer)
{
es1::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
if(framebufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean IsTexture(GLuint texture)
{
TRACE("(GLuint texture = %d)", texture);
es1::Context *context = es1::getContext();
if(context && texture)
{
es1::Texture *textureObject = context->getTexture(texture);
if(textureObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean IsRenderbufferOES(GLuint renderbuffer)
{
TRACE("(GLuint renderbuffer = %d)", renderbuffer);
es1::Context *context = es1::getContext();
if(context && renderbuffer)
{
es1::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
if(renderbufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
void LightModelf(GLenum pname, GLfloat param)
{
TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_LIGHT_MODEL_TWO_SIDE:
context->setLightModelTwoSide(param != 0.0f);
break;
case GL_LIGHT_MODEL_AMBIENT:
return error(GL_INVALID_ENUM); // Need four values, should call glLightModelfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void LightModelfv(GLenum pname, const GLfloat *params)
{
TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_LIGHT_MODEL_AMBIENT:
context->setGlobalAmbient(params[0], params[1], params[2], params[3]);
break;
case GL_LIGHT_MODEL_TWO_SIDE:
context->setLightModelTwoSide(params[0] != 0.0f);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void LightModelx(GLenum pname, GLfixed param)
{
TRACE("(GLenum pname = 0x%X, GLfixed param = %d)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_LIGHT_MODEL_TWO_SIDE:
context->setLightModelTwoSide(param != 0);
break;
case GL_LIGHT_MODEL_AMBIENT:
return error(GL_INVALID_ENUM); // Need four values, should call glLightModelxv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void LightModelxv(GLenum pname, const GLfixed *params)
{
TRACE("(GLenum pname = 0x%X, const GLfixed *params)", pname);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_LIGHT_MODEL_AMBIENT:
context->setGlobalAmbient((float)params[0] / 0x10000, (float)params[1] / 0x10000, (float)params[2] / 0x10000, (float)params[3] / 0x10000);
break;
case GL_LIGHT_MODEL_TWO_SIDE:
context->setLightModelTwoSide(params[0] != 0);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void Lightf(GLenum light, GLenum pname, GLfloat param)
{
TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", light, pname, param);
int index = light - GL_LIGHT0;
if(index < 0 || index >= es1::MAX_LIGHTS)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_SPOT_EXPONENT:
if(param < 0.0f || param > 128.0f)
{
return error(GL_INVALID_VALUE);
}
context->setSpotLightExponent(index, param);
break;
case GL_SPOT_CUTOFF:
if((param < 0.0f || param > 90.0f) && param != 180.0f)
{
return error(GL_INVALID_VALUE);
}
context->setSpotLightCutoff(index, param);
break;
case GL_CONSTANT_ATTENUATION:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationConstant(index, param);
break;
case GL_LINEAR_ATTENUATION:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationLinear(index, param);
break;
case GL_QUADRATIC_ATTENUATION:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationQuadratic(index, param);
break;
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
case GL_SPOT_DIRECTION:
return error(GL_INVALID_ENUM); // Need four values, should call glLightfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void Lightfv(GLenum light, GLenum pname, const GLfloat *params)
{
TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname);
es1::Context *context = es1::getContext();
if(context)
{
int index = light - GL_LIGHT0;
if(index < 0 || index > es1::MAX_LIGHTS)
{
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_AMBIENT: context->setLightAmbient(index, params[0], params[1], params[2], params[3]); break;
case GL_DIFFUSE: context->setLightDiffuse(index, params[0], params[1], params[2], params[3]); break;
case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], params[3]); break;
case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], params[3]); break;
case GL_SPOT_DIRECTION: context->setLightDirection(index, params[0], params[1], params[2]); break;
case GL_SPOT_EXPONENT:
if(params[0] < 0.0f || params[0] > 128.0f)
{
return error(GL_INVALID_VALUE);
}
context->setSpotLightExponent(index, params[0]);
break;
case GL_SPOT_CUTOFF:
if((params[0] < 0.0f || params[0] > 90.0f) && params[0] != 180.0f)
{
return error(GL_INVALID_VALUE);
}
context->setSpotLightCutoff(index, params[0]);
break;
case GL_CONSTANT_ATTENUATION:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationConstant(index, params[0]);
break;
case GL_LINEAR_ATTENUATION:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationLinear(index, params[0]);
break;
case GL_QUADRATIC_ATTENUATION:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setLightAttenuationQuadratic(index, params[0]);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void Lightx(GLenum light, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void Lightxv(GLenum light, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void LineWidth(GLfloat width)
{
TRACE("(GLfloat width = %f)", width);
if(width <= 0.0f)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setLineWidth(width);
}
}
void LineWidthx(GLfixed width)
{
LineWidth((float)width / 0x10000);
}
void LoadIdentity(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
context->loadIdentity();
}
}
void LoadMatrixf(const GLfloat *m)
{
TRACE("(const GLfloat *m)");
es1::Context *context = es1::getContext();
if(context)
{
context->load(m);
}
}
void LoadMatrixx(const GLfixed *m)
{
GLfloat matrix[16] =
{
(float)m[0] / 0x10000, (float)m[1] / 0x10000, (float)m[2] / 0x10000, (float)m[3] / 0x10000,
(float)m[4] / 0x10000, (float)m[5] / 0x10000, (float)m[6] / 0x10000, (float)m[7] / 0x10000,
(float)m[8] / 0x10000, (float)m[9] / 0x10000, (float)m[10] / 0x10000, (float)m[11] / 0x10000,
(float)m[12] / 0x10000, (float)m[13] / 0x10000, (float)m[14] / 0x10000, (float)m[15] / 0x10000
};
LoadMatrixf(matrix);
}
void LogicOp(GLenum opcode)
{
TRACE("(GLenum opcode = 0x%X)", opcode);
switch(opcode)
{
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setLogicalOperation(opcode);
}
}
void Materialf(GLenum face, GLenum pname, GLfloat param)
{
TRACE("(GLenum face = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", face, pname, param);
if(face != GL_FRONT_AND_BACK)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_SHININESS:
if(param < 0.0f || param > 128.0f)
{
return error(GL_INVALID_VALUE);
}
context->setMaterialShininess(param);
break;
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_AMBIENT_AND_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
return error(GL_INVALID_ENUM); // Need four values, should call glMaterialfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
TRACE("(GLenum face = 0x%X, GLenum pname = 0x%X, GLfloat params)", face, pname);
if(face != GL_FRONT_AND_BACK)
{
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_AMBIENT:
context->setMaterialAmbient(params[0], params[1], params[2], params[3]);
break;
case GL_DIFFUSE:
context->setMaterialDiffuse(params[0], params[1], params[2], params[3]);
break;
case GL_AMBIENT_AND_DIFFUSE:
context->setMaterialAmbient(params[0], params[1], params[2], params[3]);
context->setMaterialDiffuse(params[0], params[1], params[2], params[3]);
break;
case GL_SPECULAR:
context->setMaterialSpecular(params[0], params[1], params[2], params[3]);
break;
case GL_EMISSION:
context->setMaterialEmission(params[0], params[1], params[2], params[3]);
break;
case GL_SHININESS:
context->setMaterialShininess(params[0]);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void Materialx(GLenum face, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
}
void Materialxv(GLenum face, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void MatrixMode(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
es1::Context *context = es1::getContext();
if(context)
{
context->setMatrixMode(mode);
}
}
void MultMatrixf(const GLfloat *m)
{
TRACE("(const GLfloat *m)");
es1::Context *context = es1::getContext();
if(context)
{
context->multiply(m);
}
}
void MultMatrixx(const GLfixed *m)
{
GLfloat matrix[16] =
{
(float)m[0] / 0x10000, (float)m[1] / 0x10000, (float)m[2] / 0x10000, (float)m[3] / 0x10000,
(float)m[4] / 0x10000, (float)m[5] / 0x10000, (float)m[6] / 0x10000, (float)m[7] / 0x10000,
(float)m[8] / 0x10000, (float)m[9] / 0x10000, (float)m[10] / 0x10000, (float)m[11] / 0x10000,
(float)m[12] / 0x10000, (float)m[13] / 0x10000, (float)m[14] / 0x10000, (float)m[15] / 0x10000
};
MultMatrixf(matrix);
}
void MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
TRACE("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f, GLfloat q = %f)", target, s, t, r, q);
switch(target)
{
case GL_TEXTURE0:
case GL_TEXTURE1:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q);
}
}
void MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
UNIMPLEMENTED();
}
void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
TRACE("(GLfloat nx, GLfloat ny, GLfloat nz)", nx, ny, nz);
es1::Context *context = es1::getContext();
if(context)
{
context->setVertexAttrib(sw::Normal, nx, ny, nz, 0);
}
}
void Normal3x(GLfixed nx, GLfixed ny, GLfixed nz)
{
UNIMPLEMENTED();
}
void NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", type, stride, pointer);
VertexAttribPointer(sw::Normal, 3, type, true, stride, pointer);
}
void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
TRACE("(GLfloat left = %f, GLfloat right = %f, GLfloat bottom = %f, GLfloat top = %f, GLfloat zNear = %f, GLfloat zFar = %f)", left, right, bottom, top, zNear, zFar);
if(left == right || bottom == top || zNear == zFar)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->ortho(left, right, bottom, top, zNear, zFar);
}
}
void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
Orthof((float)left / 0x10000, (float)right / 0x10000, (float)bottom / 0x10000, (float)top / 0x10000, (float)zNear / 0x10000, (float)zFar / 0x10000);
}
void PixelStorei(GLenum pname, GLint param)
{
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_UNPACK_ALIGNMENT:
if(param != 1 && param != 2 && param != 4 && param != 8)
{
return error(GL_INVALID_VALUE);
}
context->setUnpackAlignment(param);
break;
case GL_PACK_ALIGNMENT:
if(param != 1 && param != 2 && param != 4 && param != 8)
{
return error(GL_INVALID_VALUE);
}
context->setPackAlignment(param);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void PointParameterf(GLenum pname, GLfloat param)
{
TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_POINT_SIZE_MIN:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMin(param);
break;
case GL_POINT_SIZE_MAX:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMax(param);
break;
case GL_POINT_FADE_THRESHOLD_SIZE:
if(param < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointFadeThresholdSize(param);
break;
case GL_POINT_DISTANCE_ATTENUATION:
return error(GL_INVALID_ENUM); // Needs three values, should call glPointParameterfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void PointParameterfv(GLenum pname, const GLfloat *params)
{
TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_POINT_SIZE_MIN:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMin(params[0]);
break;
case GL_POINT_SIZE_MAX:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMax(params[0]);
break;
case GL_POINT_DISTANCE_ATTENUATION:
context->setPointDistanceAttenuation(params[0], params[1], params[2]);
break;
case GL_POINT_FADE_THRESHOLD_SIZE:
if(params[0] < 0.0f)
{
return error(GL_INVALID_VALUE);
}
context->setPointFadeThresholdSize(params[0]);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void PointParameterx(GLenum pname, GLfixed param)
{
TRACE("(GLenum pname = 0x%X, GLfixed param = %d)", pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_POINT_SIZE_MIN:
if(param < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMin((float)param / 0x10000);
break;
case GL_POINT_SIZE_MAX:
if(param < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMax((float)param / 0x10000);
break;
case GL_POINT_FADE_THRESHOLD_SIZE:
if(param < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointFadeThresholdSize((float)param / 0x10000);
break;
case GL_POINT_DISTANCE_ATTENUATION:
return error(GL_INVALID_ENUM); // Needs three parameters, should call glPointParameterxv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void PointParameterxv(GLenum pname, const GLfixed *params)
{
TRACE("(GLenum pname = 0x%X, const GLfixed *params)", pname);
es1::Context *context = es1::getContext();
if(context)
{
switch(pname)
{
case GL_POINT_SIZE_MIN:
if(params[0] < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMin((float)params[0] / 0x10000);
break;
case GL_POINT_SIZE_MAX:
if(params[0] < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointSizeMax((float)params[0] / 0x10000);
break;
case GL_POINT_DISTANCE_ATTENUATION:
context->setPointDistanceAttenuation((float)params[0] / 0x10000, (float)params[1] / 0x10000, (float)params[2] / 0x10000);
break;
case GL_POINT_FADE_THRESHOLD_SIZE:
if(params[0] < 0)
{
return error(GL_INVALID_VALUE);
}
context->setPointFadeThresholdSize((float)params[0] / 0x10000);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void PointSize(GLfloat size)
{
TRACE("(GLfloat size = %f)", size);
if(size <= 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setVertexAttrib(sw::PointSize, size, size, size, size);
}
}
void PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", type, stride, pointer);
switch(type)
{
case GL_FIXED:
case GL_FLOAT:
break;
default:
return error(GL_INVALID_ENUM);
}
VertexAttribPointer(sw::PointSize, 1, type, true, stride, pointer);
}
void PointSizex(GLfixed size)
{
PointSize((float)size / 0x10000);
}
void PolygonOffset(GLfloat factor, GLfloat units)
{
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
es1::Context *context = es1::getContext();
if(context)
{
context->setPolygonOffsetParams(factor, units);
}
}
void PolygonOffsetx(GLfixed factor, GLfixed units)
{
PolygonOffset((float)factor / 0x10000, (float)units / 0x10000);
}
void PopMatrix(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
context->popMatrix();
}
}
void PushMatrix(void)
{
TRACE("()");
es1::Context *context = es1::getContext();
if(context)
{
context->pushMatrix();
}
}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
x, y, width, height, format, type, pixels);
if(width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->readPixels(x, y, width, height, format, type, nullptr, pixels);
}
}
void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, internalformat, width, height);
switch(target)
{
case GL_RENDERBUFFER_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
if(!es1::IsColorRenderable(internalformat) && !es1::IsDepthRenderable(internalformat) && !es1::IsStencilRenderable(internalformat))
{
return error(GL_INVALID_ENUM);
}
if(width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
if(width > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
height > es1::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE)
{
return error(GL_INVALID_VALUE);
}
GLuint handle = context->getRenderbufferName();
if(handle == 0)
{
return error(GL_INVALID_OPERATION);
}
switch(internalformat)
{
case GL_RGBA4_OES:
case GL_RGB5_A1_OES:
case GL_RGB565_OES:
case GL_RGB8_OES:
case GL_RGBA8_OES:
context->setRenderbufferStorage(new es1::Colorbuffer(width, height, internalformat, 0));
break;
case GL_DEPTH_COMPONENT16_OES:
context->setRenderbufferStorage(new es1::Depthbuffer(width, height, internalformat, 0));
break;
case GL_STENCIL_INDEX8_OES:
context->setRenderbufferStorage(new es1::Stencilbuffer(width, height, 0));
break;
case GL_DEPTH24_STENCIL8_OES:
context->setRenderbufferStorage(new es1::DepthStencilbuffer(width, height, internalformat, 0));
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat angle = %f, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", angle, x, y, z);
es1::Context *context = es1::getContext();
if(context)
{
context->rotate(angle, x, y, z);
}
}
void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
Rotatef((float)angle / 0x10000, (float)x / 0x10000, (float)y / 0x10000, (float)z / 0x10000);
}
void SampleCoverage(GLclampf value, GLboolean invert)
{
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
es1::Context* context = es1::getContext();
if(context)
{
context->setSampleCoverageParams(es1::clamp01(value), invert == GL_TRUE);
}
}
void SampleCoveragex(GLclampx value, GLboolean invert)
{
SampleCoverage((float)value / 0x10000, invert);
}
void Scalef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
es1::Context *context = es1::getContext();
if(context)
{
context->scale(x, y, z);
}
}
void Scalex(GLfixed x, GLfixed y, GLfixed z)
{
Scalef((float)x / 0x10000, (float)y / 0x10000, (float)z / 0x10000);
}
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
if(width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context* context = es1::getContext();
if(context)
{
context->setScissorParams(x, y, width, height);
}
}
void ShadeModel(GLenum mode)
{
switch(mode)
{
case GL_FLAT:
case GL_SMOOTH:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setShadeModel(mode);
}
}
void StencilFunc(GLenum func, GLint ref, GLuint mask)
{
TRACE("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", func, ref, mask);
switch(func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setStencilParams(func, ref, mask);
}
}
void StencilMask(GLuint mask)
{
TRACE("(GLuint mask = %d)", mask);
es1::Context *context = es1::getContext();
if(context)
{
context->setStencilWritemask(mask);
}
}
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
TRACE("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", fail, zfail, zpass);
switch(fail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP_OES:
case GL_DECR_WRAP_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(zfail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP_OES:
case GL_DECR_WRAP_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
switch(zpass)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP_OES:
case GL_DECR_WRAP_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setStencilOperations(fail, zfail, zpass);
}
}
void TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
if(size < 2 || size > 4)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
GLenum texture = context->getClientActiveTexture();
VertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer);
}
}
void TexEnvi(GLenum target, GLenum pname, GLint param);
void TexEnvf(GLenum target, GLenum pname, GLfloat param)
{
TexEnvi(target, pname, (GLint)param);
}
void TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params)", target, pname);
es1::Context *context = es1::getContext();
if(context)
{
GLint iParam = (GLint)roundf(params[0]);
switch(target)
{
case GL_POINT_SPRITE_OES:
UNIMPLEMENTED();
break;
case GL_TEXTURE_ENV:
switch(pname)
{
case GL_TEXTURE_ENV_MODE:
switch(iParam)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_DECAL:
case GL_BLEND:
case GL_ADD:
case GL_COMBINE:
break;
default:
error(GL_INVALID_ENUM);
}
context->setTextureEnvMode(iParam);
break;
case GL_TEXTURE_ENV_COLOR:
context->setTextureEnvColor(clamp01(params[0]), clamp01(params[1]), clamp01(params[2]), clamp01(params[3]));
break;
case GL_COMBINE_RGB:
switch(iParam)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_ADD:
case GL_ADD_SIGNED:
case GL_INTERPOLATE:
case GL_SUBTRACT:
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setCombineRGB(iParam);
break;
case GL_COMBINE_ALPHA:
switch(iParam)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_ADD:
case GL_ADD_SIGNED:
case GL_INTERPOLATE:
case GL_SUBTRACT:
break;
default:
error(GL_INVALID_ENUM);
}
context->setCombineAlpha(iParam);
break;
case GL_RGB_SCALE:
if(iParam != 1 && iParam != 2 && iParam != 4)
{
return error(GL_INVALID_VALUE);
}
if(iParam != 1) UNIMPLEMENTED();
break;
case GL_ALPHA_SCALE:
if(iParam != 1 && iParam != 2 && iParam != 4)
{
return error(GL_INVALID_VALUE);
}
if(iParam != 1) UNIMPLEMENTED();
break;
case GL_OPERAND0_RGB:
switch(iParam)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand0RGB(iParam);
break;
case GL_OPERAND1_RGB:
switch(iParam)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand1RGB(iParam);
break;
case GL_OPERAND2_RGB:
switch(iParam)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand2RGB(iParam);
break;
case GL_OPERAND0_ALPHA:
switch(iParam)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand0Alpha(iParam);
break;
case GL_OPERAND1_ALPHA:
switch(iParam)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand1Alpha(iParam);
break;
case GL_OPERAND2_ALPHA:
switch(iParam)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand2Alpha(iParam);
break;
case GL_SRC0_RGB:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc0RGB(iParam);
break;
case GL_SRC1_RGB:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc1RGB(iParam);
break;
case GL_SRC2_RGB:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc2RGB(iParam);
break;
case GL_SRC0_ALPHA:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc0Alpha(iParam);
break;
case GL_SRC1_ALPHA:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc1Alpha(iParam);
break;
case GL_SRC2_ALPHA:
switch(iParam)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc2Alpha(iParam);
break;
default:
return error(GL_INVALID_ENUM);
}
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void TexEnvi(GLenum target, GLenum pname, GLint param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_POINT_SPRITE_OES:
UNIMPLEMENTED();
break;
case GL_TEXTURE_ENV:
switch(pname)
{
case GL_TEXTURE_ENV_MODE:
switch((GLenum)param)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_DECAL:
case GL_BLEND:
case GL_ADD:
case GL_COMBINE:
break;
default:
error(GL_INVALID_ENUM);
}
context->setTextureEnvMode((GLenum)param);
break;
case GL_TEXTURE_ENV_COLOR:
return error(GL_INVALID_ENUM); // Needs four values, should call glTexEnviv() instead
break;
case GL_COMBINE_RGB:
switch((GLenum)param)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_ADD:
case GL_ADD_SIGNED:
case GL_INTERPOLATE:
case GL_SUBTRACT:
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setCombineRGB((GLenum)param);
break;
case GL_COMBINE_ALPHA:
switch((GLenum)param)
{
case GL_REPLACE:
case GL_MODULATE:
case GL_ADD:
case GL_ADD_SIGNED:
case GL_INTERPOLATE:
case GL_SUBTRACT:
break;
default:
error(GL_INVALID_ENUM);
}
context->setCombineAlpha((GLenum)param);
break;
case GL_RGB_SCALE:
if(param != 1 && param != 2 && param != 4)
{
return error(GL_INVALID_VALUE);
}
if(param != 1) UNIMPLEMENTED();
break;
case GL_ALPHA_SCALE:
if(param != 1 && param != 2 && param != 4)
{
return error(GL_INVALID_VALUE);
}
if(param != 1) UNIMPLEMENTED();
break;
case GL_OPERAND0_RGB:
switch((GLenum)param)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand0RGB((GLenum)param);
break;
case GL_OPERAND1_RGB:
switch((GLenum)param)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand1RGB((GLenum)param);
break;
case GL_OPERAND2_RGB:
switch((GLenum)param)
{
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand2RGB((GLenum)param);
break;
case GL_OPERAND0_ALPHA:
switch((GLenum)param)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand0Alpha((GLenum)param);
break;
case GL_OPERAND1_ALPHA:
switch((GLenum)param)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand1Alpha((GLenum)param);
break;
case GL_OPERAND2_ALPHA:
switch((GLenum)param)
{
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
break;
default:
error(GL_INVALID_ENUM);
}
context->setOperand2Alpha((GLenum)param);
break;
case GL_SRC0_RGB:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc0RGB((GLenum)param);
break;
case GL_SRC1_RGB:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc1RGB((GLenum)param);
break;
case GL_SRC2_RGB:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc2RGB((GLenum)param);
break;
case GL_SRC0_ALPHA:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc0Alpha((GLenum)param);
break;
case GL_SRC1_ALPHA:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc1Alpha((GLenum)param);
break;
case GL_SRC2_ALPHA:
switch((GLenum)param)
{
case GL_TEXTURE:
case GL_CONSTANT:
case GL_PRIMARY_COLOR:
case GL_PREVIOUS:
break;
default:
error(GL_INVALID_ENUM);
}
context->setSrc2Alpha((GLenum)param);
break;
default:
return error(GL_INVALID_ENUM);
}
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void TexEnvx(GLenum target, GLenum pname, GLfixed param)
{
TexEnvi(target, pname, (GLint)param);
}
void TexEnviv(GLenum target, GLenum pname, const GLint *params)
{
UNIMPLEMENTED();
}
void TexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
target, level, internalformat, width, height, border, format, type, pixels);
if(!validImageSize(level, width, height))
{
return error(GL_INVALID_VALUE);
}
if(internalformat != (GLint)format)
{
return error(GL_INVALID_OPERATION);
}
switch(format)
{
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
switch(type)
{
case GL_UNSIGNED_BYTE:
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_RGB:
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_5_6_5:
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_RGBA:
switch(type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_BGRA_EXT:
switch(type)
{
case GL_UNSIGNED_BYTE:
break;
default:
return error(GL_INVALID_ENUM);
}
break;
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return error(GL_INVALID_OPERATION);
case GL_DEPTH_STENCIL_OES:
switch(type)
{
case GL_UNSIGNED_INT_24_8_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
break;
default:
return error(GL_INVALID_VALUE);
}
if(border != 0)
{
return error(GL_INVALID_VALUE);
}
GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type);
es1::Context *context = es1::getContext();
if(context)
{
switch(target)
{
case GL_TEXTURE_2D:
if(width > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
height > (es1::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
break;
default:
return error(GL_INVALID_ENUM);
}
if(target == GL_TEXTURE_2D)
{
es1::Texture2D *texture = context->getTexture2D();
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
texture->setImage(level, width, height, sizedInternalFormat, format, type, context->getUnpackAlignment(), pixels);
}
else UNREACHABLE(target);
}
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = context->getTextureExternal();
break;
default:
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_TEXTURE_WRAP_S:
if(!texture->setWrapS((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_WRAP_T:
if(!texture->setWrapT((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MIN_FILTER:
if(!texture->setMinFilter((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MAG_FILTER:
if(!texture->setMagFilter((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if(!texture->setMaxAnisotropy(param))
{
return error(GL_INVALID_VALUE);
}
break;
case GL_GENERATE_MIPMAP:
texture->setGenerateMipmap((GLboolean)param);
break;
case GL_TEXTURE_CROP_RECT_OES:
return error(GL_INVALID_ENUM); // Needs four values, should call glTexParameterfv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
TexParameterf(target, pname, *params);
}
void TexParameteri(GLenum target, GLenum pname, GLint param)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = context->getTextureExternal();
break;
default:
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_TEXTURE_WRAP_S:
if(!texture->setWrapS((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_WRAP_T:
if(!texture->setWrapT((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MIN_FILTER:
if(!texture->setMinFilter((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MAG_FILTER:
if(!texture->setMagFilter((GLenum)param))
{
return error(GL_INVALID_ENUM);
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if(!texture->setMaxAnisotropy((GLfloat)param))
{
return error(GL_INVALID_VALUE);
}
break;
case GL_GENERATE_MIPMAP:
texture->setGenerateMipmap((GLboolean)param);
break;
case GL_TEXTURE_CROP_RECT_OES:
return error(GL_INVALID_ENUM); // Needs four values, should call glTexParameteriv() instead
default:
return error(GL_INVALID_ENUM);
}
}
}
void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %p)", target, pname, params);
switch(pname)
{
case GL_TEXTURE_CROP_RECT_OES:
break;
default:
return TexParameteri(target, pname, params[0]);
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture *texture;
switch(target)
{
case GL_TEXTURE_2D:
texture = context->getTexture2D();
break;
default:
return error(GL_INVALID_ENUM);
}
switch(pname)
{
case GL_TEXTURE_CROP_RECT_OES:
texture->setCropRect(params[0], params[1], params[2], params[3]);
break;
default:
return error(GL_INVALID_ENUM);
}
}
}
void TexParameterx(GLenum target, GLenum pname, GLfixed param)
{
TexParameteri(target, pname, (GLint)param);
}
void TexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
}
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
"const GLvoid* pixels = %p)",
target, level, xoffset, yoffset, width, height, format, type, pixels);
if(!es1::IsTextureTarget(target))
{
return error(GL_INVALID_ENUM);
}
if(level < 0 || level >= es1::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
return error(GL_INVALID_VALUE);
}
if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
{
return error(GL_INVALID_VALUE);
}
if(width == 0 || height == 0 || !pixels)
{
return;
}
es1::Context *context = es1::getContext();
if(context)
{
if(target == GL_TEXTURE_2D)
{
es1::Texture2D *texture = context->getTexture2D();
GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture);
if(validationError != GL_NO_ERROR)
{
return error(validationError);
}
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
}
else UNREACHABLE(target);
}
}
void Translatef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
es1::Context *context = es1::getContext();
if(context)
{
context->translate(x, y, z);
}
}
void Translatex(GLfixed x, GLfixed y, GLfixed z)
{
Translatef((float)x / 0x10000, (float)y / 0x10000, (float)z / 0x10000);
}
void VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer);
if(size < 2 || size > 4)
{
return error(GL_INVALID_VALUE);
}
VertexAttribPointer(sw::Position, size, type, false, stride, pointer);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
if(width < 0 || height < 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->setViewportParams(x, y, width, height);
}
}
void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
switch(target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
break;
default:
return error(GL_INVALID_ENUM);
}
es1::Context *context = es1::getContext();
if(context)
{
es1::Texture2D *texture = nullptr;
switch(target)
{
case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
default: UNREACHABLE(target);
}
if(!texture)
{
return error(GL_INVALID_OPERATION);
}
egl::Image *eglImage = context->getSharedImage(image);
if(!eglImage)
{
return error(GL_INVALID_OPERATION);
}
texture->setSharedImage(eglImage);
}
}
void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
UNIMPLEMENTED();
}
void DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
{
UNIMPLEMENTED();
}
void DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
TRACE("(GLint x = %d, GLint y = %d, GLint z = %d, GLint width = %d, GLint height = %d)", x, y, z, width, height);
if(width <= 0 || height <= 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->drawTexture((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)width, (GLfloat)height);
}
}
void DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
{
UNIMPLEMENTED();
}
void DrawTexsvOES(const GLshort *coords)
{
UNIMPLEMENTED();
}
void DrawTexivOES(const GLint *coords)
{
UNIMPLEMENTED();
}
void DrawTexxvOES(const GLfixed *coords)
{
UNIMPLEMENTED();
}
void DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat width = %f, GLfloat height = %f)", x, y, z, width, height);
if(width <= 0 || height <= 0)
{
return error(GL_INVALID_VALUE);
}
es1::Context *context = es1::getContext();
if(context)
{
context->drawTexture(x, y, z, width, height);
}
}
void DrawTexfvOES(const GLfloat *coords)
{
UNIMPLEMENTED();
}
}
extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname)
{
struct Function
{
const char *name;
__eglMustCastToProperFunctionPointerType address;
};
struct CompareFunctor
{
bool operator()(const Function &a, const Function &b) const
{
return strcmp(a.name, b.name) < 0;
}
};
// This array must be kept sorted with respect to strcmp(), so that binary search works correctly.
// The Unix command "LC_COLLATE=C sort" will generate the correct order.
static const Function glFunctions[] =
{
#define FUNCTION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
FUNCTION(glActiveTexture),
FUNCTION(glAlphaFunc),
FUNCTION(glAlphaFuncx),
FUNCTION(glBindBuffer),
FUNCTION(glBindFramebufferOES),
FUNCTION(glBindRenderbufferOES),
FUNCTION(glBindTexture),
FUNCTION(glBlendEquationOES),
FUNCTION(glBlendEquationSeparateOES),
FUNCTION(glBlendFunc),
FUNCTION(glBlendFuncSeparateOES),
FUNCTION(glBufferData),
FUNCTION(glBufferSubData),
FUNCTION(glCheckFramebufferStatusOES),
FUNCTION(glClear),
FUNCTION(glClearColor),
FUNCTION(glClearColorx),
FUNCTION(glClearDepthf),
FUNCTION(glClearDepthx),
FUNCTION(glClearStencil),
FUNCTION(glClientActiveTexture),
FUNCTION(glClipPlanef),
FUNCTION(glClipPlanex),
FUNCTION(glColor4f),
FUNCTION(glColor4ub),
FUNCTION(glColor4x),
FUNCTION(glColorMask),
FUNCTION(glColorPointer),
FUNCTION(glCompressedTexImage2D),
FUNCTION(glCompressedTexSubImage2D),
FUNCTION(glCopyTexImage2D),
FUNCTION(glCopyTexSubImage2D),
FUNCTION(glCullFace),
FUNCTION(glDeleteBuffers),
FUNCTION(glDeleteFramebuffersOES),
FUNCTION(glDeleteRenderbuffersOES),
FUNCTION(glDeleteTextures),
FUNCTION(glDepthFunc),
FUNCTION(glDepthMask),
FUNCTION(glDepthRangef),
FUNCTION(glDepthRangex),
FUNCTION(glDisable),
FUNCTION(glDisableClientState),
FUNCTION(glDrawArrays),
FUNCTION(glDrawElements),
FUNCTION(glDrawTexfOES),
FUNCTION(glDrawTexfvOES),
FUNCTION(glDrawTexiOES),
FUNCTION(glDrawTexivOES),
FUNCTION(glDrawTexsOES),
FUNCTION(glDrawTexsvOES),
FUNCTION(glDrawTexxOES),
FUNCTION(glDrawTexxvOES),
FUNCTION(glEGLImageTargetRenderbufferStorageOES),
FUNCTION(glEGLImageTargetTexture2DOES),
FUNCTION(glEnable),
FUNCTION(glEnableClientState),
FUNCTION(glFinish),
FUNCTION(glFlush),
FUNCTION(glFogf),
FUNCTION(glFogfv),
FUNCTION(glFogx),
FUNCTION(glFogxv),
FUNCTION(glFramebufferRenderbufferOES),
FUNCTION(glFramebufferTexture2DOES),
FUNCTION(glFrontFace),
FUNCTION(glFrustumf),
FUNCTION(glFrustumx),
FUNCTION(glGenBuffers),
FUNCTION(glGenFramebuffersOES),
FUNCTION(glGenRenderbuffersOES),
FUNCTION(glGenTextures),
FUNCTION(glGenerateMipmapOES),
FUNCTION(glGetBooleanv),
FUNCTION(glGetBufferParameteriv),
FUNCTION(glGetClipPlanef),
FUNCTION(glGetClipPlanex),
FUNCTION(glGetError),
FUNCTION(glGetFixedv),
FUNCTION(glGetFloatv),
FUNCTION(glGetFramebufferAttachmentParameterivOES),
FUNCTION(glGetIntegerv),
FUNCTION(glGetLightfv),
FUNCTION(glGetLightxv),
FUNCTION(glGetMaterialfv),
FUNCTION(glGetMaterialxv),
FUNCTION(glGetPointerv),
FUNCTION(glGetRenderbufferParameterivOES),
FUNCTION(glGetString),
FUNCTION(glGetTexEnvfv),
FUNCTION(glGetTexEnviv),
FUNCTION(glGetTexEnvxv),
FUNCTION(glGetTexParameterfv),
FUNCTION(glGetTexParameteriv),
FUNCTION(glGetTexParameterxv),
FUNCTION(glHint),
FUNCTION(glIsBuffer),
FUNCTION(glIsEnabled),
FUNCTION(glIsFramebufferOES),
FUNCTION(glIsRenderbufferOES),
FUNCTION(glIsTexture),
FUNCTION(glLightModelf),
FUNCTION(glLightModelfv),
FUNCTION(glLightModelx),
FUNCTION(glLightModelxv),
FUNCTION(glLightf),
FUNCTION(glLightfv),
FUNCTION(glLightx),
FUNCTION(glLightxv),
FUNCTION(glLineWidth),
FUNCTION(glLineWidthx),
FUNCTION(glLoadIdentity),
FUNCTION(glLoadMatrixf),
FUNCTION(glLoadMatrixx),
FUNCTION(glLogicOp),
FUNCTION(glMaterialf),
FUNCTION(glMaterialfv),
FUNCTION(glMaterialx),
FUNCTION(glMaterialxv),
FUNCTION(glMatrixMode),
FUNCTION(glMultMatrixf),
FUNCTION(glMultMatrixx),
FUNCTION(glMultiTexCoord4f),
FUNCTION(glMultiTexCoord4x),
FUNCTION(glNormal3f),
FUNCTION(glNormal3x),
FUNCTION(glNormalPointer),
FUNCTION(glOrthof),
FUNCTION(glOrthox),
FUNCTION(glPixelStorei),
FUNCTION(glPointParameterf),
FUNCTION(glPointParameterfv),
FUNCTION(glPointParameterx),
FUNCTION(glPointParameterxv),
FUNCTION(glPointSize),
FUNCTION(glPointSizePointerOES),
FUNCTION(glPointSizex),
FUNCTION(glPolygonOffset),
FUNCTION(glPolygonOffsetx),
FUNCTION(glPopMatrix),
FUNCTION(glPushMatrix),
FUNCTION(glReadPixels),
FUNCTION(glRenderbufferStorageOES),
FUNCTION(glRotatef),
FUNCTION(glRotatex),
FUNCTION(glSampleCoverage),
FUNCTION(glSampleCoveragex),
FUNCTION(glScalef),
FUNCTION(glScalex),
FUNCTION(glScissor),
FUNCTION(glShadeModel),
FUNCTION(glStencilFunc),
FUNCTION(glStencilMask),
FUNCTION(glStencilOp),
FUNCTION(glTexCoordPointer),
FUNCTION(glTexEnvf),
FUNCTION(glTexEnvfv),
FUNCTION(glTexEnvi),
FUNCTION(glTexEnviv),
FUNCTION(glTexEnvx),
FUNCTION(glTexEnvxv),
FUNCTION(glTexImage2D),
FUNCTION(glTexParameterf),
FUNCTION(glTexParameterfv),
FUNCTION(glTexParameteri),
FUNCTION(glTexParameteriv),
FUNCTION(glTexParameterx),
FUNCTION(glTexParameterxv),
FUNCTION(glTexSubImage2D),
FUNCTION(glTranslatef),
FUNCTION(glTranslatex),
FUNCTION(glVertexPointer),
FUNCTION(glViewport),
#undef FUNCTION
};
static const size_t numFunctions = sizeof glFunctions / sizeof(Function);
static const Function *const glFunctionsEnd = glFunctions + numFunctions;
Function needle;
needle.name = procname;
if(procname && strncmp("gl", procname, 2) == 0)
{
const Function *result = std::lower_bound(glFunctions, glFunctionsEnd, needle, CompareFunctor());
if(result != glFunctionsEnd && strcmp(procname, result->name) == 0)
{
return (__eglMustCastToProperFunctionPointerType)result->address;
}
}
return nullptr;
}