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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// ResourceManager.cpp: Implements the ResourceManager class, which tracks and
// retrieves objects which may be shared by multiple Contexts.

#include "ResourceManager.h"

#include "Buffer.h"
#include "Program.h"
#include "Renderbuffer.h"
#include "Shader.h"
#include "Texture.h"

namespace gl
{
ResourceManager::ResourceManager()
{
	mRefCount = 1;
}

ResourceManager::~ResourceManager()
{
	while(!mBufferMap.empty())
	{
		deleteBuffer(mBufferMap.begin()->first);
	}

	while(!mProgramMap.empty())
	{
		deleteProgram(mProgramMap.begin()->first);
	}

	while(!mShaderMap.empty())
	{
		deleteShader(mShaderMap.begin()->first);
	}

	while(!mRenderbufferMap.empty())
	{
		deleteRenderbuffer(mRenderbufferMap.begin()->first);
	}

	while(!mTextureMap.empty())
	{
		deleteTexture(mTextureMap.begin()->first);
	}
}

void ResourceManager::addRef()
{
	mRefCount++;
}

void ResourceManager::release()
{
	if(--mRefCount == 0)
	{
		delete this;
	}
}

// Returns an unused buffer name
GLuint ResourceManager::createBuffer()
{
	//GLuint handle = mBufferNameSpace.allocate();
	unsigned int handle = 1;

	while (mBufferMap.find(handle) != mBufferMap.end())
	{
		handle++;
	}

	mBufferMap[handle] = nullptr;

	return handle;
}

// Returns an unused shader/program name
GLuint ResourceManager::createShader(GLenum type)
{
	//GLuint handle = mProgramShaderNameSpace.allocate();
	unsigned int handle = 1;

	while (mShaderMap.find(handle) != mShaderMap.end())
	{
		handle++;
	}

	if(type == GL_VERTEX_SHADER)
	{
		mShaderMap[handle] = new VertexShader(this, handle);
	}
	else if(type == GL_FRAGMENT_SHADER)
	{
		mShaderMap[handle] = new FragmentShader(this, handle);
	}
	else UNREACHABLE(type);

	return handle;
}

// Returns an unused program/shader name
GLuint ResourceManager::createProgram()
{
	//GLuint handle = mProgramShaderNameSpace.allocate();
	unsigned int handle = 1;

	while (mProgramMap.find(handle) != mProgramMap.end())
	{
		handle++;
	}

	mProgramMap[handle] = new Program(this, handle);

	return handle;
}

// Returns an unused texture name
GLuint ResourceManager::createTexture()
{
	//GLuint handle = mTextureNameSpace.allocate();
	unsigned int handle = 1;

	while (mTextureMap.find(handle) != mTextureMap.end())
	{
		handle++;
	}

	mTextureMap[handle] = nullptr;

	return handle;
}

// Returns an unused renderbuffer name
GLuint ResourceManager::createRenderbuffer()
{
	//GLuint handle = mRenderbufferNameSpace.allocate();
	unsigned int handle = 1;

	while (mRenderbufferMap.find(handle) != mRenderbufferMap.end())
	{
		handle++;
	}

	mRenderbufferMap[handle] = nullptr;

	return handle;
}

void ResourceManager::deleteBuffer(GLuint buffer)
{
	BufferMap::iterator bufferObject = mBufferMap.find(buffer);

	if(bufferObject != mBufferMap.end())
	{
		//mBufferNameSpace.release(bufferObject->first);
		if(bufferObject->second) bufferObject->second->release();
		mBufferMap.erase(bufferObject);
	}
}

void ResourceManager::deleteShader(GLuint shader)
{
	ShaderMap::iterator shaderObject = mShaderMap.find(shader);

	if(shaderObject != mShaderMap.end())
	{
		if(shaderObject->second->getRefCount() == 0)
		{
			//mProgramShaderNameSpace.release(shaderObject->first);
			delete shaderObject->second;
			mShaderMap.erase(shaderObject);
		}
		else
		{
			shaderObject->second->flagForDeletion();
		}
	}
}

void ResourceManager::deleteProgram(GLuint program)
{
	ProgramMap::iterator programObject = mProgramMap.find(program);

	if(programObject != mProgramMap.end())
	{
		if(programObject->second->getRefCount() == 0)
		{
			//mProgramShaderNameSpace.release(programObject->first);
			delete programObject->second;
			mProgramMap.erase(programObject);
		}
		else
		{
			programObject->second->flagForDeletion();
		}
	}
}

void ResourceManager::deleteTexture(GLuint texture)
{
	TextureMap::iterator textureObject = mTextureMap.find(texture);

	if(textureObject != mTextureMap.end())
	{
		//mTextureNameSpace.release(textureObject->first);
		if(textureObject->second) textureObject->second->release();
		mTextureMap.erase(textureObject);
	}
}

void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
{
	RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer);

	if(renderbufferObject != mRenderbufferMap.end())
	{
		//mRenderbufferNameSpace.release(renderbufferObject->first);
		if(renderbufferObject->second) renderbufferObject->second->release();
		mRenderbufferMap.erase(renderbufferObject);
	}
}

Buffer *ResourceManager::getBuffer(unsigned int handle)
{
	BufferMap::iterator buffer = mBufferMap.find(handle);

	if(buffer == mBufferMap.end())
	{
		return nullptr;
	}
	else
	{
		return buffer->second;
	}
}

Shader *ResourceManager::getShader(unsigned int handle)
{
	ShaderMap::iterator shader = mShaderMap.find(handle);

	if(shader == mShaderMap.end())
	{
		return nullptr;
	}
	else
	{
		return shader->second;
	}
}

Texture *ResourceManager::getTexture(unsigned int handle)
{
	if(handle == 0) return nullptr;

	TextureMap::iterator texture = mTextureMap.find(handle);

	if(texture == mTextureMap.end())
	{
		return nullptr;
	}
	else
	{
		return texture->second;
	}
}

Program *ResourceManager::getProgram(unsigned int handle)
{
	ProgramMap::iterator program = mProgramMap.find(handle);

	if(program == mProgramMap.end())
	{
		return nullptr;
	}
	else
	{
		return program->second;
	}
}

Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
{
	RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle);

	if(renderbuffer == mRenderbufferMap.end())
	{
		return nullptr;
	}
	else
	{
		return renderbuffer->second;
	}
}

void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
	mRenderbufferMap[handle] = buffer;
}

void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
	if(buffer != 0 && !getBuffer(buffer))
	{
		Buffer *bufferObject = new Buffer(buffer);
		mBufferMap[buffer] = bufferObject;
		bufferObject->addRef();
	}
}

void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
{
	if(!getTexture(texture) && texture != 0)
	{
		Texture *textureObject;

		if(type == TEXTURE_2D)
		{
			textureObject = new Texture2D(texture);
		}
		else if(type == TEXTURE_CUBE)
		{
			textureObject = new TextureCubeMap(texture);
		}
		else
		{
			UNREACHABLE(type);
			return;
		}

		mTextureMap[texture] = textureObject;
		textureObject->addRef();
	}
}

void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
	if(renderbuffer != 0 && !getRenderbuffer(renderbuffer))
	{
		Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
		mRenderbufferMap[renderbuffer] = renderbufferObject;
		renderbufferObject->addRef();
	}
}

}