// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DPixelShader8.hpp"
#include "Debug.hpp"
namespace D3D8
{
Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
{
const unsigned long *token = shaderToken;
size = 0;
while(shaderToken[size] != 0x0000FFFF)
{
size++;
}
size++;
this->shaderToken = new unsigned long[size];
memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long));
}
Direct3DPixelShader8::~Direct3DPixelShader8()
{
delete[] shaderToken;
shaderToken = 0;
}
long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
ASSERT(false); // Internal object
return NOINTERFACE(iid);
}
unsigned long Direct3DPixelShader8::AddRef()
{
TRACE("");
return Unknown::AddRef();
}
unsigned long Direct3DPixelShader8::Release()
{
TRACE("");
return Unknown::Release();
}
void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size)
{
TRACE("");
if(data)
{
memcpy(data, shaderToken, this->size * 4);
}
*size = this->size * 4;
}
const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const
{
return &pixelShader;
}
}