// Microsoft Visual C++ generated resource script.
//
#include "resource1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "Windows.h"
#include "../Common/Version.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource1.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"#include ""../Common/Version.h""\0"
END
3 TEXTINCLUDE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
FILEFLAGSMASK 0x1fL
#ifdef _DEBUG
FILEFLAGS 0x9L
#else
FILEFLAGS 0x8L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Google Inc."
VALUE "FileDescription", "SwiftShader Direct3D 8 Renderer"
VALUE "FileVersion", VERSION_STRING
VALUE "InternalName", "D3D8"
VALUE "LegalCopyright", "Copyright (C) 2016 Google Inc."
VALUE "OriginalFilename", "d3d8.dll"
VALUE "PrivateBuild", REVISION_STRING
VALUE "ProductName", "SwiftShader Direct3D 8 Renderer"
VALUE "ProductVersion", VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////