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//===- SPIRVEnum.h - SPIR-V enums -------------------------------*- C++ -*-===//
//
//                     The LLVM/SPIRV Translator
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
// Copyright (c) 2014 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal with the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimers.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimers in the documentation
// and/or other materials provided with the distribution.
// Neither the names of Advanced Micro Devices, Inc., nor the names of its
// contributors may be used to endorse or promote products derived from this
// Software without specific prior written permission.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH
// THE SOFTWARE.
//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file defines SPIR-V enums.
///
//===----------------------------------------------------------------------===//

#ifndef SPIRVENUM_HPP_
#define SPIRVENUM_HPP_

#include "spirv.hpp"
#include "SPIRVOpCode.h"
#include <cstdint>
using namespace spv;

namespace SPIRV{

typedef uint32_t SPIRVWord;
typedef uint32_t SPIRVId;
#define SPIRVID_MAX       ~0U
#define SPIRVID_INVALID   ~0U
#define SPIRVWORD_MAX     ~0U

inline bool
isValidId(SPIRVId Id) { return Id != SPIRVID_INVALID && Id != 0;}

inline SPIRVWord
mkWord(unsigned WordCount, Op OpCode) {
  return (WordCount << 16) | OpCode;
}

const static unsigned kSPIRVMemOrderSemanticMask = 0x1F;

enum SPIRVVersion : SPIRVWord {
  SPIRV_1_0 = 0x00010000,
  SPIRV_1_1 = 0x00010100
};

enum SPIRVGeneratorKind {
  SPIRVGEN_KhronosLLVMSPIRVTranslator   = 6,
  SPIRVGEN_KhronosSPIRVAssembler        = 7,
};

enum SPIRVInstructionSchemaKind {
  SPIRVISCH_Default,
};

enum SPIRVExtInstSetKind {
  SPIRVEIS_OpenCL,
  SPIRVEIS_Count,
};

enum SPIRVSamplerAddressingModeKind {
  SPIRVSAM_None = 0,
  SPIRVSAM_ClampEdge = 2,
  SPIRVSAM_Clamp = 4,
  SPIRVSAM_Repeat = 6,
  SPIRVSAM_RepeatMirrored = 8,
  SPIRVSAM_Invalid = 255,
};

enum SPIRVSamplerFilterModeKind {
  SPIRVSFM_Nearest = 16,
  SPIRVSFM_Linear = 32,
  SPIRVSFM_Invalid = 255,
};

typedef spv::Capability SPIRVCapabilityKind;
typedef spv::ExecutionModel SPIRVExecutionModelKind;
typedef spv::ExecutionMode SPIRVExecutionModeKind;
typedef spv::AccessQualifier SPIRVAccessQualifierKind;
typedef spv::AddressingModel SPIRVAddressingModelKind;
typedef spv::LinkageType SPIRVLinkageTypeKind;
typedef spv::MemoryModel SPIRVMemoryModelKind;
typedef spv::StorageClass SPIRVStorageClassKind;
typedef spv::FunctionControlMask SPIRVFunctionControlMaskKind;
typedef spv::FPRoundingMode SPIRVFPRoundingModeKind;
typedef spv::FunctionParameterAttribute SPIRVFuncParamAttrKind;
typedef spv::BuiltIn SPIRVBuiltinVariableKind;
typedef spv::MemoryAccessMask SPIRVMemoryAccessKind;
typedef spv::GroupOperation SPIRVGroupOperationKind;
typedef spv::Dim SPIRVImageDimKind;
typedef std::vector<SPIRVCapabilityKind> SPIRVCapVec;

template<> inline void
SPIRVMap<SPIRVExtInstSetKind, std::string>::init() {
  add(SPIRVEIS_OpenCL, "OpenCL.std");
}
typedef SPIRVMap<SPIRVExtInstSetKind, std::string> SPIRVBuiltinSetNameMap;

template<typename K>
SPIRVCapVec
getCapability(K Key) {
  SPIRVCapVec V;
  SPIRVMap<K, SPIRVCapVec>::find(Key, &V);
  return V;
}

#define ADD_VEC_INIT(Cap, ...)                                                 \
{                                                                              \
  SPIRVCapabilityKind C[] = __VA_ARGS__;                                       \
  SPIRVCapVec V(C, C + sizeof(C) / sizeof(C[0]));                              \
  add(Cap, V);                                                                 \
}

template<> inline void
SPIRVMap<SPIRVCapabilityKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(CapabilityShader, { CapabilityMatrix });
  ADD_VEC_INIT(CapabilityGeometry, { CapabilityShader });
  ADD_VEC_INIT(CapabilityTessellation, { CapabilityShader });
  ADD_VEC_INIT(CapabilityVector16, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityFloat16Buffer, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityInt64Atomics, { CapabilityInt64 });
  ADD_VEC_INIT(CapabilityImageBasic, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityImageReadWrite, { CapabilityImageBasic });
  ADD_VEC_INIT(CapabilityImageMipmap, { CapabilityImageBasic });
  ADD_VEC_INIT(CapabilityPipes, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityDeviceEnqueue, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityLiteralSampler, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityAtomicStorage, { CapabilityShader });
  ADD_VEC_INIT(CapabilityTessellationPointSize, { CapabilityTessellation });
  ADD_VEC_INIT(CapabilityGeometryPointSize, { CapabilityGeometry });
  ADD_VEC_INIT(CapabilityImageGatherExtended, { CapabilityShader });
  ADD_VEC_INIT(CapabilityStorageImageMultisample, { CapabilityShader });
  ADD_VEC_INIT(CapabilityUniformBufferArrayDynamicIndexing, { CapabilityShader });
  ADD_VEC_INIT(CapabilitySampledImageArrayDynamicIndexing, { CapabilityShader });
  ADD_VEC_INIT(CapabilityStorageBufferArrayDynamicIndexing, { CapabilityShader });
  ADD_VEC_INIT(CapabilityStorageImageArrayDynamicIndexing, { CapabilityShader });
  ADD_VEC_INIT(CapabilityClipDistance, { CapabilityShader });
  ADD_VEC_INIT(CapabilityCullDistance, { CapabilityShader });
  ADD_VEC_INIT(CapabilityImageCubeArray, { CapabilitySampledCubeArray });
  ADD_VEC_INIT(CapabilitySampleRateShading, { CapabilityShader });
  ADD_VEC_INIT(CapabilityImageRect, { CapabilitySampledRect });
  ADD_VEC_INIT(CapabilitySampledRect, { CapabilityShader });
  ADD_VEC_INIT(CapabilityGenericPointer, { CapabilityAddresses });
  ADD_VEC_INIT(CapabilityInt8, { CapabilityKernel });
  ADD_VEC_INIT(CapabilityInputAttachment, { CapabilityShader });
  ADD_VEC_INIT(CapabilitySparseResidency, { CapabilityShader });
  ADD_VEC_INIT(CapabilityMinLod, { CapabilityShader });
  ADD_VEC_INIT(CapabilitySampled1D, { CapabilityShader });
  ADD_VEC_INIT(CapabilityImage1D, { CapabilitySampled1D });
  ADD_VEC_INIT(CapabilitySampledCubeArray, { CapabilityShader });
  ADD_VEC_INIT(CapabilitySampledBuffer, { CapabilityShader });
  ADD_VEC_INIT(CapabilityImageBuffer, { CapabilitySampledBuffer });
  ADD_VEC_INIT(CapabilityImageMSArray, { CapabilityShader });
  ADD_VEC_INIT(CapabilityStorageImageExtendedFormats, { CapabilityShader });
  ADD_VEC_INIT(CapabilityImageQuery, { CapabilityShader });
  ADD_VEC_INIT(CapabilityDerivativeControl, { CapabilityShader });
  ADD_VEC_INIT(CapabilityInterpolationFunction, { CapabilityShader });
  ADD_VEC_INIT(CapabilityTransformFeedback, { CapabilityShader });
  ADD_VEC_INIT(CapabilityGeometryStreams, { CapabilityGeometry });
  ADD_VEC_INIT(CapabilityStorageImageReadWithoutFormat, { CapabilityShader });
  ADD_VEC_INIT(CapabilityStorageImageWriteWithoutFormat, { CapabilityShader });
  ADD_VEC_INIT(CapabilityMultiViewport, { CapabilityGeometry });
}

template<> inline void
SPIRVMap<SPIRVExecutionModelKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(ExecutionModelVertex, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModelTessellationControl, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModelTessellationEvaluation, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModelGeometry, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModelFragment, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModelGLCompute, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModelKernel, { CapabilityKernel });
}

template<> inline void
SPIRVMap<SPIRVExecutionModeKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(ExecutionModeInvocations, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeSpacingEqual, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeSpacingFractionalEven, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeSpacingFractionalOdd, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeVertexOrderCw, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeVertexOrderCcw, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModePixelCenterInteger, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeOriginUpperLeft, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeOriginLowerLeft, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeEarlyFragmentTests, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModePointMode, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeXfb, { CapabilityTransformFeedback });
  ADD_VEC_INIT(ExecutionModeDepthReplacing, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeDepthGreater, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeDepthLess, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeDepthUnchanged, { CapabilityShader });
  ADD_VEC_INIT(ExecutionModeLocalSizeHint, { CapabilityKernel });
  ADD_VEC_INIT(ExecutionModeInputPoints, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeInputLines, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeInputLinesAdjacency, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeTriangles, { CapabilityGeometry, CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeInputTrianglesAdjacency, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeQuads, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeIsolines, { CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeOutputVertices, { CapabilityGeometry, CapabilityTessellation });
  ADD_VEC_INIT(ExecutionModeOutputPoints, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeOutputLineStrip, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeOutputTriangleStrip, { CapabilityGeometry });
  ADD_VEC_INIT(ExecutionModeVecTypeHint, { CapabilityKernel });
  ADD_VEC_INIT(ExecutionModeContractionOff, { CapabilityKernel });
}

template<> inline void
SPIRVMap<SPIRVMemoryModelKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(MemoryModelSimple, { CapabilityShader });
  ADD_VEC_INIT(MemoryModelGLSL450, { CapabilityShader });
  ADD_VEC_INIT(MemoryModelOpenCL, { CapabilityKernel });
}

template<> inline void
SPIRVMap<SPIRVStorageClassKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(StorageClassInput, { CapabilityShader });
  ADD_VEC_INIT(StorageClassUniform, { CapabilityShader });
  ADD_VEC_INIT(StorageClassOutput, { CapabilityShader });
  ADD_VEC_INIT(StorageClassPrivate, { CapabilityShader });
  ADD_VEC_INIT(StorageClassGeneric, { CapabilityGenericPointer });
  ADD_VEC_INIT(StorageClassPushConstant, { CapabilityShader });
  ADD_VEC_INIT(StorageClassAtomicCounter, { CapabilityAtomicStorage });
}

template<> inline void
SPIRVMap<SPIRVImageDimKind, SPIRVCapVec>::init() {
  ADD_VEC_INIT(Dim1D, { CapabilitySampled1D });
  ADD_VEC_INIT(DimCube, { CapabilityShader });
  ADD_VEC_INIT(DimRect, { CapabilitySampledRect });
  ADD_VEC_INIT(DimBuffer, { CapabilitySampledBuffer });
  ADD_VEC_INIT(DimSubpassData, {CapabilityInputAttachment });
}

template<> inline void
SPIRVMap<ImageFormat, SPIRVCapVec>::init() {
  ADD_VEC_INIT(ImageFormatRgba32f, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba16f, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatR32f, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba8, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba8Snorm, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRg32f, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg16f, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR11fG11fB10f, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR16f, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRgba16, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRgb10A2, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg16, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg8, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR16, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR8, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRgba16Snorm, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg16Snorm, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg8Snorm, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR16Snorm, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR8Snorm, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRgba32i, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba16i, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba8i, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatR32i, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRg32i, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg16i, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg8i, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR16i, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR8i, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRgba32ui, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba16ui, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgba8ui, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatR32ui, { CapabilityShader });
  ADD_VEC_INIT(ImageFormatRgb10a2ui, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg32ui, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatRg16ui, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR16ui, { CapabilityStorageImageExtendedFormats });
  ADD_VEC_INIT(ImageFormatR8ui, { CapabilityStorageImageExtendedFormats });
}

template<> inline void
SPIRVMap<ImageOperandsMask, SPIRVCapVec>::init() {
  ADD_VEC_INIT(ImageOperandsBiasMask, { CapabilityShader });
  ADD_VEC_INIT(ImageOperandsOffsetMask, { CapabilityImageGatherExtended });
  ADD_VEC_INIT(ImageOperandsMinLodMask, { CapabilityMinLod });
}

template<> inline void
SPIRVMap<Decoration, SPIRVCapVec>::init() {
  ADD_VEC_INIT(DecorationRelaxedPrecision, { CapabilityShader });
  ADD_VEC_INIT(DecorationSpecId, { CapabilityShader });
  ADD_VEC_INIT(DecorationBlock, { CapabilityShader });
  ADD_VEC_INIT(DecorationBufferBlock, { CapabilityShader });
  ADD_VEC_INIT(DecorationRowMajor, { CapabilityMatrix });
  ADD_VEC_INIT(DecorationColMajor, { CapabilityMatrix });
  ADD_VEC_INIT(DecorationArrayStride, { CapabilityShader });
  ADD_VEC_INIT(DecorationMatrixStride, { CapabilityMatrix });
  ADD_VEC_INIT(DecorationGLSLShared, { CapabilityShader });
  ADD_VEC_INIT(DecorationGLSLPacked, { CapabilityShader });
  ADD_VEC_INIT(DecorationCPacked, { CapabilityKernel });
  ADD_VEC_INIT(DecorationNoPerspective, { CapabilityShader });
  ADD_VEC_INIT(DecorationFlat, { CapabilityShader });
  ADD_VEC_INIT(DecorationPatch, { CapabilityTessellation });
  ADD_VEC_INIT(DecorationCentroid, { CapabilityShader });
  ADD_VEC_INIT(DecorationSample, { CapabilitySampleRateShading });
  ADD_VEC_INIT(DecorationInvariant, { CapabilityShader });
  ADD_VEC_INIT(DecorationConstant, { CapabilityKernel });
  ADD_VEC_INIT(DecorationUniform, { CapabilityShader });
  ADD_VEC_INIT(DecorationSaturatedConversion, { CapabilityKernel });
  ADD_VEC_INIT(DecorationStream, { CapabilityGeometryStreams });
  ADD_VEC_INIT(DecorationLocation, { CapabilityShader });
  ADD_VEC_INIT(DecorationComponent, { CapabilityShader });
  ADD_VEC_INIT(DecorationIndex, { CapabilityShader });
  ADD_VEC_INIT(DecorationBinding, { CapabilityShader });
  ADD_VEC_INIT(DecorationDescriptorSet, { CapabilityShader });
  ADD_VEC_INIT(DecorationOffset, { CapabilityShader });
  ADD_VEC_INIT(DecorationXfbBuffer, { CapabilityTransformFeedback });
  ADD_VEC_INIT(DecorationXfbStride, { CapabilityTransformFeedback });
  ADD_VEC_INIT(DecorationFuncParamAttr, { CapabilityKernel });
  ADD_VEC_INIT(DecorationFPRoundingMode, { CapabilityKernel });
  ADD_VEC_INIT(DecorationFPFastMathMode, { CapabilityKernel });
  ADD_VEC_INIT(DecorationLinkageAttributes, { CapabilityLinkage });
  ADD_VEC_INIT(DecorationNoContraction, { CapabilityShader });
  ADD_VEC_INIT(DecorationInputAttachmentIndex, { CapabilityInputAttachment });
  ADD_VEC_INIT(DecorationAlignment, { CapabilityKernel });
}

template<> inline void
SPIRVMap<BuiltIn, SPIRVCapVec>::init() {
  ADD_VEC_INIT(BuiltInPosition, { CapabilityShader });
  ADD_VEC_INIT(BuiltInPointSize, { CapabilityShader });
  ADD_VEC_INIT(BuiltInClipDistance, { CapabilityClipDistance });
  ADD_VEC_INIT(BuiltInCullDistance, { CapabilityCullDistance });
  ADD_VEC_INIT(BuiltInVertexId, { CapabilityShader });
  ADD_VEC_INIT(BuiltInInstanceId, { CapabilityShader });
  ADD_VEC_INIT(BuiltInPrimitiveId, { CapabilityGeometry, CapabilityTessellation });
  ADD_VEC_INIT(BuiltInInvocationId, { CapabilityGeometry, CapabilityTessellation });
  ADD_VEC_INIT(BuiltInLayer, { CapabilityGeometry });
  ADD_VEC_INIT(BuiltInViewportIndex, { CapabilityMultiViewport });
  ADD_VEC_INIT(BuiltInTessLevelOuter, { CapabilityTessellation });
  ADD_VEC_INIT(BuiltInTessLevelInner, { CapabilityTessellation });
  ADD_VEC_INIT(BuiltInTessCoord, { CapabilityTessellation });
  ADD_VEC_INIT(BuiltInPatchVertices, { CapabilityTessellation });
  ADD_VEC_INIT(BuiltInFragCoord, { CapabilityShader });
  ADD_VEC_INIT(BuiltInPointCoord, { CapabilityShader });
  ADD_VEC_INIT(BuiltInFrontFacing, { CapabilityShader });
  ADD_VEC_INIT(BuiltInSampleId, { CapabilitySampleRateShading });
  ADD_VEC_INIT(BuiltInSamplePosition, { CapabilitySampleRateShading });
  ADD_VEC_INIT(BuiltInSampleMask, { CapabilitySampleRateShading });
  ADD_VEC_INIT(BuiltInFragDepth, { CapabilityShader });
  ADD_VEC_INIT(BuiltInHelperInvocation, { CapabilityShader });
  ADD_VEC_INIT(BuiltInWorkDim, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInGlobalSize, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInEnqueuedWorkgroupSize, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInGlobalOffset, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInGlobalLinearId, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInSubgroupSize, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInSubgroupMaxSize, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInNumSubgroups, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInNumEnqueuedSubgroups, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInSubgroupId, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInSubgroupLocalInvocationId, { CapabilityKernel });
  ADD_VEC_INIT(BuiltInVertexIndex, { CapabilityShader });
  ADD_VEC_INIT(BuiltInInstanceIndex, { CapabilityShader });
}

template<> inline void
SPIRVMap<MemorySemanticsMask, SPIRVCapVec>::init() {
  ADD_VEC_INIT(MemorySemanticsUniformMemoryMask, { CapabilityShader });
  ADD_VEC_INIT(MemorySemanticsAtomicCounterMemoryMask, { CapabilityAtomicStorage });
}

#undef ADD_VEC_INIT

inline unsigned
getImageDimension(SPIRVImageDimKind K) {
  switch(K){
  case Dim1D:      return 1;
  case Dim2D:      return 2;
  case Dim3D:      return 3;
  case DimCube:    return 2;
  case DimRect:    return 2;
  case DimBuffer:  return 1;
  default:              return 0;
  }
}

/// Extract memory order part of SPIR-V memory semantics.
inline unsigned
extractSPIRVMemOrderSemantic(unsigned Sema) {
  return Sema & kSPIRVMemOrderSemanticMask;
}


}


#endif /* SPIRVENUM_HPP_ */