/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkBitmap.h"
#if SK_SUPPORT_GPU
#include "GrClip.h"
#include "GrRenderTargetContext.h"
#include "GrStyle.h"
#include "GrTypesPriv.h"
#include "effects/GrConstColorProcessor.h"
static void allow_default_and_msaa(GrContextOptions* options) {
options->fGpuPathRenderers = GpuPathRenderers::kMSAA;
}
static void only_allow_default(GrContextOptions* options) {
options->fGpuPathRenderers = GpuPathRenderers::kNone;
}
static SkBitmap read_back(GrRenderTargetContext* rtc, int width, int height) {
SkImageInfo dstII = SkImageInfo::MakeN32Premul(width, height);
SkBitmap bm;
bm.allocPixels(dstII);
rtc->readPixels(dstII, bm.getAddr(0, 0), bm.rowBytes(), 0, 0, 0);
return bm;
}
static SkPath make_path(const SkRect& outer, int inset, SkPath::FillType fill) {
SkPath p;
p.addRect(outer, SkPath::kCW_Direction);
p.addRect(outer.makeInset(inset, inset), SkPath::kCCW_Direction);
p.setFillType(fill);
return p;
}
static const int kBigSize = 64; // This should be a power of 2
static const int kPad = 3;
// From crbug.com/769898:
// create an approx fit render target context that will have extra space (i.e., npot)
// draw an inverse wound concave path into it - forcing use of the stencil-using path renderer
// throw the RTC away so the backing GrSurface/GrStencilBuffer can be reused
// create a new render target context that will reuse the prior GrSurface
// draw a normally wound concave path that touches outside of the approx fit RTC's content rect
//
// When the bug manifests the GrDefaultPathRenderer/GrMSAAPathRenderer is/was leaving the stencil
// buffer outside of the first content rect in a bad state and the second draw would be incorrect.
static void run_test(GrContext* ctx, skiatest::Reporter* reporter) {
SkPath invPath = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
kBigSize/2-1, SkPath::kInverseWinding_FillType);
SkPath path = make_path(SkRect::MakeXYWH(0, 0, kBigSize, kBigSize),
kPad, SkPath::kWinding_FillType);
GrStyle style(SkStrokeRec::kFill_InitStyle);
{
auto rtc = ctx->makeDeferredRenderTargetContext(SkBackingFit::kApprox,
kBigSize/2+1, kBigSize/2+1,
kRGBA_8888_GrPixelConfig, nullptr);
rtc->clear(nullptr, GrColorPackRGBA(0x0, 0x0, 0x0, 0xFF),
GrRenderTargetContext::CanClearFullscreen::kYes);
GrPaint paint;
const GrColor4f color = { 1.0f, 0.0f, 0.0f, 1.0f };
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
paint.addColorFragmentProcessor(std::move(fp));
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
SkMatrix::I(), invPath, style);
rtc->prepareForExternalIO(0, nullptr);
}
{
auto rtc = ctx->makeDeferredRenderTargetContext(SkBackingFit::kExact, kBigSize, kBigSize,
kRGBA_8888_GrPixelConfig, nullptr);
rtc->clear(nullptr, GrColorPackRGBA(0x0, 0x0, 0x0, 0xFF),
GrRenderTargetContext::CanClearFullscreen::kYes);
GrPaint paint;
const GrColor4f color = { 0.0f, 1.0f, 0.0f, 1.0f };
auto fp = GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kIgnore);
paint.addColorFragmentProcessor(std::move(fp));
rtc->drawPath(GrNoClip(), std::move(paint), GrAA::kNo,
SkMatrix::I(), path, style);
SkBitmap bm = read_back(rtc.get(), kBigSize, kBigSize);
bool correct = true;
for (int y = kBigSize/2+1; y < kBigSize-kPad-1 && correct; ++y) {
for (int x = kPad+1; x < kBigSize-kPad-1 && correct; ++x) {
correct = bm.getColor(x, y) == SK_ColorBLACK;
REPORTER_ASSERT(reporter, correct);
}
}
}
}
DEF_GPUTEST_FOR_CONTEXTS(GrDefaultPathRendererTest,
sk_gpu_test::GrContextFactory::IsRenderingContext,
reporter, ctxInfo, only_allow_default) {
GrContext* ctx = ctxInfo.grContext();
run_test(ctx, reporter);
}
DEF_GPUTEST_FOR_CONTEXTS(GrMSAAPathRendererTest,
sk_gpu_test::GrContextFactory::IsRenderingContext,
reporter, ctxInfo, allow_default_and_msaa) {
GrContext* ctx = ctxInfo.grContext();
if (!ctx->caps()->sampleShadingSupport()) { // The MSAAPathRenderer requires this
return;
}
run_test(ctx, reporter);
}
#endif