/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapProcState.h"
#include "SkBitmapProcState_filter.h"
#include "SkColorData.h"
#include "SkPaint.h"
#include "SkShader.h" // for tilemodes
#include "SkUtilsArm.h"
// Required to ensure the table is part of the final binary.
extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
#define NAME_WRAP(x) x ## _neon
#include "SkBitmapProcState_filter_neon.h"
#include "SkBitmapProcState_procs.h"
const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[] = {
S32_opaque_D32_nofilter_DXDY_neon,
S32_alpha_D32_nofilter_DXDY_neon,
S32_opaque_D32_nofilter_DX_neon,
S32_alpha_D32_nofilter_DX_neon,
S32_opaque_D32_filter_DXDY_neon,
S32_alpha_D32_filter_DXDY_neon,
S32_opaque_D32_filter_DX_neon,
S32_alpha_D32_filter_DX_neon,
};