/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkThreadedBMPDevice.h"
#include "SkPath.h"
#include "SkRectPriv.h"
#include "SkTaskGroup.h"
#include "SkVertices.h"
void SkThreadedBMPDevice::DrawQueue::reset() {
if (fTasks) {
fTasks->finish();
}
fSize = 0;
// using TaskGroup2D = SkSpinningTaskGroup2D;
using TaskGroup2D = SkFlexibleTaskGroup2D;
auto draw2D = [this](int row, int column){
SkThreadedBMPDevice::DrawElement& element = fElements[column];
if (!SkIRect::Intersects(fDevice->fTileBounds[row], element.fDrawBounds)) {
return;
}
element.fDrawFn(nullptr, element.fDS, fDevice->fTileBounds[row]);
};
fTasks.reset(new TaskGroup2D(draw2D, fDevice->fTileCnt, fDevice->fExecutor,
fDevice->fThreadCnt));
fTasks->start();
}
SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
int tiles,
int threads,
SkExecutor* executor)
: INHERITED(bitmap)
, fTileCnt(tiles)
, fThreadCnt(threads <= 0 ? tiles : threads)
, fQueue(this)
{
if (executor == nullptr) {
fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt);
executor = fInternalExecutor.get();
}
fExecutor = executor;
// Tiling using stripes for now; we'll explore better tiling in the future.
int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1);
int w = bitmap.width();
int top = 0;
for(int tid = 0; tid < fTileCnt; ++tid, top += h) {
fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h));
}
fQueue.reset();
}
void SkThreadedBMPDevice::flush() {
fQueue.reset();
}
SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
// we need fDst to be set, and if we're actually drawing, to dirty the genID
if (!dev->accessPixels(&fDst)) {
// NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels
fDst.reset(dev->imageInfo(), nullptr, 0);
}
fMatrix = dev->ctm();
fRC = dev->fRCStack.rc();
}
SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const {
if (drawBounds == SkRectPriv::MakeLargest()) {
return SkRectPriv::MakeILarge();
}
SkRect transformedBounds;
this->ctm().mapRect(&transformedBounds, drawBounds);
return transformedBounds.roundOut();
}
SkDraw SkThreadedBMPDevice::DrawState::getDraw() const {
SkDraw draw;
draw.fDst = fDst;
draw.fMatrix = &fMatrix;
draw.fRC = &fRC;
return draw;
}
SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds)
: fTileRC(ds.fRC) {
fDst = ds.fDst;
fMatrix = &ds.fMatrix;
fTileRC.op(tileBounds, SkRegion::kIntersect_Op);
fRC = &fTileRC;
}
static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) {
SkRect result;
if (p.canComputeFastBounds()) {
result = p.computeFastBounds(r, &result);
} else {
result = SkRectPriv::MakeLargest();
}
return result;
}
void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest();
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPaint(paint);
});
}
void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPoints(mode, count, pts, paint, nullptr);
});
}
void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) {
SkRect drawBounds = get_fast_bounds(r, paint);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawRect(r, paint);
});
}
void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
#ifdef SK_IGNORE_BLURRED_RRECT_OPT
SkPath path;
path.addRRect(rrect);
// call the VIRTUAL version, so any subclasses who do handle drawPath aren't
// required to override drawRRect.
this->drawPath(path, paint, nullptr, false);
#else
SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawRRect(rrect, paint);
});
#endif
}
void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint,
const SkMatrix* prePathMatrix, bool pathIsMutable) {
SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest()
: get_fast_bounds(path.getBounds(), paint);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) {
TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false);
});
}
void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint& paint) {
SkMatrix matrix = SkMatrix::MakeTrans(x, y);
LogDrawScaleFactor(SkMatrix::Concat(this->ctm(), matrix), paint.getFilterQuality());
SkRect drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height());
matrix.mapRect(&drawBounds);
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawBitmap(bitmap, matrix, nullptr, paint);
});
}
void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) {
SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawSprite(bitmap, x, y, paint);
});
}
void SkThreadedBMPDevice::drawText(const void* text, size_t len, SkScalar x, SkScalar y,
const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawText((const char*)text, len, x, y, paint,
&this->surfaceProps());
});
}
void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[],
int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawPosText((const char*)text, len, xpos, scalarsPerPos, offset,
paint, &surfaceProps());
});
}
void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode,
const SkPaint& paint) {
SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawVertices(vertices->mode(), vertices->vertexCount(),
vertices->positions(), vertices->texCoords(),
vertices->colors(), bmode, vertices->indices(),
vertices->indexCount(), paint);
});
}
void SkThreadedBMPDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPaint& paint) {
SkASSERT(!paint.getImageFilter());
SkRect drawBounds = SkRect::MakeXYWH(x, y, device->width(), device->height());
fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
TileDraw(ds, tileBounds).drawSprite(static_cast<SkBitmapDevice*>(device)->fBitmap,
x, y, paint);
});
}