/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_DEFINED
#define SkImage_DEFINED
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
#include "SkImageEncoder.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkShader.h"
#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
#include <android/hardware_buffer.h>
#endif
class SkData;
class SkCanvas;
class SkImageFilter;
class SkImageGenerator;
class SkPaint;
class SkPicture;
class SkString;
class SkSurface;
class GrBackendTexture;
class GrContext;
class GrContextThreadSafeProxy;
class GrTexture;
/**
* SkImage is an abstraction for drawing a rectagle of pixels, though the
* particular type of image could be actually storing its data on the GPU, or
* as drawing commands (picture or PDF or otherwise), ready to be played back
* into another canvas.
*
* The content of SkImage is always immutable, though the actual storage may
* change, if for example that image can be re-created via encoded data or
* other means.
*
* SkImage always has a non-zero dimensions. If there is a request to create a new image, either
* directly or via SkSurface, and either of the requested dimensions are zero, then NULL will be
* returned.
*/
class SK_API SkImage : public SkRefCnt {
public:
typedef SkImageInfo Info;
typedef void* ReleaseContext;
static sk_sp<SkImage> MakeRasterCopy(const SkPixmap& pixmap);
static sk_sp<SkImage> MakeRasterData(const Info& info, sk_sp<SkData> pixels, size_t rowBytes);
typedef void (*RasterReleaseProc)(const void* pixels, ReleaseContext);
/**
* Return a new Image referencing the specified pixels. These must remain valid and unchanged
* until the specified release-proc is called, indicating that Skia no longer has a reference
* to the pixels.
*
* Returns NULL if the requested pixmap info is unsupported.
*/
static sk_sp<SkImage> MakeFromRaster(const SkPixmap& pixmap,
RasterReleaseProc rasterReleaseProc,
ReleaseContext releaseContext);
/**
* Construct a new image from the specified bitmap. If the bitmap is marked immutable, and
* its pixel memory is shareable, it may be shared instead of copied.
*/
static sk_sp<SkImage> MakeFromBitmap(const SkBitmap& bitmap);
/**
* Construct a new SkImage based on the given ImageGenerator. Returns NULL on error.
* This function will always take ownership of the passed generator.
*
* If a subset is specified, it must be contained within the generator's bounds.
*/
static sk_sp<SkImage> MakeFromGenerator(std::unique_ptr<SkImageGenerator> imageGenerator,
const SkIRect* subset = nullptr);
/**
* Construct a new SkImage based on the specified encoded data. Returns NULL on failure,
* which can mean that the format of the encoded data was not recognized/supported.
*
* If a subset is specified, it must be contained within the encoded data's bounds.
*/
static sk_sp<SkImage> MakeFromEncoded(sk_sp<SkData> encoded, const SkIRect* subset = nullptr);
typedef void (*TextureReleaseProc)(ReleaseContext releaseContext);
/**
* Create a new image from the specified descriptor. Note - the caller is responsible for
* managing the lifetime of the underlying platform texture.
*
* Will return NULL if the specified backend texture is unsupported.
*
* DEPRECATED: This factory is deprecated and clients should use the factory below which takes
* an SkColorType.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace) {
return MakeFromTexture(context, backendTexture, origin, alphaType, colorSpace, nullptr,
nullptr);
}
/**
* Create a new image from the GrBackendTexture. The underlying platform texture must stay
* valid and unaltered until the specified release-proc is invoked, indicating that Skia
* no longer is holding a reference to it.
*
* Will return NULL if the specified backend texture is unsupported.
*
* DEPRECATED: This factory is deprecated and clients should use the factory below which takes
* an SkColorType.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
TextureReleaseProc textureReleaseProc,
ReleaseContext releaseContext);
/**
* Create a new image from the specified descriptor. Note - the caller is responsible for
* managing the lifetime of the underlying platform texture.
*
* The GrBackendTexture must have a valid backend format supplied (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendTexture. If the format in the
* GrBackendTexture is not compitable with the SkColorType, SkAlphaType, and SkColorSpace we
* will return nullptr.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace) {
return MakeFromTexture(context, backendTexture, origin, colorType, alphaType, colorSpace,
nullptr, nullptr);
}
/**
* Create a new image from the GrBackendTexture. The underlying platform texture must stay
* valid and unaltered until the specified release-proc is invoked, indicating that Skia
* no longer is holding a reference to it.
*
* The GrBackendTexture must have a valid backend format supplied (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendTexture. If the format in the
* GrBackendTexture is not compitable with the SkColorType, SkAlphaType, and SkColorSpace we
* will return nullptr.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
TextureReleaseProc textureReleaseProc,
ReleaseContext releaseContext);
/**
* Decodes and uploads the encoded data to a GPU backed image using the supplied GrContext.
* That image can be safely used by other GrContexts, across thread boundaries. The GrContext
* used here, and the ones used to draw this image later must be in the same GL share group,
* or use the same Vulkan VkDevice and VkQueue, or otherwise be able to share resources.
*
* When the image's ref count reaches zero, the original GrContext will destroy the texture,
* asynchronously.
*
* The texture will be decoded and uploaded to be suitable for use with surfaces that have the
* supplied destination color space. The color space of the image itself will be determined
* from the encoded data.
*/
static sk_sp<SkImage> MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> data,
bool buildMips, SkColorSpace* dstColorSpace);
/**
* Uploads the pixmap to a GPU backed image using the supplied GrContext.
* That image can be safely used by other GrContexts, across thread boundaries. The GrContext
* used here, and the ones used to draw this image later must be in the same GL share group,
* or use the same Vulkan VkDevice and VkQueue, or otherwise be able to share resources.
*
* When the image's ref count reaches zero, the original GrContext will destroy the texture,
* asynchronously.
*
* The texture will be processed to be suitable for use with surfaces that have the
* supplied destination color space. The color space of the image itself will be determined
* from the pixmap.
*/
static sk_sp<SkImage> MakeCrossContextFromPixmap(GrContext* context, const SkPixmap& pixmap,
bool buildMips, SkColorSpace* dstColorSpace);
/**
* Create a new image from the specified descriptor. Note - Skia will delete or recycle the
* texture when the image is released.
*
* Will return NULL if the specified backend texture is unsupported.
*
* This is not supported if the GrContext was obtained from a deferred display list canvas
* since if the SkImage never gets used and flushed to a real GrContext, we have no way to be
* able to delete the underlying backend texture.
*
* DEPRECATED: This factory is deprecated and clients should use the factory below which takes
* an SkColorType.
*/
static sk_sp<SkImage> MakeFromAdoptedTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin surfaceOrigin,
SkAlphaType alphaType = kPremul_SkAlphaType,
sk_sp<SkColorSpace> colorSpace = nullptr);
/**
* Create a new image from the specified descriptor. Note - Skia will delete or recycle the
* texture when the image is released.
*
* The GrBackendTexture must have a valid backend format supplied (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendTexture. If the format in the
* GrBackendTexture is not compitable with the SkColorType, SkAlphaType, and SkColorSpace we
* will return nullptr.
*
* This is not supported if the GrContext was obtained from a deferred display list canvas
* since if the SkImage never gets used and flushed to a real GrContext, we have no way to be
* able to delete the underlying backend texture.
*/
static sk_sp<SkImage> MakeFromAdoptedTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin surfaceOrigin,
SkColorType colorType,
SkAlphaType alphaType = kPremul_SkAlphaType,
sk_sp<SkColorSpace> colorSpace = nullptr);
/**
* Create a new image by copying the pixels from the specified y, u, v textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromYUVTexturesCopy(GrContext* context, SkYUVColorSpace yuvColorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
/**
* Create a new image by copying the pixels from the specified y and uv textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromNV12TexturesCopy(GrContext* context,
SkYUVColorSpace yuvColorSpace,
const GrBackendObject nv12TextureHandles[2],
const SkISize nv12Sizes[2],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
/**
* Create a new image by copying the pixels from the specified y, u, v textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromYUVTexturesCopy(GrContext* context, SkYUVColorSpace yuvColorSpace,
const GrBackendTexture yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
/**
* Create a new image by copying the pixels from the specified y and uv textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromNV12TexturesCopy(GrContext* context,
SkYUVColorSpace yuvColorSpace,
const GrBackendTexture nv12TextureHandles[2],
const SkISize nv12Sizes[2],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
enum class BitDepth {
kU8,
kF16,
};
/**
* Create a new image from the specified picture.
* On creation of the SkImage, snap the SkPicture to a particular BitDepth and SkColorSpace.
*/
static sk_sp<SkImage> MakeFromPicture(sk_sp<SkPicture> picture, const SkISize& dimensions,
const SkMatrix* matrix, const SkPaint* paint,
BitDepth bitDepth,
sk_sp<SkColorSpace> colorSpace);
#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
/**
* Create a new image from the an Android hardware buffer.
* The new image takes a reference on the buffer.
*/
static sk_sp<SkImage> MakeFromAHardwareBuffer(AHardwareBuffer* hardwareBuffer,
SkAlphaType alphaType = kPremul_SkAlphaType,
sk_sp<SkColorSpace> colorSpace = nullptr);
#endif
///////////////////////////////////////////////////////////////////////////////////////////////
int width() const { return fWidth; }
int height() const { return fHeight; }
SkISize dimensions() const { return SkISize::Make(fWidth, fHeight); }
SkIRect bounds() const { return SkIRect::MakeWH(fWidth, fHeight); }
uint32_t uniqueID() const { return fUniqueID; }
SkAlphaType alphaType() const;
/**
* Returns the color space of the SkImage.
*
* This is the color space that was supplied on creation of the SkImage or a color
* space that was parsed from encoded data. This color space is not guaranteed to be
* renderable. Can return nullptr if the SkImage was created without a color space.
*/
SkColorSpace* colorSpace() const;
sk_sp<SkColorSpace> refColorSpace() const;
/**
* Returns true fi the image will be drawn as a mask, with no intrinsic color of its own.
*/
bool isAlphaOnly() const;
bool isOpaque() const { return SkAlphaTypeIsOpaque(this->alphaType()); }
sk_sp<SkShader> makeShader(SkShader::TileMode tileMode1, SkShader::TileMode tileMode2,
const SkMatrix* localMatrix = nullptr) const;
/**
* Helper version of makeShader() that specifies Clamp tilemode.
*/
sk_sp<SkShader> makeShader(const SkMatrix* localMatrix = nullptr) const {
return this->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, localMatrix);
}
/**
* If the image has direct access to its pixels (i.e. they are in local RAM)
* return true, and if not null, return in the pixmap parameter the info about the
* images pixels.
*
* On failure, return false and ignore the pixmap parameter.
*/
bool peekPixels(SkPixmap* pixmap) const;
// DEPRECATED - currently used by Canvas2DLayerBridge in Chromium.
GrTexture* getTexture() const;
/**
* Returns true if the image is texture backed.
*/
bool isTextureBacked() const;
/**
* Returns true if the image is able to be drawn to a particular type of device. If context
* is nullptr, tests for drawability to CPU devices. Otherwise, tests for drawability to a GPU
* device backed by context.
*
* Texture-backed images may become invalid if their underlying GrContext is abandoned. Some
* generator-backed images may be invalid for CPU and/or GPU.
*/
bool isValid(GrContext* context) const;
/**
* Retrieves the backend API handle of the texture. If flushPendingGrContextIO then the
* GrContext will issue to the backend API any deferred IO operations on the texture before
* returning.
* If 'origin' is supplied it will be filled in with the origin of the content drawn
* into the image.
*/
GrBackendObject getTextureHandle(bool flushPendingGrContextIO,
GrSurfaceOrigin* origin = nullptr) const;
/**
* Hints to image calls where the system might cache computed intermediates (e.g. the results
* of decoding or a read-back from the GPU. Passing kAllow signals that the system's default
* behavior is fine. Passing kDisallow signals that caching should be avoided.
*/
enum CachingHint {
kAllow_CachingHint,
kDisallow_CachingHint,
};
/**
* Copy the pixels from the image into the specified buffer (pixels + rowBytes),
* converting them into the requested format (dstInfo). The image pixels are read
* starting at the specified (srcX,srcY) location.
*
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
*
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
*
* srcR is intersected with the bounds of the image. If this intersection is not empty,
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
* corresponding src pixels, performing any colortype/alphatype transformations needed
* (in the case where the src and dst have different colortypes or alphatypes).
*
* This call can fail, returning false, for several reasons:
* - If srcR does not intersect the image bounds.
* - If the requested colortype/alphatype cannot be converted from the image's types.
*/
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint cachingHint = kAllow_CachingHint) const;
bool readPixels(const SkPixmap& dst, int srcX, int srcY,
CachingHint cachingHint = kAllow_CachingHint) const;
/**
* Copy the pixels from this image into the dst pixmap, converting as needed into dst's
* colortype/alphatype. If the conversion cannot be performed, false is returned.
*
* If dst's dimensions differ from the src dimension, the image will be scaled, applying the
* specified filter-quality.
*/
bool scalePixels(const SkPixmap& dst, SkFilterQuality filterQuality,
CachingHint cachingHint = kAllow_CachingHint) const;
/**
* Encode the image's pixels and return the result as SkData. This will ignore any possible
* existing encoded data (see refEncodedData()), and will always attempt to encode the
* image using the specified encoded image format.
*
* If the image type cannot be encoded, or the requested encoder format is
* not supported, this will return nullptr.
*/
sk_sp<SkData> encodeToData(SkEncodedImageFormat encodedImageFormat, int quality) const;
/**
* Encode the image and return the result as SkData. This will attempt to reuse existing
* encoded data (as returned by refEncodedData). If there is no eisting data, the image
* will be encoded using PNG. On an error, this returns nullptr.
*/
sk_sp<SkData> encodeToData() const;
/**
* If the image already has its contents in encoded form (e.g. PNG or JPEG), return that
* as SkData. If the image does not already has its contents in encoded form, return NULL.
*
* Note: to force the image to return its contents as encoded data, use encodeToData(...).
*/
sk_sp<SkData> refEncodedData() const;
const char* toString(SkString* string) const;
/**
* Return a new image that is a subset of this image. The underlying implementation may
* share the pixels, or it may make a copy.
*
* If subset does not intersect the bounds of this image, or the copy/share cannot be made,
* NULL will be returned.
*/
sk_sp<SkImage> makeSubset(const SkIRect& subset) const;
/**
* Ensures that an image is backed by a texture (when GrContext is non-null), suitable for use
* with surfaces that have the supplied destination color space. If no transformation is
* required, the returned image may be the same as this image. If this image is from a
* different GrContext, this will fail.
*/
sk_sp<SkImage> makeTextureImage(GrContext* context, SkColorSpace* dstColorSpace) const;
/**
* If the image is texture-backed this will make a raster copy of it (or nullptr if reading back
* the pixels fails). Otherwise, it returns the original image.
*/
sk_sp<SkImage> makeNonTextureImage() const;
/**
* If this image is already backed by raster (i.e. peekPixels would succeed), then this just
* returns itself. If not, this attempts to create a raster version of this image and returns
* that, or nullptr if that fails.
*/
sk_sp<SkImage> makeRasterImage() const;
/**
* Apply a given image filter to this image, and return the filtered result.
*
* The subset represents the active portion of this image. The return value is similarly an
* SkImage, with an active subset (outSubset). This is usually used with texture-backed
* images, where the texture may be approx-match and thus larger than the required size.
*
* clipBounds constrains the device-space extent of the image which may be produced to the
* given rect.
*
* offset is the amount to translate the resulting image relative to the src when it is drawn.
* This is an out-param.
*
* If the result image cannot be created, or the result would be transparent black, null
* is returned, in which case the offset and outSubset parameters should be ignored by the
* caller.
*/
sk_sp<SkImage> makeWithFilter(const SkImageFilter* filter, const SkIRect& subset,
const SkIRect& clipBounds, SkIRect* outSubset,
SkIPoint* offset) const;
/** Drawing params for which a deferred texture image data should be optimized. */
struct DeferredTextureImageUsageParams {
DeferredTextureImageUsageParams(const SkMatrix matrix, const SkFilterQuality quality,
int preScaleMipLevel)
: fMatrix(matrix), fQuality(quality), fPreScaleMipLevel(preScaleMipLevel) {}
SkMatrix fMatrix;
SkFilterQuality fQuality;
int fPreScaleMipLevel;
};
/**
* This method allows clients to capture the data necessary to turn a SkImage into a texture-
* backed image. If the original image is codec-backed this will decode into a format optimized
* for the context represented by the proxy. This method is thread safe with respect to the
* GrContext whence the proxy came. Clients allocate and manage the storage of the deferred
* texture data and control its lifetime. No cleanup is required, thus it is safe to simply free
* the memory out from under the data.
*
* The same method is used both for getting the size necessary for pre-uploaded texture data
* and for retrieving the data. The params array represents the set of draws over which to
* optimize the pre-upload data.
*
* When called with a null buffer this returns the size that the client must allocate in order
* to create deferred texture data for this image (or zero if this is an inappropriate
* candidate). The buffer allocated by the client should be 8 byte aligned.
*
* When buffer is not null this fills in the deferred texture data for this image in the
* provided buffer (assuming this is an appropriate candidate image and the buffer is
* appropriately aligned). Upon success the size written is returned, otherwise 0.
*
* dstColorSpace is the color space of the surface where this texture will ultimately be used.
* If the method determines that mip-maps are needed, this helps determine the correct strategy
* for building them (gamma-correct or not).
*
* dstColorType is the color type of the surface where this texture will ultimately be used.
* This determines the format with which the image will be uploaded to the GPU. If dstColorType
* does not support color spaces (low bit depth types such as ARGB_4444), then dstColorSpace
* must be null.
*/
size_t getDeferredTextureImageData(const GrContextThreadSafeProxy& contextThreadSafeProxy,
const DeferredTextureImageUsageParams deferredTextureImageUsageParams[],
int paramCnt,
void* buffer,
SkColorSpace* dstColorSpace = nullptr,
SkColorType dstColorType = kN32_SkColorType) const;
/**
* Returns a texture-backed image from data produced in SkImage::getDeferredTextureImageData.
* The context must be the context that provided the proxy passed to
* getDeferredTextureImageData.
*/
static sk_sp<SkImage> MakeFromDeferredTextureImageData(GrContext* context, const void* data,
SkBudgeted budgeted);
typedef std::function<void(GrBackendTexture)> BackendTextureReleaseProc;
/**
* Creates a GrBackendTexture from the provided SkImage. Returns true on success. The
* GrBackendTexture and BackendTextureReleaseProc are populated on success. It is the callers
* responsibility to call the BackendTextureReleaseProc once they have deleted the texture.
*
* Note that the BackendTextureReleaseProc allows Skia to clean up auxiliary data related
* to the GrBackendTexture, and is not a substitute for the client deleting the GrBackendTexture
* themselves.
*
* Note that if the SkImage is both texture backed and unowned (the only reference is
* std::moved into this function), Skia can return the texture directly, avoiding any
* conversions or copies.
*
* If the SkImage is not texture backed, this function will generate a texture with the image's
* contents and return that.
*/
static bool MakeBackendTextureFromSkImage(GrContext* context,
sk_sp<SkImage> image,
GrBackendTexture* backendTexture,
BackendTextureReleaseProc* backendTextureReleaseProc);
// Helper functions to convert to SkBitmap
enum LegacyBitmapMode {
kRO_LegacyBitmapMode,
kRW_LegacyBitmapMode,
};
/**
* Attempt to create a bitmap with the same pixels as the image. The result will always be
* a raster-backed bitmap (texture-backed bitmaps are DEPRECATED, and not supported here).
*
* If the mode is kRO (read-only), the resulting bitmap will be marked as immutable.
*
* On succcess, returns true. On failure, returns false and the bitmap parameter will be reset
* to empty.
*/
bool asLegacyBitmap(SkBitmap* bitmap, LegacyBitmapMode legacyBitmapMode) const;
/**
* Returns true if the image is backed by an image-generator or other src that creates
* (and caches) its pixels / texture on-demand.
*/
bool isLazyGenerated() const;
/**
* If |target| is supported, returns an SkImage in the |target| color space.
* Otherwise, returns nullptr.
*
* This will leave the image as is if it already in the |target| color space.
* Otherwise, it will convert the pixels from the src color space to the |target|
* color space. If this->colorSpace() is nullptr, the src color space will be
* treated as sRGB.
*
* If |premulBehavior| is kIgnore, any premultiplication or unpremultiplication will
* be performed in the gamma encoded space. If it is kRespect, premultiplication is
* assumed to be linear.
*/
sk_sp<SkImage> makeColorSpace(sk_sp<SkColorSpace> target,
SkTransferFunctionBehavior premulBehavior) const;
private:
SkImage(int width, int height, uint32_t uniqueID);
friend class SkImage_Base;
static sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&,
const GrMipLevel texels[], int mipLevelCount,
SkBudgeted, SkDestinationSurfaceColorMode);
const int fWidth;
const int fHeight;
const uint32_t fUniqueID;
typedef SkRefCnt INHERITED;
};
#endif