/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImagePriv_DEFINED
#define SkImagePriv_DEFINED
#include "SkImage.h"
#include "SkSurface.h"
enum SkCopyPixelsMode {
kIfMutable_SkCopyPixelsMode, //!< only copy src pixels if they are marked mutable
kAlways_SkCopyPixelsMode, //!< always copy src pixels (even if they are marked immutable)
kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are marked mutable)
};
// A good size for creating shader contexts on the stack.
enum {kSkBlitterContextSize = 3332};
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.
sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
const SkMatrix* localMatrix, SkCopyPixelsMode);
/**
* Examines the bitmap to decide if it can share the existing pixelRef, or
* if it needs to make a deep-copy of the pixels.
*
* The bitmap's pixelref will be shared if either the bitmap is marked as
* immutable, or CopyPixelsMode allows it. Shared pixel refs are also
* locked when kLocked_SharedPixelRefMode is specified.
*
* Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
* to succeed, but it will force any lazy decodes/generators to execute if
* they exist on the pixelref.
*
* It is illegal to call this with a texture-backed bitmap.
*
* If the bitmap's colortype cannot be converted into a corresponding
* SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
* nullptr.
*/
extern SK_API sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
// Given an image created from SkNewImageFromBitmap, return its pixelref. This
// may be called to see if the surface and the image share the same pixelref,
// in which case the surface may need to perform a copy-on-write.
extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
/**
* Will attempt to upload and lock the contents of the image as a texture, so that subsequent
* draws to a gpu-target will come from that texture (and not by looking at the original image
* src). In particular this is intended to use the texture even if the image's original content
* changes subsequent to this call (i.e. the src is mutable!).
*
* All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
*
* Once in this "pinned" state, the image has all of the same thread restrictions that exist
* for a natively created gpu image (e.g. SkImage::MakeFromTexture)
* - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
*
* @return true if the image was successfully uploaded and locked into a texture
*/
bool SkImage_pinAsTexture(const SkImage*, GrContext*);
/**
* The balancing call to a successful invokation of SkImage_pinAsTexture. When a balanced number of
* calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
* subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
* has changed, then a newer texture will be uploaded/pinned.
*
* The context passed to unpin must match the one passed to pin.
*/
void SkImage_unpinAsTexture(const SkImage*, GrContext*);
/**
* Returns a new image containing the same pixel values as the source, but with a different color
* space assigned. This performs no color space conversion. Primarily used in tests, to visualize
* the results of rendering in wide or narrow gamuts.
*/
sk_sp<SkImage> SkImageMakeRasterCopyAndAssignColorSpace(const SkImage*, SkColorSpace*);
#endif