/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieAnimator_DEFINED
#define SkottieAnimator_DEFINED
#include "SkSGScene.h"
#include <functional>
namespace Json { class Value; }
namespace skottie {
// This is the workhorse for property binding: depending on whether the property is animated,
// it will either apply immediately or instantiate and attach a keyframe animator.
template <typename T>
bool BindProperty(const Json::Value&,
sksg::AnimatorList*,
std::function<void(const T&)>&&,
const T* noop = nullptr);
} // namespace skottie
#endif // SkottieAnimator_DEFINED