/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef bts_FLT16VEC3D_EM_H
#define bts_FLT16VEC3D_EM_H
/* ---- includes ----------------------------------------------------------- */
#include "b_BasicEm/Context.h"
#include "b_BasicEm/Basic.h"
#include "b_BasicEm/Phase.h"
/* ---- related objects --------------------------------------------------- */
/* ---- typedefs ----------------------------------------------------------- */
/* ---- constants ---------------------------------------------------------- */
/* ---- object definition -------------------------------------------------- */
/** 3d vector with floating point */
struct bts_Flt16Vec3D
{
/* ---- private data --------------------------------------------------- */
/* ---- public data ---------------------------------------------------- */
/** x component */
int16 xE;
/** y component */
int16 yE;
/** z component */
int16 zE;
/** point position */
int16 bbpE;
};
/* ---- associated objects ------------------------------------------------- */
/* ---- external functions ------------------------------------------------- */
/* ---- \ghd{ constructor/destructor } ------------------------------------- */
/** initializes vector */
void bts_Flt16Vec3D_init( struct bts_Flt16Vec3D* ptrA );
/** destroys vector */
void bts_Flt16Vec3D_exit( struct bts_Flt16Vec3D* ptrA );
/* ---- \ghd{ operators } -------------------------------------------------- */
/** equal operator */
flag bts_Flt16Vec3D_equal( const struct bts_Flt16Vec3D* ptrA, const struct bts_Flt16Vec3D* srcPtrA );
/* ---- \ghd{ query functions } -------------------------------------------- */
/* ---- \ghd{ modify functions } ------------------------------------------- */
/* ---- \ghd{ memory I/O } ------------------------------------------------- */
/** size object needs when written to memory */
uint32 bts_Flt16Vec3D_memSize( struct bbs_Context* cpA,
const struct bts_Flt16Vec3D* ptrA );
/** writes object to memory; returns number of bytes written */
uint32 bts_Flt16Vec3D_memWrite( struct bbs_Context* cpA,
const struct bts_Flt16Vec3D* ptrA,
uint16* memPtrA );
/** reads object from memory; returns number of bytes read */
uint32 bts_Flt16Vec3D_memRead( struct bbs_Context* cpA,
struct bts_Flt16Vec3D* ptrA,
const uint16* memPtrA );
/* ---- \ghd{ exec functions } --------------------------------------------- */
/** creates vector from 16 bit values */
struct bts_Flt16Vec3D bts_Flt16Vec3D_create16( int16 xA, int16 yA, int16 zA, int16 bbpA );
/** creates vector from 32 bit values (automatic adjustment of bbp value) */
struct bts_Flt16Vec3D bts_Flt16Vec3D_create32( int32 xA, int32 yA, int32 zA, int32 bbpA );
/** returns square norm of vector; return bbp is ptrA->bbpE * 2 */
uint32 bts_Flt16Vec3D_norm2( const struct bts_Flt16Vec3D* ptrA );
/** returns norm of vector; return bbp is ptrA->bbpE*/
uint16 bts_Flt16Vec3D_norm( const struct bts_Flt16Vec3D* ptrA );
/** normalizes vector; bbpA defines number of bits behind the point */
void bts_Flt16Vec3D_normalize( struct bts_Flt16Vec3D* ptrA );
/** returns normalized vector; bbpA defines number of bits behind the point */
struct bts_Flt16Vec3D bts_Flt16Vec3D_normalized( const struct bts_Flt16Vec3D* ptrA );
/** adds two vectors; returns resulting vector */
struct bts_Flt16Vec3D bts_Flt16Vec3D_add( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A );
/** subtracts vec1A - vec2A; returns resulting vector */
struct bts_Flt16Vec3D bts_Flt16Vec3D_sub( struct bts_Flt16Vec3D vec1A, struct bts_Flt16Vec3D vec2A );
/** multiplies vecor with scalar; returns resulting vector */
struct bts_Flt16Vec3D bts_Flt16Vec3D_mul( struct bts_Flt16Vec3D vecA, int16 factorA, int32 bbpFactorA );
#endif /* bts_FLT16VEC3D_EM_H */