/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@vmware.com> Gareth Hughes
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "vtxfmt.h"
#include "eval.h"
#include "dlist.h"
#include "main/dispatch.h"
#include "vbo/vbo_context.h"
/**
* Copy the functions found in the GLvertexformat object into the
* dispatch table.
*/
static void
install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
const GLvertexformat *vfmt)
{
assert(ctx->Version > 0);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Color4f(tab, vfmt->Color4f);
}
if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_arrayelt_vtxfmt(tab, vfmt);
SET_Color3f(tab, vfmt->Color3f);
SET_Color3fv(tab, vfmt->Color3fv);
SET_Color4fv(tab, vfmt->Color4fv);
SET_EdgeFlag(tab, vfmt->EdgeFlag);
}
if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_eval_vtxfmt(tab, vfmt);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Materialfv(tab, vfmt->Materialfv);
SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
SET_Normal3f(tab, vfmt->Normal3f);
}
if (ctx->API == API_OPENGL_COMPAT) {
SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
SET_Indexf(tab, vfmt->Indexf);
SET_Indexfv(tab, vfmt->Indexfv);
SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
SET_Normal3fv(tab, vfmt->Normal3fv);
}
if (ctx->API == API_OPENGL_COMPAT) {
SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
SET_TexCoord1f(tab, vfmt->TexCoord1f);
SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
SET_TexCoord2f(tab, vfmt->TexCoord2f);
SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
SET_TexCoord3f(tab, vfmt->TexCoord3f);
SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
SET_TexCoord4f(tab, vfmt->TexCoord4f);
SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
SET_Vertex2f(tab, vfmt->Vertex2f);
SET_Vertex2fv(tab, vfmt->Vertex2fv);
SET_Vertex3f(tab, vfmt->Vertex3f);
SET_Vertex3fv(tab, vfmt->Vertex3fv);
SET_Vertex4f(tab, vfmt->Vertex4f);
SET_Vertex4fv(tab, vfmt->Vertex4fv);
}
if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
SET_Begin(tab, vfmt->Begin);
SET_End(tab, vfmt->End);
SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
}
/* Originally for GL_NV_vertex_program, this is also used by dlist.c */
if (ctx->API == API_OPENGL_COMPAT) {
SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
}
if (ctx->API != API_OPENGLES) {
SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
}
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
if (_mesa_is_desktop_gl(ctx)) {
SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
}
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
}
if (ctx->API == API_OPENGL_COMPAT) {
/* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
SET_VertexP2ui(tab, vfmt->VertexP2ui);
SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
SET_VertexP3ui(tab, vfmt->VertexP3ui);
SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
SET_VertexP4ui(tab, vfmt->VertexP4ui);
SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
SET_NormalP3ui(tab, vfmt->NormalP3ui);
SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
SET_ColorP3ui(tab, vfmt->ColorP3ui);
SET_ColorP4ui(tab, vfmt->ColorP4ui);
SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
}
if (_mesa_is_desktop_gl(ctx)) {
SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
}
if (ctx->API == API_OPENGL_CORE) {
SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
}
}
/**
* Install per-vertex functions into the API dispatch table for execution.
*/
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
install_vtxfmt(ctx, ctx->Exec, vfmt);
if (ctx->BeginEnd)
install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
}
/**
* Install per-vertex functions into the API dispatch table for display
* list compilation.
*/
void
_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
if (_mesa_is_desktop_gl(ctx))
install_vtxfmt(ctx, ctx->Save, vfmt);
}
/**
* Install VBO vtxfmt functions.
*
* This function depends on ctx->Version.
*/
void
_mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
_mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
if (ctx->API == API_OPENGL_COMPAT) {
_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}
}