/**
* \file rastpos.h
* Raster position operations.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef RASTPOS_H
#define RASTPOS_H
#include "glheader.h"
struct _glapi_table;
struct gl_context;
extern void
_mesa_init_rastpos(struct gl_context *ctx);
void
_mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
void GLAPIENTRY
_mesa_RasterPos2d(GLdouble x, GLdouble y);
void GLAPIENTRY
_mesa_RasterPos2f(GLfloat x, GLfloat y);
void GLAPIENTRY
_mesa_RasterPos2i(GLint x, GLint y);
void GLAPIENTRY
_mesa_RasterPos2s(GLshort x, GLshort y);
void GLAPIENTRY
_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY
_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_mesa_RasterPos3i(GLint x, GLint y, GLint z);
void GLAPIENTRY
_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
void GLAPIENTRY
_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY
_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w);
void GLAPIENTRY
_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY
_mesa_RasterPos2dv(const GLdouble *v);
void GLAPIENTRY
_mesa_RasterPos2fv(const GLfloat *v);
void GLAPIENTRY
_mesa_RasterPos2iv(const GLint *v);
void GLAPIENTRY
_mesa_RasterPos2sv(const GLshort *v);
void GLAPIENTRY
_mesa_RasterPos3dv(const GLdouble *v);
void GLAPIENTRY
_mesa_RasterPos3fv(const GLfloat *v);
void GLAPIENTRY
_mesa_RasterPos3iv(const GLint *v);
void GLAPIENTRY
_mesa_RasterPos3sv(const GLshort *v);
void GLAPIENTRY
_mesa_RasterPos4dv(const GLdouble *v);
void GLAPIENTRY
_mesa_RasterPos4fv(const GLfloat *v);
void GLAPIENTRY
_mesa_RasterPos4iv(const GLint *v);
void GLAPIENTRY
_mesa_RasterPos4sv(const GLshort *v);
void GLAPIENTRY
_mesa_WindowPos2d(GLdouble x, GLdouble y);
void GLAPIENTRY
_mesa_WindowPos2f(GLfloat x, GLfloat y);
void GLAPIENTRY
_mesa_WindowPos2i(GLint x, GLint y);
void GLAPIENTRY
_mesa_WindowPos2s(GLshort x, GLshort y);
void GLAPIENTRY
_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY
_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
_mesa_WindowPos3i(GLint x, GLint y, GLint z);
void GLAPIENTRY
_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z);
void GLAPIENTRY
_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY
_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
void GLAPIENTRY
_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY
_mesa_WindowPos2dv(const GLdouble *v);
void GLAPIENTRY
_mesa_WindowPos2fv(const GLfloat *v);
void GLAPIENTRY
_mesa_WindowPos2iv(const GLint *v);
void GLAPIENTRY
_mesa_WindowPos2sv(const GLshort *v);
void GLAPIENTRY
_mesa_WindowPos3dv(const GLdouble *v);
void GLAPIENTRY
_mesa_WindowPos3fv(const GLfloat *v);
void GLAPIENTRY
_mesa_WindowPos3iv(const GLint *v);
void GLAPIENTRY
_mesa_WindowPos3sv(const GLshort *v);
void GLAPIENTRY
_mesa_WindowPos4dvMESA(const GLdouble *v);
void GLAPIENTRY
_mesa_WindowPos4fvMESA(const GLfloat *v);
void GLAPIENTRY
_mesa_WindowPos4ivMESA(const GLint *v);
void GLAPIENTRY
_mesa_WindowPos4svMESA(const GLshort *v);
/*@}*/
#endif /* RASTPOS_H */