/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "context.h"
#include "lines.h"
#include "macros.h"
#include "mtypes.h"
/**
* Set the line width.
*
* \param width line width in pixels.
*
* \sa glLineWidth().
*/
void GLAPIENTRY
_mesa_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLineWidth %f\n", width);
/* If width is unchanged, there can't be an error */
if (ctx->Line.Width == width)
return;
if (width <= 0.0F) {
_mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
}
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list
* of deprecated functionality):
*
* "Wide lines and line stipple - LineWidth is not deprecated, but
* values greater than 1.0 will generate an INVALID_VALUE error;"
*
* This is one of the very few cases where functionality was deprecated but
* *NOT* removed in a later spec. Therefore, we only disallow this in a
* forward compatible context.
*/
if (ctx->API == API_OPENGL_CORE
&& ((ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
!= 0)
&& width > 1.0F) {
_mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
}
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.Width = width;
if (ctx->Driver.LineWidth)
ctx->Driver.LineWidth(ctx, width);
}
/**
* Set the line stipple pattern.
*
* \param factor pattern scale factor.
* \param pattern bit pattern.
*
* \sa glLineStipple().
*
* Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
* change flushes the vertices and notifies the driver via
* the dd_function_table::LineStipple callback.
*/
void GLAPIENTRY
_mesa_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern);
factor = CLAMP( factor, 1, 256 );
if (ctx->Line.StippleFactor == factor &&
ctx->Line.StipplePattern == pattern)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.StippleFactor = factor;
ctx->Line.StipplePattern = pattern;
if (ctx->Driver.LineStipple)
ctx->Driver.LineStipple( ctx, factor, pattern );
}
/**
* Initialize the context line state.
*
* \param ctx GL context.
*
* Initializes __struct gl_contextRec::Line and line related constants in
* __struct gl_contextRec::Const.
*/
void GLAPIENTRY
_mesa_init_line( struct gl_context * ctx )
{
ctx->Line.SmoothFlag = GL_FALSE;
ctx->Line.StippleFlag = GL_FALSE;
ctx->Line.Width = 1.0;
ctx->Line.StipplePattern = 0xffff;
ctx->Line.StippleFactor = 1;
}