/**
* \file enable.h
* Enable/disable/query GL capabilities.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ENABLE_H
#define ENABLE_H
#include "glheader.h"
struct gl_context;
extern void
_mesa_set_enable( struct gl_context* ctx, GLenum cap, GLboolean state );
extern void GLAPIENTRY
_mesa_Disable( GLenum cap );
extern void GLAPIENTRY
_mesa_Enable( GLenum cap );
extern GLboolean GLAPIENTRY
_mesa_IsEnabled( GLenum cap );
extern void
_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state);
extern void GLAPIENTRY
_mesa_Disablei( GLenum cap, GLuint index );
extern void GLAPIENTRY
_mesa_Enablei( GLenum cap, GLuint index );
extern GLboolean GLAPIENTRY
_mesa_IsEnabledi( GLenum cap, GLuint index );
extern void GLAPIENTRY
_mesa_EnableClientState( GLenum cap );
extern void GLAPIENTRY
_mesa_DisableClientState( GLenum cap );
extern void
_mesa_set_multisample(struct gl_context *ctx, GLboolean state);
extern void
_mesa_set_framebuffer_srgb(struct gl_context *ctx, GLboolean state);
#endif