/**
* \file buffers.h
* Frame buffer management functions declarations.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef BUFFERS_H
#define BUFFERS_H
#include "glheader.h"
#include "mtypes.h"
struct gl_context;
struct gl_framebuffer;
extern void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode );
extern void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
extern void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n, const GLenum *buffers);
extern void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
const GLenum *bufs);
extern void
_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint n, const GLenum *buffers,
const GLbitfield *destMask);
extern void
_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, gl_buffer_index bufferIndex);
extern void
_mesa_update_draw_buffers(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
extern void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
#endif