/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <stdbool.h>
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nv_object.xml.h"
#include "nv20_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
static void
nv20_clear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_pushbuf *push = context_push(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t clear = 0;
nouveau_validate_framebuffer(ctx);
nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
if (nouveau_pushbuf_validate(push)) {
nouveau_pushbuf_bufctx(push, NULL);
return;
}
if (buffers & BUFFER_BITS_COLOR) {
struct nouveau_surface *s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
if (ctx->Color.ColorMask[0][RCOMP])
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
if (ctx->Color.ColorMask[0][GCOMP])
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
if (ctx->Color.ColorMask[0][BCOMP])
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
if (ctx->Color.ColorMask[0][ACOMP])
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));
buffers &= ~BUFFER_BITS_COLOR;
}
if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
struct nouveau_surface *s = &to_nouveau_renderbuffer(
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear,
ctx->Stencil.Clear));
buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
}
BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
PUSH_DATA (push, clear);
nouveau_pushbuf_bufctx(push, NULL);
nouveau_clear(ctx, buffers);
}
static void
nv20_hwctx_init(struct gl_context *ctx)
{
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
struct nv04_fifo *fifo = hw->chan->data;
int i;
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, hw->eng3d->handle);
BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
PUSH_DATA (push, hw->ntfy->handle);
BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->gart);
BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->vram);
BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->gart);
BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
PUSH_DATA (push, 0xfff << 16 | 0x0);
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
PUSH_DATA (push, 0xfff << 16 | 0x0);
for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
if (context_chipset(ctx) >= 0x25) {
BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
} else {
BEGIN_NV04(push, SUBC_3D(0x1e68), 1);
PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */
BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1);
PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL);
}
BEGIN_NV04(push, SUBC_3D(0x290), 1);
PUSH_DATA (push, 0x10 << 16 | 1);
BEGIN_NV04(push, SUBC_3D(0x9fc), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, SUBC_3D(0x9f8), 1);
PUSH_DATA (push, 4);
BEGIN_NV04(push, SUBC_3D(0x17ec), 3);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 0.0);
if (context_chipset(ctx) >= 0x25) {
BEGIN_NV04(push, SUBC_3D(0x1d88), 1);
PUSH_DATA (push, 3);
BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1);
PUSH_DATA (push, fifo->vram);
BEGIN_NV04(push, NV25_3D(UNK01AC), 1);
PUSH_DATA (push, fifo->vram);
}
BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x120), 3);
PUSH_DATA (push, 0);
PUSH_DATA (push, 1);
PUSH_DATA (push, 2);
if (context_chipset(ctx) >= 0x25) {
BEGIN_NV04(push, SUBC_3D(0x1da4), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
PUSH_DATA (push, 0 << 16 | 0);
PUSH_DATA (push, 0 << 16 | 0);
BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2);
PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
PUSH_DATA (push, 0);
for (i = 0; i < NV20_3D_TEX__LEN; i++) {
BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4);
PUSH_DATA (push, 0x30d410d0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4);
PUSH_DATA (push, 0x00000c00);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
PUSH_DATA (push, 0x00011101);
BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
PUSH_DATA (push, 0x130e0300);
PUSH_DATA (push, 0x0c091c80);
BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4);
PUSH_DATA (push, 0x00000c00);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4);
PUSH_DATA (push, 0x20c400c0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4);
PUSH_DATA (push, 0x035125a0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0x40002000);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1);
PUSH_DATA (push, 0xffff0000);
BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4);
PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE);
PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO);
PUSH_DATA (push, 0);
PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD);
BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7);
PUSH_DATA (push, 0xff);
PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0xff);
PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP);
PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP);
BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
BEGIN_NV04(push, SUBC_3D(0x17cc), 1);
PUSH_DATA (push, 0);
if (context_chipset(ctx) >= 0x25) {
BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
PUSH_DATA (push, 1);
}
BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)),
NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
PUSH_DATA (push, 0xffffffff);
}
BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1);
PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS);
BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1);
PUSH_DATA (push, 1);
if (context_chipset(ctx) < 0x25) {
BEGIN_NV04(push, SUBC_3D(0x1d84), 1);
PUSH_DATA (push, 3);
}
BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
if (context_chipset(ctx) >= 0x25)
PUSH_DATAf(push, 1.0);
else
PUSH_DATA (push, 8);
if (context_chipset(ctx) >= 0x25) {
BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x0a1c), 1);
PUSH_DATA (push, 0x800);
} else {
BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1);
PUSH_DATA (push, 8);
BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2);
PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL);
PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL);
BEGIN_NV04(push, NV20_3D(CULL_FACE), 2);
PUSH_DATA (push, NV20_3D_CULL_FACE_BACK);
PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW);
BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1);
PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH);
BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)),
4 * NV20_3D_TEX_GEN_MODE__ESIZE);
for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
PUSH_DATAf(push, 1.5);
PUSH_DATAf(push, -0.090168);
PUSH_DATAf(push, 0.0);
BEGIN_NV04(push, NV20_3D(FOG_MODE), 2);
PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED);
PUSH_DATA (push, NV20_3D_FOG_COORD_FOG);
BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(ENGINE), 1);
PUSH_DATA (push, NV20_3D_ENGINE_FIXED);
for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
PUSH_DATAf(push, 1.0);
for (i = 0; i < 12; i++) {
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 1.0);
}
BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1);
PUSH_DATA (push, 1);
BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1);
PUSH_DATA (push, 0x00010101);
BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 16777216.0);
BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 16777215.0);
BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 0.0);
PUSH_DATAf(push, 16777215.0 * 0.5);
PUSH_DATAf(push, 65535.0);
PUSH_KICK (push);
}
static void
nv20_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nv04_surface_takedown(ctx);
nv20_swtnl_destroy(ctx);
nv20_vbo_destroy(ctx);
nouveau_object_del(&nctx->hw.eng3d);
nouveau_context_deinit(ctx);
free(ctx);
}
static struct gl_context *
nv20_context_create(struct nouveau_screen *screen, gl_api api,
const struct gl_config *visual,
struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
struct gl_context *ctx;
unsigned kelvin_class;
int ret;
nctx = CALLOC_STRUCT(nouveau_context);
if (!nctx)
return NULL;
ctx = &nctx->base;
if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.NV_fog_distance = true;
ctx->Extensions.NV_texture_rectangle = true;
if (ctx->Mesa_DXTn) {
ctx->Extensions.EXT_texture_compression_s3tc = true;
ctx->Extensions.ANGLE_texture_compression_dxt = true;
}
/* GL constants. */
ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 8;
ctx->Const.MaxTextureLodBias = 15;
ctx->Driver.Clear = nv20_clear;
/* 2D engine. */
ret = nv04_surface_init(ctx);
if (!ret)
goto fail;
/* 3D engine. */
if (context_chipset(ctx) >= 0x25)
kelvin_class = NV25_3D_CLASS;
else
kelvin_class = NV20_3D_CLASS;
ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, kelvin_class,
NULL, 0, &nctx->hw.eng3d);
if (ret)
goto fail;
nv20_hwctx_init(ctx);
nv20_vbo_init(ctx);
nv20_swtnl_init(ctx);
return ctx;
fail:
nv20_context_destroy(ctx);
return NULL;
}
const struct nouveau_driver nv20_driver = {
.context_create = nv20_context_create,
.context_destroy = nv20_context_destroy,
.surface_copy = nv04_surface_copy,
.surface_fill = nv04_surface_fill,
.emit = (nouveau_state_func[]) {
nv10_emit_alpha_func,
nv10_emit_blend_color,
nv10_emit_blend_equation,
nv10_emit_blend_func,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv10_emit_color_mask,
nv20_emit_color_material,
nv10_emit_cull_face,
nv10_emit_front_face,
nv10_emit_depth,
nv10_emit_dither,
nv20_emit_frag,
nv20_emit_framebuffer,
nv20_emit_fog,
nv10_emit_light_enable,
nv20_emit_light_model,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv10_emit_line_stipple,
nv10_emit_line_mode,
nv20_emit_logic_opcode,
nv20_emit_material_ambient,
nv20_emit_material_ambient,
nv20_emit_material_diffuse,
nv20_emit_material_diffuse,
nv20_emit_material_specular,
nv20_emit_material_specular,
nv20_emit_material_shininess,
nv20_emit_material_shininess,
nv20_emit_modelview,
nv20_emit_point_mode,
nv10_emit_point_parameter,
nv10_emit_polygon_mode,
nv10_emit_polygon_offset,
nv10_emit_polygon_stipple,
nv20_emit_projection,
nv10_emit_render_mode,
nv10_emit_scissor,
nv10_emit_shade_model,
nv10_emit_stencil_func,
nv10_emit_stencil_mask,
nv10_emit_stencil_op,
nv20_emit_tex_env,
nv20_emit_tex_env,
nv20_emit_tex_env,
nv20_emit_tex_env,
nv20_emit_tex_gen,
nv20_emit_tex_gen,
nv20_emit_tex_gen,
nv20_emit_tex_gen,
nv20_emit_tex_mat,
nv20_emit_tex_mat,
nv20_emit_tex_mat,
nv20_emit_tex_mat,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_viewport,
nv20_emit_tex_shader
},
.num_emit = NUM_NV20_STATE,
};