/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
#include "nv10_3d.xml.h"
#include "nv10_driver.h"
void
nv10_emit_cull_face(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
GLenum mode = ctx->Polygon.CullFaceMode;
BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
PUSH_DATAb(push, ctx->Polygon.CullFlag);
BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
NV10_3D_CULL_FACE_FRONT_AND_BACK));
}
void
nv10_emit_front_face(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ?
NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
}
void
nv10_emit_line_mode(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
GLboolean smooth = ctx->Line.SmoothFlag &&
ctx->Hint.LineSmooth == GL_NICEST;
BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
PUSH_DATA (push, MAX2(smooth ? 0 : 1,
ctx->Line.Width) * 8);
BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
PUSH_DATAb(push, smooth);
}
void
nv10_emit_line_stipple(struct gl_context *ctx, int emit)
{
}
void
nv10_emit_point_mode(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8));
BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
PUSH_DATAb(push, ctx->Point.SmoothFlag);
}
void
nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode));
PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode));
BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
PUSH_DATAb(push, ctx->Polygon.SmoothFlag);
}
void
nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
PUSH_DATAb(push, ctx->Polygon.OffsetPoint);
PUSH_DATAb(push, ctx->Polygon.OffsetLine);
PUSH_DATAb(push, ctx->Polygon.OffsetFill);
BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
PUSH_DATAf(push, ctx->Polygon.OffsetFactor);
PUSH_DATAf(push, ctx->Polygon.OffsetUnits);
}
void
nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
{
}