/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"
static GLboolean
texunit_needs_combiners(struct gl_texture_unit *u)
{
struct gl_texture_object *t = u->_Current;
struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
u->EnvMode == GL_COMBINE ||
u->EnvMode == GL_COMBINE4_NV ||
u->EnvMode == GL_BLEND ||
u->EnvMode == GL_ADD;
}
struct nouveau_object *
nv04_context_engine(struct gl_context *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_object *fahrenheit;
if ((ctx->Texture.Unit[0]._Current &&
texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
ctx->Texture.Unit[1]._Current ||
ctx->Stencil.Enabled ||
!(ctx->Color.ColorMask[0][RCOMP] &&
ctx->Color.ColorMask[0][GCOMP] &&
ctx->Color.ColorMask[0][BCOMP] &&
ctx->Color.ColorMask[0][ACOMP]))
fahrenheit = hw->eng3dm;
else
fahrenheit = hw->eng3d;
if (fahrenheit != nctx->eng3d) {
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, fahrenheit->handle);
nctx->eng3d = fahrenheit;
}
return fahrenheit;
}
static void
nv04_hwctx_init(struct gl_context *ctx)
{
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
struct nouveau_pushbuf *push = context_push(ctx);
struct nv04_fifo *fifo = hw->chan->data;
BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
PUSH_DATA (push, hw->surf3d->handle);
BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
PUSH_DATA (push, hw->ntfy->handle);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->vram);
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, hw->eng3d->handle);
BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
PUSH_DATA (push, hw->ntfy->handle);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->gart);
PUSH_DATA (push, hw->surf3d->handle);
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, hw->eng3dm->handle);
BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
PUSH_DATA (push, hw->ntfy->handle);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->gart);
PUSH_DATA (push, hw->surf3d->handle);
PUSH_KICK (push);
}
static void
init_dummy_texture(struct gl_context *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
nouveau_surface_alloc(ctx, s, SWIZZLED,
NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
*(uint32_t *)s->bo->map = 0xffffffff;
}
static void
nv04_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nv04_surface_takedown(ctx);
nv04_render_destroy(ctx);
nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
nouveau_object_del(&nctx->hw.eng3d);
nouveau_object_del(&nctx->hw.eng3dm);
nouveau_object_del(&nctx->hw.surf3d);
nouveau_context_deinit(ctx);
free(ctx);
}
static struct gl_context *
nv04_context_create(struct nouveau_screen *screen, gl_api api,
const struct gl_config *visual,
struct gl_context *share_ctx)
{
struct nv04_context *nctx;
struct nouveau_hw_state *hw;
struct gl_context *ctx;
int ret;
nctx = CALLOC_STRUCT(nv04_context);
if (!nctx)
return NULL;
ctx = &nctx->base.base;
hw = &nctx->base.hw;
if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
/* GL constants. */
ctx->Const.MaxTextureLevels = 11;
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
/* 2D engine. */
ret = nv04_surface_init(ctx);
if (!ret)
goto fail;
/* 3D engine. */
ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
&hw->eng3d);
if (ret)
goto fail;
ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
&hw->eng3dm);
if (ret)
goto fail;
ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
NV04_SURFACE_3D_CLASS, NULL, 0,
&hw->surf3d);
if (ret)
goto fail;
init_dummy_texture(ctx);
nv04_hwctx_init(ctx);
nv04_render_init(ctx);
return ctx;
fail:
nv04_context_destroy(ctx);
return NULL;
}
const struct nouveau_driver nv04_driver = {
.context_create = nv04_context_create,
.context_destroy = nv04_context_destroy,
.surface_copy = nv04_surface_copy,
.surface_fill = nv04_surface_fill,
.emit = (nouveau_state_func[]) {
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_blend,
nv04_defer_blend,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_control,
nv04_defer_control,
nouveau_emit_nothing,
nv04_emit_framebuffer,
nv04_defer_blend,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_scissor,
nv04_defer_blend,
nv04_defer_control,
nv04_defer_control,
nv04_defer_control,
nv04_emit_tex_env,
nv04_emit_tex_env,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_tex_obj,
nv04_emit_tex_obj,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_blend,
nv04_emit_control,
},
.num_emit = NUM_NV04_STATE,
};