/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_fbo.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/fbobject.h"
static GLboolean
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
rb->InternalFormat = internalFormat;
switch (internalFormat) {
case GL_RGB:
case GL_RGB8:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_B8G8R8X8_UNORM;
s->cpp = 4;
break;
case GL_RGBA:
case GL_RGBA8:
rb->_BaseFormat = GL_RGBA;
rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
s->cpp = 4;
break;
case GL_RGB5:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_B5G6R5_UNORM;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->Format = MESA_FORMAT_Z_UNORM16;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_STENCIL_INDEX8_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->_BaseFormat = GL_DEPTH_STENCIL;
rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
s->cpp = 4;
break;
default:
return GL_FALSE;
}
s->format = rb->Format;
return GL_TRUE;
}
static GLboolean
nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
rb->Format, width, height);
context_dirty(ctx, FRAMEBUFFER);
return GL_TRUE;
}
static void
nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
nouveau_surface_ref(NULL, s);
_mesa_delete_renderbuffer(ctx, rb);
}
static struct gl_renderbuffer *
nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
{
struct gl_renderbuffer *rb;
rb = (struct gl_renderbuffer *)
CALLOC_STRUCT(nouveau_renderbuffer);
if (!rb)
return NULL;
_mesa_init_renderbuffer(rb, name);
rb->AllocStorage = nouveau_renderbuffer_storage;
rb->Delete = nouveau_renderbuffer_del;
return rb;
}
static void
nouveau_renderbuffer_map(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
GLubyte *map;
int stride;
int flags = 0;
if (mode & GL_MAP_READ_BIT)
flags |= NOUVEAU_BO_RD;
if (mode & GL_MAP_WRITE_BIT)
flags |= NOUVEAU_BO_WR;
nouveau_bo_map(s->bo, flags, context_client(ctx));
map = s->bo->map;
stride = s->pitch;
if (rb->Name == 0) {
map += stride * (rb->Height - 1);
stride = -stride;
}
map += x * s->cpp;
map += (int)y * stride;
*out_map = map;
*out_stride = stride;
}
static void
nouveau_renderbuffer_unmap(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
}
static GLboolean
nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
{
struct gl_renderbuffer *rb;
rb = nouveau_renderbuffer_new(NULL, 0);
if (!rb)
return NULL;
rb->AllocStorage = nouveau_renderbuffer_dri_storage;
if (!set_renderbuffer_format(rb, format)) {
nouveau_renderbuffer_del(NULL, rb);
return NULL;
}
return rb;
}
static struct gl_framebuffer *
nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_user_framebuffer(&nfb->base, name);
return &nfb->base;
}
struct gl_framebuffer *
nouveau_framebuffer_dri_new(const struct gl_config *visual)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_window_framebuffer(&nfb->base, visual);
nfb->need_front = !visual->doubleBufferMode;
return &nfb->base;
}
static void
nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *dfb,
struct gl_framebuffer *rfb)
{
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
struct gl_texture_image *ti = rb->TexImage;
/* Update the renderbuffer fields from the texture. */
nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
&to_nouveau_renderbuffer(rb)->surface);
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
if (rb && rb->TexImage)
texture_dirty(rb->TexImage->TexObject);
}
static int
validate_format_bpp(mesa_format format)
{
switch (format) {
case MESA_FORMAT_B8G8R8X8_UNORM:
case MESA_FORMAT_B8G8R8A8_UNORM:
case MESA_FORMAT_S8_UINT_Z24_UNORM:
return 32;
case MESA_FORMAT_B5G6R5_UNORM:
case MESA_FORMAT_Z_UNORM16:
return 16;
default:
return 0;
}
}
static void
nouveau_check_framebuffer_complete(struct gl_context *ctx,
struct gl_framebuffer *fb)
{
struct gl_renderbuffer_attachment *color =
&fb->Attachment[BUFFER_COLOR0];
struct gl_renderbuffer_attachment *depth =
&fb->Attachment[BUFFER_DEPTH];
int color_bpp = 0, zeta_bpp;
if (color->Type == GL_TEXTURE) {
color_bpp = validate_format_bpp(
color->Renderbuffer->TexImage->TexFormat);
if (!color_bpp)
goto err;
}
if (depth->Type == GL_TEXTURE) {
zeta_bpp = validate_format_bpp(
depth->Renderbuffer->TexImage->TexFormat);
if (!zeta_bpp)
goto err;
/* NV04/NV05 requires same bpp-ness for color/zeta */
if (context_chipset(ctx) < 0x10 &&
color_bpp && color_bpp != zeta_bpp)
goto err;
}
return;
err:
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
void
nouveau_fbo_functions_init(struct dd_function_table *functions)
{
functions->NewFramebuffer = nouveau_framebuffer_new;
functions->NewRenderbuffer = nouveau_renderbuffer_new;
functions->MapRenderbuffer = nouveau_renderbuffer_map;
functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
functions->BindFramebuffer = nouveau_bind_framebuffer;
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;
functions->FinishRenderTexture = nouveau_finish_render_texture;
functions->ValidateFramebuffer = nouveau_check_framebuffer_complete;
}