/*
* Copyright © 2015-2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_compiler.h"
#include "brw_context.h"
#include "compiler/nir/nir.h"
#include "main/errors.h"
#include "util/debug.h"
#define COMMON_OPTIONS \
.lower_sub = true, \
.lower_fdiv = true, \
.lower_scmp = true, \
.lower_fmod32 = true, \
.lower_fmod64 = false, \
.lower_bitfield_extract = true, \
.lower_bitfield_insert = true, \
.lower_uadd_carry = true, \
.lower_usub_borrow = true, \
.lower_fdiv = true, \
.lower_flrp64 = true, \
.native_integers = true, \
.use_interpolated_input_intrinsics = true, \
.vertex_id_zero_based = true
static const struct nir_shader_compiler_options scalar_nir_options = {
COMMON_OPTIONS,
.lower_pack_half_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_snorm_4x8 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.max_unroll_iterations = 32,
};
static const struct nir_shader_compiler_options vector_nir_options = {
COMMON_OPTIONS,
/* In the vec4 backend, our dpN instruction replicates its result to all the
* components of a vec4. We would like NIR to give us replicated fdot
* instructions because it can optimize better for us.
*/
.fdot_replicates = true,
/* Prior to Gen6, there are no three source operations for SIMD4x2. */
.lower_flrp32 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.max_unroll_iterations = 32,
};
static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
COMMON_OPTIONS,
/* In the vec4 backend, our dpN instruction replicates its result to all the
* components of a vec4. We would like NIR to give us replicated fdot
* instructions because it can optimize better for us.
*/
.fdot_replicates = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.max_unroll_iterations = 32,
};
struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
{
struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
compiler->devinfo = devinfo;
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;
compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
bool is_scalar = compiler->scalar_stage[i];
compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
if (is_scalar) {
compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options;
} else {
compiler->glsl_compiler_options[i].NirOptions =
devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;
}
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
}
compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
return compiler;
}