// Windows/Thread.h
#ifndef __WINDOWS_THREAD_H
#define __WINDOWS_THREAD_H
#include "../../C/Threads.h"
#include "Defs.h"
namespace NWindows {
class CThread
{
::CThread thread;
public:
CThread() { Thread_Construct(&thread); }
~CThread() { Close(); }
bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
WRes Close() { return Thread_Close(&thread); }
WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
{ return Thread_Create(&thread, startAddress, parameter); }
WRes Wait() { return Thread_Wait(&thread); }
#ifdef _WIN32
operator HANDLE() { return thread; }
void Attach(HANDLE handle) { thread = handle; }
HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; }
DWORD Resume() { return ::ResumeThread(thread); }
DWORD Suspend() { return ::SuspendThread(thread); }
bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); }
int GetPriority() { return ::GetThreadPriority(thread); }
bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); }
#endif
};
}
#endif