// Windows/FileDir.h
#ifndef __WINDOWS_FILE_DIR_H
#define __WINDOWS_FILE_DIR_H
#include "../Common/MyString.h"
#include "FileIO.h"
namespace NWindows {
namespace NFile {
namespace NDir {
bool GetWindowsDir(FString &path);
bool GetSystemDir(FString &path);
bool SetDirTime(CFSTR path, const FILETIME *cTime, const FILETIME *aTime, const FILETIME *mTime);
bool SetFileAttrib(CFSTR path, DWORD attrib);
bool MyMoveFile(CFSTR existFileName, CFSTR newFileName);
#ifndef UNDER_CE
bool MyCreateHardLink(CFSTR newFileName, CFSTR existFileName);
#endif
bool RemoveDir(CFSTR path);
bool CreateDir(CFSTR path);
/* CreateComplexDir returns true, if directory can contain files after the call (two cases):
1) the directory already exists (network shares and drive paths are supported)
2) the directory was created
path can be WITH or WITHOUT trailing path separator. */
bool CreateComplexDir(CFSTR path);
bool DeleteFileAlways(CFSTR name);
bool RemoveDirWithSubItems(const FString &path);
bool MyGetFullPathName(CFSTR path, FString &resFullPath);
bool GetFullPathAndSplit(CFSTR path, FString &resDirPrefix, FString &resFileName);
bool GetOnlyDirPrefix(CFSTR path, FString &resDirPrefix);
#ifndef UNDER_CE
bool SetCurrentDir(CFSTR path);
bool GetCurrentDir(FString &resultPath);
#endif
bool MyGetTempPath(FString &resultPath);
class CTempFile
{
bool _mustBeDeleted;
FString _path;
void DisableDeleting() { _mustBeDeleted = false; }
public:
CTempFile(): _mustBeDeleted(false) {}
~CTempFile() { Remove(); }
const FString &GetPath() const { return _path; }
bool Create(CFSTR pathPrefix, NIO::COutFile *outFile); // pathPrefix is not folder prefix
bool CreateRandomInTempFolder(CFSTR namePrefix, NIO::COutFile *outFile);
bool Remove();
bool MoveTo(CFSTR name, bool deleteDestBefore);
};
class CTempDir
{
bool _mustBeDeleted;
FString _path;
public:
CTempDir(): _mustBeDeleted(false) {}
~CTempDir() { Remove(); }
const FString &GetPath() const { return _path; }
void DisableDeleting() { _mustBeDeleted = false; }
bool Create(CFSTR namePrefix) ;
bool Remove();
};
#if !defined(UNDER_CE)
class CCurrentDirRestorer
{
FString _path;
public:
bool NeedRestore;
CCurrentDirRestorer(): NeedRestore(true)
{
GetCurrentDir(_path);
}
~CCurrentDirRestorer()
{
if (!NeedRestore)
return;
FString s;
if (GetCurrentDir(s))
if (s != _path)
SetCurrentDir(_path);
}
};
#endif
}}}
#endif